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45 | 45 |
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46 | 46 | 1. **Configure network** — Host must configure network settings to enable external connections (see [Network Configuration](#network-configuration) below). |
47 | 47 | 2. **Verify versions** — Confirm all devices are running the same Forge version (see [Version Compatibility](#version-compatibility) below). |
48 | | -3. **Launch Forge** on all devices. |
| 48 | +3. **Launch Forge** on all devices and navigate to the online play screen. |
49 | 49 | - Mobile: Choose "Classic Mode", then "Play Online" |
50 | | - - Desktop: "Online Multiplayer" > "Lobby" > "Connect to Server" |
51 | | -4. **Host** leaves the server address field **empty** and clicks OK. |
| 50 | + - Desktop: "Online Multiplayer" > "Lobby" |
| 51 | +4. **Host** clicks **"Host a Game"** to start the server. |
52 | 52 | - On first host, Forge will ask whether to **automatically open the port via UPnP** (see [UPnP](#upnp-automatic-port-forwarding) below). If your router supports UPnP, choosing "Just Once" or "Always" can skip manual port forwarding entirely. |
53 | 53 | 5. **Host** determines address to share with clients: |
54 | 54 | - **Local play:** Use the **Copy Local URL** button in the lobby — this copies the address in the correct format. Forge displays the host's IP (typically `192.168.x.x`). Verify against the device's network settings. Ignore any suggestion to use `localhost`. |
55 | 55 | - **Remote play:** Use the **Copy External URL** button in the lobby — if necessary verify the external IP at [canyouseeme.org](http://canyouseeme.org). |
56 | | - 7. **Client** enters the host's IP address in the connection dialog and clicks OK. |
| 56 | +6. **Client** clicks **"Join a Game"** and enters the host's address. |
57 | 57 | - The address format is **`IP:port`** — for example: `192.168.1.50:36743` (local) or `203.0.113.45:36743` (remote). |
58 | 58 | - If the port is omitted, Forge defaults to 36743 (=FORGE on older phone keypads). |
59 | | -8. **Configure the match:** |
| 59 | +7. **Configure the match:** |
60 | 60 | - Host selects match type, teams, and game settings. |
61 | 61 | - All players select decks, sleeves, and avatars. |
62 | 62 | - Each player toggles their **Ready** switch. |
63 | | -9. **Host starts the match** once all players are ready. |
| 63 | +8. **Host starts the match** once all players are ready. |
64 | 64 |
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65 | 65 | --- |
66 | 66 |
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