Skip to content

Commit 5183ede

Browse files
authored
[F] #134中引入了一个副作用,错误的使得keepNoteSpeed不再跨歌曲保存了。 (#135)
1 parent e3d5caf commit 5183ede

1 file changed

Lines changed: 1 addition & 4 deletions

File tree

AquaMai.Mods/UX/PracticeMode/PracticeMode.cs

Lines changed: 1 addition & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -52,14 +52,13 @@ public class PracticeMode
5252

5353
private static void ClearPracticeEffects()
5454
{
55-
// 清除练习模式的所有效果。涉及的效果有五种:UI界面、循环、速度保持、速度、暂停。
55+
// 清除练习模式的所有效果。涉及的效果有四种:UI界面、循环、速度、暂停。
5656
if (ui != null)
5757
{
5858
UnityEngine.Object.Destroy(ui);
5959
ui = null;
6060
}
6161
if (repeatStart >= 0 || repeatEnd >= 0) ClearRepeat();
62-
keepNoteSpeed = false;
6362
if (speed != 1f) SpeedReset();
6463
if (DebugFeature.Pause) TogglePause();
6564
}
@@ -223,7 +222,6 @@ public static void GameProcessPostStart()
223222
repeatStart = -1;
224223
repeatEnd = -1;
225224
speed = 1;
226-
keepNoteSpeed = false;
227225
ui = null;
228226
prevFreedomModeMSec = GameManager.IsFreedomMode ? GameManager.GetFreedomModeMSec() : -1;
229227
}
@@ -235,7 +233,6 @@ public static void GameProcessPostRelease()
235233
repeatStart = -1;
236234
repeatEnd = -1;
237235
speed = 1;
238-
keepNoteSpeed = false;
239236
ui = null;
240237
prevFreedomModeMSec = -1;
241238
}

0 commit comments

Comments
 (0)