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PlayerUtils.cs
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38 lines (32 loc) · 1.25 KB
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using HarmonyLib;
using Steamworks;
using System.Linq;
namespace MuckMenu
{
public static class PlayerUtils
{
private static float originalJumpForce = float.NaN;
public static void AddCoins(int amount)
{
var item = ItemManager.Instance.allScriptableItems[3];
item.amount = amount;
InventoryUI.Instance.AddItemToInventory(item);
}
public static void DropCoins(int amount)
{
ClientSend.DropItem(3, amount);
}
public static void SetFullStamina() => PlayerStatus.Instance.stamina = PlayerStatus.Instance.maxStamina;
public static void SetFullHealth() => PlayerStatus.Instance.hp = PlayerStatus.Instance.maxHp;
public static void SetFullHunger() => PlayerStatus.Instance.hunger = PlayerStatus.Instance.maxHunger;
public static void UnlockAllAchievements()
{
SteamUserStats.Achievements.Do(a => a.Trigger(true));
SteamUserStats.StoreStats();
}
public static void ReviveAllPlayers()
{
GameManager.players.Values.Where(m => m != null && m.dead && !m.disconnected).Do(m => ClientSend.RevivePlayer(m.id, -1, false));
}
}
}