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lib.rs
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1184 lines (1116 loc) · 46.9 KB
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//! VoxWeb P2P 网络层。
//!
//! 三种 NetEndpoint:
//! - `Local`:单机模式。client ↔ server 通过 futures mpsc 双向通道,无网络。
//! - `Host`:房主。在本地继续以 mpsc 跑自己的 client ↔ server;同时维护多个
//! [`PeerConnection`] 接受 Remote。Phase 5 起完整接入 outbox 路由(broadcast/unicast)。
//! - `Remote`:远端客户端。一个 [`PeerConnection`] 连到 Host;client 发出的 ClientMessage
//! 按 [`transport::ChannelKind`] 通过 DataChannel 发出,收到的 ServerMessage 入 inbox。
//!
//! 主驱动在 [`NetEndpoint::poll`]:每帧 RAF 主循环调用,把信令事件 / Peer 事件推进状态机,
//! 并把 Remote 端的字节流反序列化后入 inbox。
pub mod peer;
pub mod room;
pub mod signaling;
pub mod transport;
use std::collections::{HashMap, HashSet, VecDeque};
use futures_channel::mpsc::{self, UnboundedReceiver, UnboundedSender};
use voxweb_core::protocol::{
ClientMessage, EntityId, OutboundMessage, Recipient, RoomEvent, ServerMessage,
};
pub use peer::{PeerConnection, PeerEvent, PeerState};
pub use room::{LoadingStep, NegotiationProgress, RoomSession, StepStatus};
pub use signaling::{IceServerConfig, Role, SignalingClient, SignalingEvent};
pub use transport::ChannelKind;
/// 网络错误。本期只是粗粒度分类;Phase 5+ 视需要细化。
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum NetError {
SignalingUnreachable,
PeerConnectionFailed,
DataChannelClosed,
InvalidRoomId,
Timeout,
}
/// 接收端的 ServerInbox(Server 持有,对偶于 NetEndpoint::Local)。
pub struct ServerInbox {
pub rx_client: UnboundedReceiver<ClientMessage>,
pub tx_server: UnboundedSender<ServerMessage>,
}
impl ServerInbox {
pub fn try_recv_client_message(&mut self) -> Option<ClientMessage> {
self.rx_client.try_recv().ok()
}
pub fn send_server_message(&self, msg: ServerMessage) {
let _ = self.tx_server.unbounded_send(msg);
}
}
/// Host 端记录每个 Remote 的待办协商进度(用于 PeerConnection 建立中的诊断)。
#[derive(Default)]
pub struct PendingNegotiation {
pub offer_sent: bool,
pub answer_received: bool,
}
/// outbox 路由的执行计划:哪些 peer 走 DC,是否还要送给本地 Host。
/// 纯数据结构便于单元测试,避免触碰 PeerConnection / mpsc。
#[derive(Debug, PartialEq)]
pub struct RoutingPlan {
pub peers_to_send: Vec<u32>,
pub send_to_local: bool,
}
/// 给定一条 OutboundMessage 与当前的 peer→entity 映射 + Host 自身 eid,
/// 计算该消息应该发往哪些 peer 以及是否要回流到本地 Host。
///
/// 提取为独立纯函数以便单元测试;`host_route_outbox` 是它的 IO 包装。
pub fn plan_route(
msg: &OutboundMessage,
peer_to_entity: &HashMap<u32, EntityId>,
host_self: Option<EntityId>,
) -> RoutingPlan {
match msg.recipient {
Recipient::All => RoutingPlan {
peers_to_send: peer_to_entity.keys().copied().collect(),
send_to_local: host_self.is_some(),
},
Recipient::Except(excluded) => {
let peers_to_send = peer_to_entity
.iter()
.filter(|(_, eid)| **eid != excluded)
.map(|(pid, _)| *pid)
.collect();
let send_to_local = match host_self {
Some(self_eid) => self_eid != excluded,
None => false,
};
RoutingPlan {
peers_to_send,
send_to_local,
}
}
Recipient::One(target) => {
if host_self == Some(target) {
RoutingPlan {
peers_to_send: vec![],
send_to_local: true,
}
} else {
let peer = peer_to_entity
.iter()
.find(|(_, eid)| **eid == target)
.map(|(pid, _)| *pid);
RoutingPlan {
peers_to_send: peer.into_iter().collect(),
send_to_local: false,
}
}
}
}
}
pub enum NetEndpoint {
/// 单机模式:mpsc 双向通道。
Local {
tx_client: UnboundedSender<ClientMessage>,
rx_server: UnboundedReceiver<ServerMessage>,
},
/// 房主:本地 mpsc + 信令 + 多个 Peer。
Host {
/// 自身玩家走的 mpsc(同 Local),driver 直接调 server.handle_message。
tx_client: UnboundedSender<ClientMessage>,
rx_server: UnboundedReceiver<ServerMessage>,
signaling: SignalingClient,
peers: HashMap<u32, PeerConnection>,
pending: HashMap<u32, PendingNegotiation>,
ice_servers: Vec<IceServerConfig>,
session: RoomSession,
room_id: String,
display_name: String,
/// peer_id → entity_id 映射(Phase 5)。
/// 由 client 端在收到 Hello 时调 `host_register_peer` 写入;
/// PeerLeft 时 `host_unregister_peer` 取出后传给 server.remove_player。
peer_to_entity: HashMap<u32, EntityId>,
/// Host 本人的 entity_id(add_player 第一次后由 client 端 `host_set_self_entity` 设置)。
host_self_entity_id: Option<EntityId>,
/// 已升级为中继的 peer 集合。这些 peer 的 RTCPeerConnection 已被关闭,
/// 后续 server→peer 字节走信令 WS 二进制帧。
relayed_peers: HashSet<u32>,
/// 每个中继 peer 的本地发送限速器。
/// Worker 仍是最终裁决者;这里提前节流,避免高视距 ChunkSnapshot
/// 在一帧内打爆 DO 的 `rate_limit`。
relay_rate_limiters: HashMap<u32, RelayRateLimiter>,
/// 已经发出 relay_request 但还在等服务端 RelayActive 的 peer。
/// 用于避免对同一 peer 重复请求升级。
relay_requested: HashSet<u32>,
/// 每个 peer 协商起始时间(performance.now() ms)。用于 15s 超时升级。
negotiation_started_ms: HashMap<u32, f64>,
},
/// 远端客户端:单条到 Host 的 Peer。
Remote {
signaling: SignalingClient,
host: Option<PeerConnection>,
host_peer_id: Option<u32>,
ice_servers: Vec<IceServerConfig>,
session: RoomSession,
room_id: String,
display_name: String,
/// DC open 前积压的 ClientMessage(Hello / 早期 PlayerInput)。
outbox: VecDeque<ClientMessage>,
/// 从 Host 收到的 ServerMessage 队列(供 client try_recv_server_message 拉取)。
inbox: VecDeque<ServerMessage>,
/// 若已切到中继模式,记录 Host 的 peer_id;此时 `host` 已被关闭并置 None。
relayed_host: Option<u32>,
},
}
impl NetEndpoint {
/// 创建 Local 端点 + 对偶 ServerInbox。
pub fn new_local_pair() -> (Self, ServerInbox) {
let (tx_client, rx_client) = mpsc::unbounded::<ClientMessage>();
let (tx_server, rx_server) = mpsc::unbounded::<ServerMessage>();
(
NetEndpoint::Local {
tx_client,
rx_server,
},
ServerInbox {
rx_client,
tx_server,
},
)
}
/// Host 模式:本地 mpsc + 信令连接(角色 host)。
pub fn new_host(
signaling_url: &str,
room_id: &str,
display_name: &str,
) -> Result<(Self, ServerInbox), NetError> {
let signaling = SignalingClient::connect(signaling_url, room_id, Role::Host, display_name)?;
let (tx_client, rx_client) = mpsc::unbounded::<ClientMessage>();
let (tx_server, rx_server) = mpsc::unbounded::<ServerMessage>();
let endpoint = NetEndpoint::Host {
tx_client,
rx_server,
signaling,
peers: HashMap::new(),
pending: HashMap::new(),
ice_servers: Vec::new(),
session: RoomSession::SignalingConnect,
room_id: room_id.to_string(),
display_name: display_name.to_string(),
peer_to_entity: HashMap::new(),
host_self_entity_id: None,
relayed_peers: HashSet::new(),
relay_rate_limiters: HashMap::new(),
relay_requested: HashSet::new(),
negotiation_started_ms: HashMap::new(),
};
let inbox = ServerInbox {
rx_client,
tx_server,
};
Ok((endpoint, inbox))
}
/// Remote 模式:信令连接(角色 join)。不带本地 mpsc(Remote 不直接驱动 server)。
pub fn new_remote(
signaling_url: &str,
room_id: &str,
display_name: &str,
) -> Result<Self, NetError> {
let signaling = SignalingClient::connect(signaling_url, room_id, Role::Join, display_name)?;
Ok(NetEndpoint::Remote {
signaling,
host: None,
host_peer_id: None,
ice_servers: Vec::new(),
session: RoomSession::SignalingConnect,
room_id: room_id.to_string(),
display_name: display_name.to_string(),
outbox: VecDeque::new(),
inbox: VecDeque::new(),
relayed_host: None,
})
}
pub fn session(&self) -> &RoomSession {
match self {
NetEndpoint::Local { .. } => &CONNECTED_SESSION,
NetEndpoint::Host { session, .. } | NetEndpoint::Remote { session, .. } => session,
}
}
/// 发送 ClientMessage。
/// - Local / Host:推到本端 mpsc(同进程 server 处理);
/// - Remote:序列化 + 走 transport 选 DC 发;未 open 时存 outbox。
pub fn send_client_message(&mut self, msg: ClientMessage) {
match self {
NetEndpoint::Local { tx_client, .. } => {
let _ = tx_client.unbounded_send(msg);
}
NetEndpoint::Host { tx_client, .. } => {
let _ = tx_client.unbounded_send(msg);
}
NetEndpoint::Remote {
host,
outbox,
signaling,
relayed_host,
..
} => {
// 中继模式:直接经由信令 WS 二进制帧发往 Host。
if let Some(host_pid) = *relayed_host {
match transport::encode_client_message(&msg) {
Ok(bytes) => signaling.send_relay_binary(host_pid, &bytes),
Err(e) => log::warn!("[net] encode client message (relay): {e}"),
}
return;
}
let channel = transport::channel_for_client_message(&msg);
let connected = host.as_ref().is_some_and(|pc| pc.is_open(channel));
if connected {
let pc = host.as_ref().expect("host is Some(_)");
match transport::encode_client_message(&msg) {
Ok(bytes) => {
if let Err(e) = pc.send(channel, &bytes) {
log::warn!("[net] Remote send failed: {e:?}");
}
}
Err(e) => log::warn!("[net] encode client message: {e}"),
}
} else {
// 还没开连接 → 暂存;DC open 或 RelayActive 时 flush
outbox.push_back(msg);
}
}
}
}
/// 非阻塞拉取一条 ServerMessage(Local / Remote)。
pub fn try_recv_server_message(&mut self) -> Option<ServerMessage> {
match self {
NetEndpoint::Local { rx_server, .. } | NetEndpoint::Host { rx_server, .. } => {
rx_server.try_recv().ok()
}
NetEndpoint::Remote { inbox, .. } => inbox.pop_front(),
}
}
/// Phase 5:注册 peer ↔ entity 映射(Host 模式)。
/// 由 client 端在收到 Remote 的 Hello 时调 `server.add_player(...)` 得到 eid 后调用。
pub fn host_register_peer(&mut self, peer_id: u32, entity_id: EntityId) {
if let NetEndpoint::Host { peer_to_entity, .. } = self {
peer_to_entity.insert(peer_id, entity_id);
}
}
/// Phase 5:取消注册并返回该 peer 对应的 entity_id。
/// 由 client 端在收到 `RoomEvent::RemoteLeft { peer_id }` 时调用,
/// 取得 eid 后再调 `server.remove_player(eid)`。
pub fn host_unregister_peer(&mut self, peer_id: u32) -> Option<EntityId> {
if let NetEndpoint::Host { peer_to_entity, .. } = self {
peer_to_entity.remove(&peer_id)
} else {
None
}
}
/// Phase 5:查询某个 peer 对应的 entity_id(不删除)。
pub fn host_peer_entity(&self, peer_id: u32) -> Option<EntityId> {
if let NetEndpoint::Host { peer_to_entity, .. } = self {
peer_to_entity.get(&peer_id).copied()
} else {
None
}
}
/// Phase 5:克隆当前 peer_to_entity 表(用于 client 端在闭包中查 eid 时绕过 &mut self 借用冲突)。
pub fn host_peer_to_entity_clone(&self) -> HashMap<u32, EntityId> {
if let NetEndpoint::Host { peer_to_entity, .. } = self {
peer_to_entity.clone()
} else {
HashMap::new()
}
}
/// Phase 5:设置 Host 自身的 entity_id。Host 启动时 `server.add_player("Host")` 拿到 eid 后立即调一次。
pub fn host_set_self_entity(&mut self, eid: EntityId) {
if let NetEndpoint::Host {
host_self_entity_id,
..
} = self
{
*host_self_entity_id = Some(eid);
}
}
/// Phase 5:把 server 的 outbox 按 Recipient 路由分发:
/// - 走 peer DC 的部分调 [`PeerConnection::send`] 序列化发送;
/// - 走本地 Host 的部分通过 `local_inbox.send_server_message` 喂回 client 主循环。
///
/// 返回因流控(reliable DC `bufferedAmount` 过高)未能发送的消息,
/// 调用方应将其重新入队到下帧发送。
///
/// 仅 Host 模式生效;Local / Remote 调用是 no-op。
pub fn host_route_outbox(
&mut self,
msgs: Vec<OutboundMessage>,
local_inbox: &ServerInbox,
) -> Vec<OutboundMessage> {
let NetEndpoint::Host {
peers,
peer_to_entity,
host_self_entity_id,
relayed_peers,
relay_rate_limiters,
signaling,
..
} = self
else {
return Vec::new();
};
let mut unsent: Vec<OutboundMessage> = Vec::new();
let mut iter = msgs.into_iter();
while let Some(msg) = iter.next() {
let plan = plan_route(&msg, peer_to_entity, *host_self_entity_id);
// 先准备字节(同一条消息发给多个 peer 时复用编码结果)
let bytes = if plan.peers_to_send.is_empty() {
None
} else {
match transport::encode_server_message(&msg.message) {
Ok(b) => Some(b),
Err(e) => {
log::warn!("[net/host] encode server message: {e}");
None
}
}
};
let channel = transport::channel_for_server_message(&msg.message);
// 流控检查:若任一目标 peer 的 reliable DC 因 bufferedAmount 暂停,整条消息推迟。
// 中继 peer 走下面的本地令牌桶;两类流控都在发送前检查,避免半条消息已发再回滚。
if let Some(_b) = &bytes
&& channel == crate::transport::ChannelKind::Reliable
{
let any_paused = plan.peers_to_send.iter().any(|pid| {
!relayed_peers.contains(pid)
&& peers.get(pid).is_some_and(|pc| pc.is_reliable_paused())
});
if any_paused {
unsent.push(msg);
unsent.extend(iter);
break;
}
}
if bytes.is_some() {
let relayed_targets: Vec<u32> = plan
.peers_to_send
.iter()
.copied()
.filter(|pid| relayed_peers.contains(pid))
.collect();
let now = now_ms();
for pid in &relayed_targets {
relay_rate_limiters
.entry(*pid)
.or_insert_with(|| RelayRateLimiter::new(DEFAULT_RELAY_MAX_RATE, now));
}
let relay_budget_exhausted = relayed_targets.iter().any(|pid| {
relay_rate_limiters
.get_mut(pid)
.is_some_and(|limiter| !limiter.has_token(now))
});
if relay_budget_exhausted {
unsent.push(msg);
unsent.extend(iter);
break;
}
for pid in &relayed_targets {
if let Some(limiter) = relay_rate_limiters.get_mut(pid) {
limiter.consume_token(now);
}
}
}
if let Some(b) = bytes {
for pid in &plan.peers_to_send {
if relayed_peers.contains(pid) {
// 中继路径:信令 WS 二进制帧
signaling.send_relay_binary(*pid, &b);
continue;
}
if let Some(pc) = peers.get(pid)
&& pc.is_open(channel)
&& let Err(e) = pc.send(channel, &b)
{
log::warn!("[net/host] send to peer {pid} failed: {e:?}");
}
}
}
if plan.send_to_local {
local_inbox.send_server_message(msg.message);
}
}
unsent
}
/// 每帧推进网络状态机。
///
/// `peer_msg_handler`:Host 模式下,从某个 peer 收到 ClientMessage 时调用。
/// 它接受 `(peer_id, ClientMessage)`;闭包内部由 client 端负责:
/// - 若是 Hello:校验 version → `server.add_player(...)` → 记录 peer_id ↔ entity_id(待 poll 返回后通过
/// [`NetEndpoint::host_register_peer`] 写入 endpoint);
/// - 否则:从 `peer_to_entity` 查 entity_id → `server.handle_message(eid, msg)`。
///
/// 闭包不返回 — 所有响应通过 server.outbox 流出,由 client 调
/// [`NetEndpoint::host_route_outbox`] 路由。
///
/// Local / Remote 忽略此参数。
///
/// 返回房间生命周期事件,供 UI 推进 AppState 与 host_unregister_peer 时机决策。
pub fn poll(
&mut self,
mut peer_msg_handler: Option<&mut dyn FnMut(u32, ClientMessage)>,
) -> Vec<RoomEvent> {
let mut out: Vec<RoomEvent> = Vec::new();
match self {
NetEndpoint::Local { .. } => {}
NetEndpoint::Host {
signaling,
peers,
pending,
ice_servers,
session,
relayed_peers,
relay_rate_limiters,
relay_requested,
negotiation_started_ms,
..
} => {
poll_host(
signaling,
peers,
pending,
ice_servers,
session,
relayed_peers,
relay_rate_limiters,
relay_requested,
negotiation_started_ms,
&mut peer_msg_handler,
&mut out,
);
}
NetEndpoint::Remote {
signaling,
host,
host_peer_id,
ice_servers,
session,
outbox,
inbox,
relayed_host,
..
} => {
poll_remote(
signaling,
host,
host_peer_id,
ice_servers,
session,
outbox,
inbox,
relayed_host,
&mut out,
);
}
}
out
}
}
const CONNECTED_SESSION: RoomSession = RoomSession::Connected;
/// 协商超时阈值:从 PeerJoined 起 15s 仍未 Connected → 触发中继升级。
const NEGOTIATION_TIMEOUT_MS: f64 = 15_000.0;
const DEFAULT_RELAY_MAX_RATE: u32 = 200;
const RELAY_CLIENT_RATE_HEADROOM: f64 = 0.8;
/// Worker 中继按"消息条数"做令牌桶限流。Host 高视距会在一帧内产生上百个
/// ChunkSnapshot;本地先按服务端下发的 `max_rate` 留出余量发送,避免触发
/// `relay_closed{reason:"rate_limit"}`。
#[derive(Clone, Debug)]
pub struct RelayRateLimiter {
capacity: f64,
refill_per_ms: f64,
tokens: f64,
last_refill_ms: f64,
}
impl RelayRateLimiter {
fn new(max_rate: u32, now_ms: f64) -> Self {
let safe_rate = ((max_rate.max(1) as f64) * RELAY_CLIENT_RATE_HEADROOM).max(1.0);
Self {
capacity: safe_rate,
refill_per_ms: safe_rate / 1000.0,
tokens: safe_rate,
last_refill_ms: now_ms,
}
}
fn has_token(&mut self, now_ms: f64) -> bool {
self.refill(now_ms);
self.tokens >= 1.0
}
fn consume_token(&mut self, now_ms: f64) {
self.refill(now_ms);
self.tokens = (self.tokens - 1.0).max(0.0);
}
fn refill(&mut self, now_ms: f64) {
let elapsed = now_ms - self.last_refill_ms;
if elapsed <= 0.0 {
return;
}
self.tokens = (self.tokens + elapsed * self.refill_per_ms).min(self.capacity);
self.last_refill_ms = now_ms;
}
}
/// 取当前 performance.now() 毫秒;浏览器外(如 Node 测试)返回 0。
fn now_ms() -> f64 {
web_sys::window()
.and_then(|w| w.performance())
.map(|p| p.now())
.unwrap_or(0.0)
}
// ──────────────────────────────────────────────────────────────
// Host poll
// ──────────────────────────────────────────────────────────────
#[allow(clippy::too_many_arguments)]
fn poll_host(
signaling: &mut SignalingClient,
peers: &mut HashMap<u32, PeerConnection>,
pending: &mut HashMap<u32, PendingNegotiation>,
ice_servers: &mut Vec<IceServerConfig>,
session: &mut RoomSession,
relayed_peers: &mut HashSet<u32>,
relay_rate_limiters: &mut HashMap<u32, RelayRateLimiter>,
relay_requested: &mut HashSet<u32>,
negotiation_started_ms: &mut HashMap<u32, f64>,
peer_msg_handler: &mut Option<&mut dyn FnMut(u32, ClientMessage)>,
out: &mut Vec<RoomEvent>,
) {
// 1) 信令事件
for ev in signaling.poll() {
match ev {
SignalingEvent::Open => {
*session = RoomSession::AwaitRegistered;
}
SignalingEvent::Registered {
ice_servers: srvs, ..
} => {
*ice_servers = srvs;
session.enter_negotiating();
// Host 注册成功就可以视为 "Connected"(玩家可立刻进入空房)
out.push(RoomEvent::Connected);
}
SignalingEvent::PeerJoined { peer_id } => {
match PeerConnection::create_offerer(peer_id, ice_servers) {
Ok(pc) => {
// 立即发起 offer
pc.start_offer();
peers.insert(peer_id, pc);
pending.insert(peer_id, PendingNegotiation::default());
negotiation_started_ms.insert(peer_id, now_ms());
session.mark_offer_exchanged();
}
Err(e) => {
log::warn!("[net/host] create_offerer({peer_id}) failed: {e:?}");
}
}
}
SignalingEvent::PeerLeft { peer_id } => {
if let Some(pc) = peers.remove(&peer_id) {
pc.close();
}
pending.remove(&peer_id);
negotiation_started_ms.remove(&peer_id);
relayed_peers.remove(&peer_id);
relay_rate_limiters.remove(&peer_id);
relay_requested.remove(&peer_id);
// Phase 5:通知 client 端做 host_unregister_peer + server.remove_player
out.push(RoomEvent::RemoteLeft { peer_id });
out.push(RoomEvent::PeerCount(
peers.len() as u32 + relayed_peers.len() as u32,
));
}
SignalingEvent::Answer { from, sdp } => {
if let Some(pc) = peers.get(&from) {
pc.apply_answer(sdp);
if let Some(p) = pending.get_mut(&from) {
p.answer_received = true;
}
session.mark_answer_exchanged();
}
}
SignalingEvent::Ice { from, candidate } => {
if let Some(pc) = peers.get(&from) {
pc.add_remote_ice(candidate);
}
}
SignalingEvent::Offer { .. } => {
// Host 不接受 inbound offer(Remote → Host 是 join 角色,由 Host 主动发 offer)
}
SignalingEvent::RoomClosed { reason } => {
*session = RoomSession::Disconnected {
reason: reason.clone(),
};
out.push(RoomEvent::Disconnected { reason });
}
SignalingEvent::ServerError { message } | SignalingEvent::SocketError { message } => {
log::warn!("[net/host] signaling error: {message}");
out.push(RoomEvent::SignalingError(message));
}
SignalingEvent::Closed => {
// 信令关闭对已建立的 PC 没影响(设计如此);不切 session
log::info!("[net/host] signaling socket closed");
}
SignalingEvent::RelayActive {
peer_id, max_rate, ..
} => {
// 服务端确认中继对建立。关闭对应 PeerConnection(释放资源),把 peer 移入 relayed_peers。
relay_requested.remove(&peer_id);
if let Some(pc) = peers.remove(&peer_id) {
pc.close();
}
pending.remove(&peer_id);
negotiation_started_ms.remove(&peer_id);
if relayed_peers.insert(peer_id) {
relay_rate_limiters.insert(peer_id, RelayRateLimiter::new(max_rate, now_ms()));
log::info!("[net/host] peer {peer_id} upgraded to relay");
out.push(RoomEvent::PeerRelayed { peer_id });
// 中继视为已连通,PeerCount 也包含 relayed
session.mark_dc_open();
out.push(RoomEvent::PeerCount(
peers.len() as u32 + relayed_peers.len() as u32,
));
}
}
SignalingEvent::RelayClosed { peer_id, reason } => {
log::info!("[net/host] relay closed peer {peer_id}: {reason}");
relayed_peers.remove(&peer_id);
relay_rate_limiters.remove(&peer_id);
relay_requested.remove(&peer_id);
// 直连 PC 之前已关闭;若不在 relayed_peers 也不在 peers,就把 peer 当作离线
out.push(RoomEvent::RemoteLeft { peer_id });
out.push(RoomEvent::PeerCount(
peers.len() as u32 + relayed_peers.len() as u32,
));
}
SignalingEvent::RelayBinary {
sender_peer_id,
payload,
} => {
if !relayed_peers.contains(&sender_peer_id) {
// 未在中继名单内的 sender → 安全起见丢弃
log::warn!(
"[net/host] relay binary from non-relayed peer {sender_peer_id}, dropped"
);
continue;
}
match transport::decode_client_message(&payload) {
Ok(msg) => {
if let Some(handle) = peer_msg_handler.as_mut() {
(**handle)(sender_peer_id, msg);
}
}
Err(e) => log::warn!("[net/host] decode relay msg from {sender_peer_id}: {e}"),
}
}
}
}
// 2) 每个 peer 的事件
let peer_ids: Vec<u32> = peers.keys().copied().collect();
for peer_id in peer_ids {
let events = peers.get(&peer_id).map(|pc| pc.poll()).unwrap_or_default();
for ev in events {
match ev {
PeerEvent::OfferReady(sdp) => {
signaling.send_offer(peer_id, &sdp);
if let Some(p) = pending.get_mut(&peer_id) {
p.offer_sent = true;
}
}
PeerEvent::AnswerReady(_) => {
// Host 不应该产 answer(它是 offerer)
}
PeerEvent::RemoteDescApplied | PeerEvent::IceApplied => {}
PeerEvent::LocalIce(candidate_json) => {
signaling.send_ice(peer_id, &candidate_json);
}
PeerEvent::Message { channel: _, bytes } => {
match transport::decode_client_message(&bytes) {
Ok(msg) => {
if let Some(handle) = peer_msg_handler.as_mut() {
// Phase 5:闭包内部负责 Hello → add_player / 其他 → handle_message。
// 不再向闭包要回复 — 所有响应通过 server.outbox 流出,
// 由调用方 (client lib) 在 poll 后调 host_route_outbox 路由。
(**handle)(peer_id, msg);
}
}
Err(e) => log::warn!("[net/host] decode peer msg from {peer_id}: {e}"),
}
}
PeerEvent::StateChanged(state) => {
if state == PeerState::Connected {
session.mark_dc_open();
negotiation_started_ms.remove(&peer_id);
out.push(RoomEvent::PeerCount(
peers.len() as u32 + relayed_peers.len() as u32,
));
} else if matches!(state, PeerState::Disconnected | PeerState::Failed) {
// 直连失败 → 不直接 RemoteLeft;尝试升级为中继。
if !relay_requested.contains(&peer_id) && !relayed_peers.contains(&peer_id)
{
log::info!("[net/host] peer {peer_id} state={state:?} → request_relay");
signaling.request_relay(peer_id);
relay_requested.insert(peer_id);
// 注意:不立即 remove peer 或 emit RemoteLeft —
// 等 RelayActive 把 peer 迁到 relayed_peers,或服务端拒绝时再清理。
}
}
}
PeerEvent::NegotiationError(msg) => {
log::warn!("[net/host] peer {peer_id} negotiation error: {msg}");
}
PeerEvent::BufferFreed => {
// reliable DC 缓冲区降到阈值以下;下帧 flush_server_outbox 会重试发送
}
}
}
}
// 3) 协商超时:未连通且未请求中继的 peer,超过 NEGOTIATION_TIMEOUT_MS 就触发升级
let now = now_ms();
let timeout_ids: Vec<u32> = negotiation_started_ms
.iter()
.filter(|(pid, start)| {
!relay_requested.contains(*pid)
&& !relayed_peers.contains(*pid)
&& peers
.get(*pid)
.is_some_and(|pc| pc.state() != PeerState::Connected)
&& now - **start > NEGOTIATION_TIMEOUT_MS
})
.map(|(pid, _)| *pid)
.collect();
for peer_id in timeout_ids {
log::info!(
"[net/host] peer {peer_id} negotiation timeout {NEGOTIATION_TIMEOUT_MS}ms → request_relay"
);
signaling.request_relay(peer_id);
relay_requested.insert(peer_id);
}
}
// ──────────────────────────────────────────────────────────────
// Remote poll
// ──────────────────────────────────────────────────────────────
#[allow(clippy::too_many_arguments)]
fn poll_remote(
signaling: &mut SignalingClient,
host: &mut Option<PeerConnection>,
host_peer_id: &mut Option<u32>,
ice_servers: &mut Vec<IceServerConfig>,
session: &mut RoomSession,
outbox: &mut VecDeque<ClientMessage>,
inbox: &mut VecDeque<ServerMessage>,
relayed_host: &mut Option<u32>,
out: &mut Vec<RoomEvent>,
) {
// 1) 信令事件
for ev in signaling.poll() {
match ev {
SignalingEvent::Open => {
*session = RoomSession::AwaitRegistered;
}
SignalingEvent::Registered {
existing_peers,
ice_servers: srvs,
..
} => {
*ice_servers = srvs;
// Phase 4:第一个 existing peer 默认是 host
if let Some(&id) = existing_peers.first() {
*host_peer_id = Some(id);
match PeerConnection::create_answerer(id, ice_servers) {
Ok(pc) => *host = Some(pc),
Err(e) => {
log::warn!("[net/remote] create_answerer failed: {e:?}");
out.push(RoomEvent::SignalingError(format!("{e:?}")));
*session = RoomSession::Disconnected {
reason: "create_answerer failed".into(),
};
return;
}
}
}
session.enter_negotiating();
}
SignalingEvent::Offer { from, sdp } => {
// 只接受来自 host 的 offer
if Some(from) == *host_peer_id
&& let Some(pc) = host.as_ref()
{
pc.accept_offer(sdp);
session.mark_offer_exchanged();
}
}
SignalingEvent::Ice { from, candidate } => {
if Some(from) == *host_peer_id
&& let Some(pc) = host.as_ref()
{
pc.add_remote_ice(candidate);
}
}
SignalingEvent::PeerLeft { peer_id } => {
if Some(peer_id) == *host_peer_id {
out.push(RoomEvent::Disconnected {
reason: "host_left".into(),
});
*session = RoomSession::Disconnected {
reason: "host_left".into(),
};
}
}
SignalingEvent::PeerJoined { .. } | SignalingEvent::Answer { .. } => {
// Remote 只关心 host 的 offer;Answer 是 Host 接收
}
SignalingEvent::RoomClosed { reason } => {
*session = RoomSession::Disconnected {
reason: reason.clone(),
};
out.push(RoomEvent::Disconnected { reason });
}
SignalingEvent::ServerError { message } | SignalingEvent::SocketError { message } => {
log::warn!("[net/remote] signaling error: {message}");
out.push(RoomEvent::SignalingError(message));
}
SignalingEvent::Closed => {
log::info!("[net/remote] signaling socket closed");
}
SignalingEvent::RelayActive { peer_id, .. } => {
// 仅接受来自 host 的中继升级通知
if Some(peer_id) != *host_peer_id {
log::warn!("[net/remote] relay_active for non-host peer {peer_id}, ignored");
continue;
}
if relayed_host.is_some() {
continue; // 幂等
}
// 关闭已建立的(或失败中的)PeerConnection,转入中继模式
if let Some(pc) = host.take() {
pc.close();
}
*relayed_host = Some(peer_id);
log::info!("[net/remote] upgraded to relay via host {peer_id}");
// 视为已连通:flush outbox
session.mark_dc_open();
*session = RoomSession::Connected;
out.push(RoomEvent::Connected);
out.push(RoomEvent::PeerRelayed { peer_id });
let drained: Vec<_> = outbox.drain(..).collect();
for msg in drained {
match transport::encode_client_message(&msg) {
Ok(bytes) => signaling.send_relay_binary(peer_id, &bytes),
Err(e) => log::warn!("[net/remote] encode (relay flush): {e}"),
}
}
}
SignalingEvent::RelayClosed { peer_id, reason } => {
if Some(peer_id) != *host_peer_id {
continue;
}
log::info!("[net/remote] relay closed by server: {reason}");
*relayed_host = None;
*session = RoomSession::Disconnected {
reason: reason.clone(),
};
out.push(RoomEvent::Disconnected { reason });
}
SignalingEvent::RelayBinary {
sender_peer_id,
payload,
} => {
// 仅接受来自 host 且已升级为中继的二进制帧
if Some(sender_peer_id) != *host_peer_id || relayed_host.is_none() {
log::warn!(
"[net/remote] unexpected relay binary from {sender_peer_id}, dropped"
);
continue;
}
match transport::decode_server_message(&payload) {
Ok(msg) => inbox.push_back(msg),
Err(e) => log::warn!("[net/remote] decode relay server msg: {e}"),
}
}
}
}
// 2) Host PeerConnection 事件(仅在未升级到中继时)
if relayed_host.is_some() {
return;
}
if let Some(pc) = host.as_ref() {
for ev in pc.poll() {
match ev {
PeerEvent::AnswerReady(sdp) => {
if let Some(host_id) = *host_peer_id {
signaling.send_answer(host_id, &sdp);
session.mark_answer_exchanged();
}
}
PeerEvent::OfferReady(_) => {
// Remote 不主动产 offer
}
PeerEvent::RemoteDescApplied | PeerEvent::IceApplied => {}
PeerEvent::LocalIce(candidate_json) => {
if let Some(host_id) = *host_peer_id {