You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: articles/tutorials/advanced/2d_shaders/07_sprite_vertex_effect/index.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -45,7 +45,7 @@ The `SpriteVertexShader` looks different from our pixel shaders in a few importa
45
45
46
46
### Input Semantics
47
47
48
-
The inputs to the vertex shader mirror the information that the `SpriteBatch` class bundles up for each vertex. If you look at the [`SpriteBatchItem`](xref:Microsoft.Xna.Framework.Graphics.SpriteBatchItem), you will see that each sprite is made up of 4 `VertexPositionColorTexture` instances:
48
+
The inputs to the vertex shader mirror the information that the []`SpriteBatch`](xref:Microsoft.Xna.Framework.Graphics.SpriteBatch) class bundles up for each vertex. If you look at the `SpriteBatchItem`, you will see that each sprite is made up of 4 `VertexPositionColorTexture` instances:
0 commit comments