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Fix a few grammar mistakes & changed all M-series Mac mentions to just "Apple Silicon Macs".
In the custom editor sample, I removed the question mark in "docking windows?,", I'm not sure if it was intentional, but it didn't seem like it, so I removed it.
Copy file name to clipboardExpand all lines: roadmap/index.md
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@@ -103,29 +103,29 @@ This is a list of all known bounties currently [being worked on](https://github.
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***A first-person 3D game sample/starter-kit**
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A reusable sample / starter-kit for developers to build a firstperson style game.
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A reusable sample / starter-kit for developers to build a first-person style game.
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***A third-person 3D game sample/starter-kit**
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A reusable sample / starter-kit for developers to build a thirdperson style game.
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A reusable sample / starter-kit for developers to build a third-person style game.
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***A network starter sample**
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Building an example framework for building local or networked multi-player games.
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Building an example framework for building local or networked multiplayer games.
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***A graphical/shader starter-kit**
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A quick introduction to effects and shaders in MonoGame.
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***A custom editor sample**
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A starter solution showing how to build an editor for MonoGame showcasing multiple editor windows, multiple viewports (in a single window), custom dialogs, docking windows?, rebuilding content and a simple undo/redo framework (which we may have one available for use).
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A starter solution showing how to build an editor for MonoGame showcasing multiple editor windows, multiple viewports in a single window, custom dialogs, docking windows, rebuilding content and a simple undo/redo framework (which we may have one available for use).
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***A GUI integration tutorial**
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With so many great GUI systems available for MonoGame, we could do with a tutorial showing how to integrate or build on teh best of them, such as IMGUI, NEX and so on.
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With so many great GUI systems available for MonoGame, we could do with a tutorial showing how to integrate or build on the best of them, such as IMGUI, NEX and so on.
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***Texture Compression Content Pipeline**
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The current texture compression systems does not work on `arm` based machines like the Apple M1/M2/M3. This bounty will upgrade the system to use [Basis Universal](https://github.com/BinomialLLC/basis_universal) which works across all supported Desktop plaforms.
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The current texture compression systems does not work on `arm` based machines such as Apple Silicon Macs. This bounty will upgrade the system to use [Basis Universal](https://github.com/BinomialLLC/basis_universal) which works across all supported Desktop plaforms.
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> [!NOTE]
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> Have an idea for another bounty / sample or something that can make MonoGame even better, or a guide that you feel the community needs, then let us know on GitHub by raising a [Feature Request](https://github.com/MonoGame/MonoGame/issues/new?assignees=&labels=Feature+Request&projects=&template=02_feature_request.yml) and give us the details.
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