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basiceffectlighting.cs
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31 lines (29 loc) · 1.29 KB
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basicEffect.LightingEnabled = true;
if (basicEffect.LightingEnabled)
{
basicEffect.DirectionalLight0.Enabled = true; // enable each light individually
if (basicEffect.DirectionalLight0.Enabled)
{
// x direction
basicEffect.DirectionalLight0.DiffuseColor = new Vector3(1, 0, 0); // range is 0 to 1
basicEffect.DirectionalLight0.Direction = Vector3.Normalize(new Vector3(-1, 0, 0));
// points from the light to the origin of the scene
basicEffect.DirectionalLight0.SpecularColor = Vector3.One;
}
basicEffect.DirectionalLight1.Enabled = true;
if (basicEffect.DirectionalLight1.Enabled)
{
// y direction
basicEffect.DirectionalLight1.DiffuseColor = new Vector3(0, 0.75f, 0);
basicEffect.DirectionalLight1.Direction = Vector3.Normalize(new Vector3(0, -1, 0));
basicEffect.DirectionalLight1.SpecularColor = Vector3.One;
}
basicEffect.DirectionalLight2.Enabled = true;
if (basicEffect.DirectionalLight2.Enabled)
{
// z direction
basicEffect.DirectionalLight2.DiffuseColor = new Vector3(0, 0, 0.5f);
basicEffect.DirectionalLight2.Direction = Vector3.Normalize(new Vector3(0, 0, -1));
basicEffect.DirectionalLight2.SpecularColor = Vector3.One;
}
}