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added mis ramp dri patterns
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content/docs/feature-guides/realhighway/index.it.md

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@@ -550,9 +550,12 @@ The drag patterns listed above are applicable for exit ramps in a right-hand tra
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The corresponding entrance (or exit) is constructed by using the mirror image of these patterns.
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{{< /alert >}}
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Drag patterns for a number of MIS ramps are also supported.
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{{< img-simple src="images/ramps/rhw-ramp-dri-mis.jpg" alt="MIS DRI Drag Patterns" clickable="yes" >}}
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{{< alert context="warning" >}}
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Since the drag patterns involve the creation of intersections, the point where the actual mainline/branch split occurs will result in flat terrain, but the rest of a DRI is not limited in this regard.
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DRIs are otherwise slope-tolerant.
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Since the drag patterns involve the creation of intersections, any tile that has an intersection will result in flat terrain. The other tiles of a DRI are generally slope tolerant.
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{{< /alert >}}
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#### Older Puzzle Piece Ramp Interfaces {{< deprecated >}}

content/docs/feature-guides/realhighway/index.md

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Original file line numberDiff line numberDiff line change
@@ -549,9 +549,12 @@ The drag patterns listed above are applicable for exit ramps in a right-hand tra
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The corresponding entrance (or exit) is constructed by using the mirror image of these patterns.
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{{< /alert >}}
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Drag patterns for a number of MIS ramps are also supported.
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{{< img-simple src="images/ramps/rhw-ramp-dri-mis.jpg" alt="MIS DRI Drag Patterns" clickable="yes" >}}
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{{< alert context="warning" >}}
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Since the drag patterns involve the creation of intersections, the point where the actual mainline/branch split occurs will result in flat terrain, but the rest of a DRI is not limited in this regard.
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DRIs are otherwise slope-tolerant.
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Since the drag patterns involve the creation of intersections, any tile that has an intersection will result in flat terrain. The other tiles of a DRI are generally slope tolerant.
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{{< /alert >}}
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#### Older Puzzle Piece Ramp Interfaces {{< deprecated >}}

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