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Copy file name to clipboardExpand all lines: content/docs/feature-guides/canals/index.md
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---
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title : "Canals"
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description: "The Canal Addon Mod, or CAN-AM, is a NAM feature designed in cooperation with the BSC (BATT Squad Certification) group, adding functional canals to the game."
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lead: "The Canal Addon Mod, or CAN-AM, is a NAM feature designed in cooperation with the BSC (BATT Squad Certification) group, adding functional canals to the game."
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title : "Canals (CAN-AM)"
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description: "The Canal Addon Mod, or CAN-AM, is a feature designed in cooperation with the BSC to add functional canals to the game capable of transporting passengers and freight."
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lead: "The Canal Addon Mod, or CAN-AM, is a feature designed in cooperation with the BSC to add functional canals to the game capable of transporting passengers and freight."
While CAN-AM is technically functional without any additional files, it is designed to work with either of the following (which are necessary for the canals to have walls):
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*[CAL SG Canals](https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=979) by **callagrafx** (recommended) OR
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* The original [SG Canals](https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=887) by **SimGoober**
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The NAM CAN-AM files do include a single passenger station for use with CAN-AM. Additional passenger stations and even freight stations are available on the [LEX at SC4 Devotion](https://www.sc4devotion.com/csxlex). Note that these separate download stations may have dependency lists.
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While CAN-AM is technically functional without any additional files, it is designed to work with either the **CAL SG Canals** by **callagrafx** (recommended), or the original **SG Canals** by **SimGoober**.
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Both of these are available in the [SC4D LEX Legacy - BSC Canals Collection](https://www.sc4evermore.com/index.php/downloads/download/14-park/277-sc4d-lex-legacy-bsc-canals-collection). This package also includes additional passenger and freight stations, as NAM CAN-AM only includes a single passenger station.
Copy file name to clipboardExpand all lines: content/docs/feature-guides/flups/index.md
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title : "Flexible Underpasses"
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title : "Flexible Underpasses (FLUPs)"
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description: ""
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lead: "The Flexible Underpasses (FLUPs) offer custom underpass and tunnel functionality, primarily for the game's Car-based networks, consisting of Entrance/Exit Portals, and methods of connecting them underground. Using FLUPs, it is possible to build underground tunnel routes that curve. There are two methods of constructing FLUPs: the new method involving Subway-based draggable override networks and FLEX pieces (introduced in NAM 39), and the older puzzle piece-based method."
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lead: "The Flexible Underpasses (FLUPs) offer custom underpass and tunnel functionality, primarily for the game's car-based networks, consisting of Entrance/Exit Portals, and methods of connecting them underground. Using FLUPs, it is possible to build underground tunnel routes that curve. There are two methods of constructing FLUPs: the new method involving Subway-based draggable override networks and FLEX pieces (introduced in NAM 39), and the older puzzle piece-based method."
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date: 2022-09-06T10:09:26+00:00
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The menu button used to access the Subway-based FLUPs content is located under the Highways menu, and it contains the items listed below:
Copy file name to clipboardExpand all lines: content/docs/feature-guides/network-widening-mod/index.md
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title : "Network Widening Mod"
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title : "Network Widening Mod (NWM)"
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description: ""
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lead: "The Network Widening Mod adds 13 new override networks, which extend the game's base Road and One-Way Road networks by providing different width variants, many with higher capacities. This includes 6 single-tile, 5 dual-tile, and 2 triple-tile override networks. Among these networks are the Turning Lane Avenues (TLA), which feature a center turn lane/flush median, multi-lane variants of the Road network, and four additional widths of the One-Way Road (OWR) network. It also includes some degree of diagonal functionality for all networks, transitions to connect NWM networks to Maxis networks or other NAM override networks, a series of Wide-Radius Curve pieces for three of the single-tile networks, and neighbor connector puzzle pieces for selected networks."
Copy file name to clipboardExpand all lines: content/docs/feature-guides/realexpressway/index.md
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title : "RealExpressway Mod"
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title : "RealExpressway (REW)"
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description: "The RealExpressway (REW) system expands upon the Maxis One-Way Road network, adding Ramp Interfaces and enhancing the Network Widening Mod's OWR components."
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lead: ""
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lead: "The RealExpressway (REW) system adds a series of Ramp Interfaces (both FLEX Piece-based and draggable) to the base One-Way Road (OWR) network and the additional OWR widths of Network Widening Mod (NWM). As such, it requires that the Network Widening Mod be installed. The REW's ramps can be used to recreate urban and suburban surface arterials that have expressway/freeway-like features, Texas-style frontage roads supporting RCI development/access (especially in combination with RealHighways), or various novel intersection configurations."
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date: 2022-09-06T10:09:26+00:00
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draft: false
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images: []
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url: "docs/feature-guides/realexpressway-mod"
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---
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The RealExpressway (REW) system adds a series of Ramp Interfaces (both FLEX Piece-based and draggable) to the base One-Way Road (OWR) network and the additional OWR widths of Network Widening Mod (NWM). As such, it requires that the Network Widening Mod be installed as part of one's NAM installation. The REW's ramps can be used to recreate urban and suburban surface arterials that have expressway/freeway-like features, Texas-style frontage roads supporting RCI development/access (especially in combination with RealHighways), or various novel intersection configurations.
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## Building REW Ramp Interfaces
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There are two methods of building REW Ramp Interfaces: using the FLEX Pieces (found under the RealExpressway One-Way Road FLEXRamps button on the Roads Menu), or through draggable means (only available for certain ramps).
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