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Copy file name to clipboardExpand all lines: articles/tutorials/advanced/MobileDeployment/01_getting_started/index.md
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## iOS Development
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**Platform Requirement:** iOS development requires a Mac, whether you develop entirely on it or use the **Pair to Mac** option with Windows Visual Studio.
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**Platform Requirement:**For iOS development you will <ins>require</ins> a Mac, whether you develop entirely on one or use the **Pair to Mac** option with Windows Visual Studio.
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Since **Visual Studio for Mac** has been deprecated, [JetBrains Rider](https://www.jetbrains.com/rider/) or [VS Code](https://code.visualstudio.com/) can be used to develop for iOS. There is a non-commercial licence available of Rider.
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For information about Pairing between Visual Studio and Mac, learn more [here](https://learn.microsoft.com/en-us/dotnet/maui/ios/pair-to-mac).
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**Additional Requirements:**
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-**Xcode** - Required for iOS development and deployment
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-**Apple Developer Account** - Required for physical device deployment and App Store publishing ([enrollment link](https://developer.apple.com/programs/enroll/))
Copy file name to clipboardExpand all lines: articles/tutorials/advanced/MobileDeployment/02_crossplatform/index.md
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# Prerequisites
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Before starting this chapter, ensure you have:
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- Read the [Building 2D Games](../../../building_2d_games/index.md) tutorial
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-**For iOS Development:**
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- An App Store Developer Account
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-**Certificates** and **Provisioning Profiles** configured and installed.
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The Dungeon Slime game from the 2D tutorial serves as our practical example for cross-platform conversion. This approach can be applied to any MonoGame project you want to deploy across multiple platforms.
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The key principle is **code sharing** of the game logic - we will extract the game logic into a common library that all platform-specific projects can refer to and use.
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The key principle is **code sharing** of the game logic between all platform variants - we will extract the game logic into a common library that all platform-specific projects can refer to and use.
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