Skip to content

FusedResampling.hlsl:68~74, redundant visible light sample check? #40

@HuazyYang

Description

@HuazyYang

RTXDI_SampleLightsForSurface include visible light sample check by cast a shadow ray to check occlusion with scene BVH, after the function returns,
WRS reservioir include visibility information, so additional check will be redundant and pay more workload.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions