From d61357aa884642076701e0b08bd4fc3c254b252d Mon Sep 17 00:00:00 2001 From: Starrah Date: Sun, 31 May 2026 17:49:07 +0800 Subject: [PATCH] =?UTF-8?q?[F]=20#134=E4=B8=AD=E5=BC=95=E5=85=A5=E4=BA=86?= =?UTF-8?q?=E4=B8=80=E4=B8=AA=E5=89=AF=E4=BD=9C=E7=94=A8=EF=BC=8C=E9=94=99?= =?UTF-8?q?=E8=AF=AF=E7=9A=84=E4=BD=BF=E5=BE=97`keepNoteSpeed`=E4=B8=8D?= =?UTF-8?q?=E5=86=8D=E8=B7=A8=E6=AD=8C=E6=9B=B2=E4=BF=9D=E5=AD=98=E4=BA=86?= =?UTF-8?q?=E3=80=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AquaMai.Mods/UX/PracticeMode/PracticeMode.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/AquaMai.Mods/UX/PracticeMode/PracticeMode.cs b/AquaMai.Mods/UX/PracticeMode/PracticeMode.cs index 90c3de79..87705b5d 100644 --- a/AquaMai.Mods/UX/PracticeMode/PracticeMode.cs +++ b/AquaMai.Mods/UX/PracticeMode/PracticeMode.cs @@ -52,14 +52,13 @@ public class PracticeMode private static void ClearPracticeEffects() { - // 清除练习模式的所有效果。涉及的效果有五种:UI界面、循环、速度保持、速度、暂停。 + // 清除练习模式的所有效果。涉及的效果有四种:UI界面、循环、速度、暂停。 if (ui != null) { UnityEngine.Object.Destroy(ui); ui = null; } if (repeatStart >= 0 || repeatEnd >= 0) ClearRepeat(); - keepNoteSpeed = false; if (speed != 1f) SpeedReset(); if (DebugFeature.Pause) TogglePause(); } @@ -223,7 +222,6 @@ public static void GameProcessPostStart() repeatStart = -1; repeatEnd = -1; speed = 1; - keepNoteSpeed = false; ui = null; prevFreedomModeMSec = GameManager.IsFreedomMode ? GameManager.GetFreedomModeMSec() : -1; } @@ -235,7 +233,6 @@ public static void GameProcessPostRelease() repeatStart = -1; repeatEnd = -1; speed = 1; - keepNoteSpeed = false; ui = null; prevFreedomModeMSec = -1; }