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Elden Ring (and possibly other games) not working after updating to 595 #1089
Description
NVIDIA Open GPU Kernel Modules Version
nvidia-open-dkms 595.58.03-1
Please confirm this issue does not happen with the proprietary driver (of the same version). This issue tracker is only for bugs specific to the open kernel driver.
- I confirm that this does not happen with the proprietary driver package.
Operating System and Version
Arch Linux
Kernel Release
Linux breemer-arch 6.19.10-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 26 Mar 2026 19:20:28 +0000 x86_64 GNU/Linux
Please confirm you are running a stable release kernel (e.g. not a -rc). We do not accept bug reports for unreleased kernels.
- I am running on a stable kernel release.
Hardware: GPU
GPU 0: NVIDIA GeForce RTX 5090 (UUID: GPU-6886ea4c-4769-2fe9-a03b-dc60f064f28b)
Describe the bug
Elden Ring does not load with regular Steam versions of Proton. It was working fine before the update to 595. Title menu loads, when loading a save or hitting continue the loading screen appears for a moment and then the game freezes. Various launch parameters have been tried. The version of Proton for Cachyos kind of works, but not properly for me.
To Reproduce
Launch Elden Ring with any of the Steam versions of Proton, including experimental
Bug Incidence
Always
nvidia-bug-report.log.gz
More Info
I expected the game to still work as it has done previously. I know that some people have had luck with PROTON_VKD3D_HEAP=1 %command% in launch options but that doesn't work for me. I also have seen that some UE5 games are no longer working after the update as well.
I'm not sure if you accept bug reports for games specifically, but it was definitely fine before the update.