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Discard NaN nodata in deck COG render (transparent oceans)
Float scientific COGs encode nodata as NaN (GDAL_NODATA=nan); FilterNoDataVal's
== equality never matches NaN. Add a FilterNaN GPU module (color.r != color.r
self-inequality test) after CreateTexture so NaN fill pixels are discarded.
Verified live on CMIP6 tasmax: oceans render transparent (basemap shows through).
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