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Merge pull request #296 from noah-severyn/update-realexpressway
Update RealExpressway & CAN-AM Pages
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content/docs/feature-guides/canals/index.it.md

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url: "docs/feature-guides/canals"
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---
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{{< docstatus status="workinprogress" >}}
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{{< docstatus status="legacy" >}}
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{{< docstatus status="untranslated" >}}
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While CAN-AM is technically functional without any additional files, it is designed to work with either of the following (which are necessary for the canals to have walls):
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{{< gallery col-xl="4" col-lg="4" col-md="2">}}
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images/can-am-teaser-1.gif
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{{< /gallery >}}
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* [CAL SG Canals](https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=979) by **callagrafx** (recommended) OR
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* The original [SG Canals](https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=887) by **SimGoober**
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## Overview
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The NAM CAN-AM files do include a single passenger station for use with CAN-AM. Additional passenger stations and even freight stations are available on the [LEX at SC4 Devotion](https://www.sc4devotion.com/csxlex). Note that these separate download stations may have dependency lists.
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The CAN-AM is designed to work with either the **CAL SG Canals** by callagrafx (recommended) or the original **SG Canals** by SimGoober.
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Both of these are available in the [SC4D LEX Legacy - BSC Canals Collection](https://www.sc4evermore.com/index.php/downloads/download/14-park/277-sc4d-lex-legacy-bsc-canals-collection). This package also includes additional passenger and freight stations. Additional ferry skins may be found in the [SC4D LEX Legacy - BSC VDK Mods Ferries](https://www.sc4evermore.com/index.php/downloads/download/41-automata-mods/298-sc4d-lex-legacy-vdk-mods-ferries) package, among others.
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## Building CAN-AM Canals
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The CAN-AM is available under **2 Network Features****Water Transport****Canal Addon Mod**. It is installed by default.
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The CAN-AM pieces are located under the Misc. Transit menu.
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Note that CAN-AM is an older feature that has not seen much new development in the past decade. As such, it is reliant on a limited array of semi-deprecated/legacy features, especially in terms of crosslinks with newer and more modern NAM features.
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{{< img-simple src="images/can-am-menu-button.jpg" >}}
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## Building Canals
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To build a functional canal with CAN-AM, start by building the outer walls of the canal with your canal set (in this case, the CAL SG Canals). In between the walls, place the CAN-AM pieces, which provide the actual transportation functionality. CAN-AM canals must be _at least 3 tiles wide:_ 2 tiles for the walls on each side, and at least 1 tile for the CAN-AM pieces.
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To build a functional canal with CAN-AM, start by building the outer walls of the canal with your chosen canal set (in this case, the CAL SG Canals). Use the CAN-AM pieces, located in the Misc. Transit menu, in between the outer walls. These pieces provide the actual transportation functionality. Note that CAN-AM canals must be at least 3 tiles wide: 2 tiles for the walls on each side, and at least 1 tile for the CAN-AM pieces.
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{{< gallery col-xl="2" col-lg="2" clickable="true" >}}
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{{< carousel >}}
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images/can-am-building-1.jpg
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images/can-am-building-2.jpg
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images/can-am-building-3.jpg
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images/can-am-building-4.jpg
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{{< /gallery >}}
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images/can-am-building-2.jpg | Place the outer walls of the canal
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images/can-am-menu-button.jpg | Use the functional canal pieces
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images/can-am-building-3.jpg | Place functional canal pieces in between the walls
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images/can-am-building-4.jpg | The finished canal must be minimum 3 tiles wide
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{{< /carousel >}}
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Crossings with CAN-AM are currently puzzle piece-based. There are two versions of each crossing piece for the supported network crossings--one for the wall, and one for the open water. The open water tiles allow for canal traffic to pass underneath.
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### Crossings
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{{< img-simple src="images/can-am-boat-passage.jpg" >}}
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Crossings with CAN-AM are currently puzzle piece-based. There are two versions of each crossing piece for the supported network crossings: one for the wall, and one for the center canal traffic, allowing canal traffic to pass underneath. The crossing can be assembled as follows:
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The crossing can be assembled as follows:
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{{< gallery col-xl="2" col-lg="2" clickable="true" >}}
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images/can-am-building-5.jpg
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images/can-am-building-6.jpg
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{{< carousel >}}
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images/can-am-building-5.jpg | Place the center piece allowing traffic
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images/can-am-building-6.jpg | Place the edge pieces
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images/can-am-building-7.jpg
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{{< /gallery >}}
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{{< /carousel >}}
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### Neighbor Connections
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Neighbor Connections with CAN-AM are possible as well. Start by building a standard Road-based Neighbor Connection, and then plop the CAN-AM pieces over top of the Road.
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{{< carousel >}}
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images/can-am-nc-1.jpg | Start with a road neighbor connection
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images/can-am-nc-2.jpg | Plop canal transit pieces over the road
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images/can-am-nc-3.jpg | Plop canal transit pieces over the road
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{{< /carousel >}}
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Note that CAN-AM is an older feature that has not seen much new development in the past decade. As such, it is reliant on a limited array of semi-deprecated/legacy features, especially in terms of crosslinks with newer/more modern NAM features.
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Being that the CAN-AM canals are a mass transit network (technically based on the Bus vehicle type), they need stations in order to allow access. The CAS 1x1 Ferry Terminal (included in the mod) is one option. Place it aligned with a canal wall, with the arrow pointing toward the water in the canal. Note that the stations require Power in order to function.
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### Stations
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{{< gallery col-xl="2" col-lg="2" clickable="true" >}}
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The CAN-AM canals function as a mass transit network based on the Bus vehicle type, meaning they need stations to properly function. The NAM includes one passenger ferry terminal - additional passenger and freight stations are available in the BSC Canals Collection linked above. Place the station aligned with a canal wall, with the arrow pointing toward the water in the canal. The stations require power in order to function.
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{{< carousel >}}
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images/can-am-building-8.jpg
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images/can-am-building-9.jpg
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images/can-am-building-10.jpg
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{{< /gallery >}}
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Note that in order for canal boat automata to appear on the canals, one of the "magic pieces" must be placed as part of the build process, preferrably in the open water next to the station. These include the + and T-intersections, as well as the 90° L-bend. (Thanks to <strong>CorinaMarie</strong> for this discovery!)
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images/can-am-building-10a.jpg | Place one of the "magic pieces"
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{{< /carousel >}}
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{{< img-simple src="images/can-am-building-10a.jpg" >}}
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Note that in order for canal boat automata to appear on the canals, one of the "magic pieces" must be placed as part of the build process, preferably in the open water next to the station. These include the + and T-intersections, as well as the 90° L-bend. (Thanks to <strong>CorinaMarie</strong> for this discovery!)
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{{< img-simple src="images/can-am-magic-pieces.jpg" >}}
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If everything is done properly (at least two stations of the same type are needed for full functionality), traffic should begin to use the canal.
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If everything is done properly, traffic should begin to use the canal. Like any other mass transit network, at least two stations of the same type are needed for full functionality.
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{{< img-simple src="images/can-am-building-11.jpg" >}}
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Neighbor Connections with CAN-AM are possible as well. Simply build a standard Road-based Neighbor Connection, and plop the CAN-AM pieces over top of the Road.
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{{< gallery col-xl="2" col-lg="2" clickable="true" >}}
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images/can-am-nc-1.jpg
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images/can-am-nc-2.jpg
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images/can-am-nc-3.jpg
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{{< /gallery >}}

content/docs/feature-guides/canals/index.md

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{{< docstatus status="legacy" >}}
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{{< gallery col-xl="4" col-lg="4" col-md="2">}}
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images/can-am-teaser-1.gif
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{{< /gallery >}}
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## Overview
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The CAN-AM is designed to work with either the **CAL SG Canals** by callagrafx (recommended) or the original **SG Canals** by SimGoober.
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