diff --git a/articles/tutorials/building_2d_games/17_scenes/index.md b/articles/tutorials/building_2d_games/17_scenes/index.md index 1e75b89b..44f57f01 100644 --- a/articles/tutorials/building_2d_games/17_scenes/index.md +++ b/articles/tutorials/building_2d_games/17_scenes/index.md @@ -93,7 +93,7 @@ With the Base scene implementation complete, we can now use it to create actual With the base `Scene` class defined, the `Core` class needs to be updated to handle management of the scenes, including update, drawing, and changing scenes. Open the `Core.cs` file in the *MonoGameLibrary* project and make the following changes: -[!code-csharp[](./snippets/core.cs?highlight=8,21-25,147–158,163–172,174–182,184–208)] +[!code-csharp[](./snippets/core.cs?highlight=8,21-25,147-158,163-172,174-182,184-208)] The key changes here are: