Add Nodes for Opening and Closing Projects#10
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po-trottier merged 0 commit intoNVIDIAGameWorks:mainfrom Jul 25, 2025
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Add Nodes for Opening and Closing Projects#10po-trottier merged 0 commit intoNVIDIAGameWorks:mainfrom
po-trottier merged 0 commit intoNVIDIAGameWorks:mainfrom
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po-trottier
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Jul 22, 2025
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Please update:
- README.md: Please add docstring for the new nodes
- CHANGELOG.md: Please add a changelog entry for this change
- pyproject.toml: Please update the version to 1.1.0
Other than that I've added a couple of comments inline.
Lastly, please just run .\repo.bat format to make sure all the changes are formatted properly and SQUASH all your commits into a single commit :)
po-trottier
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Jul 23, 2025
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Looks great! Just added a few cleanup comments but LGTM otherwise!
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With the most recent change you'll need to update both the regular and LowVRAM templates to update the ingestion nodes and provide the output dir since it's now explicitly required :P |
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po-trottier
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Added some more project workflow management to RTX Remix nodes to handle execution flow. Mainly to save VRAM for AI processing that remix is taking up in viewport.
New Features:
• Open Project Node - Opens RTX Remix projects by layer ID
• Get Loaded Project - Gets layer ID of current open project for Open Project node to use later
• Close Project Node - Closes RTX Remix projects
• Get Default Directory Node - Captures the RTX Remix default output directory before closing projects
• Edited Ingest Texture Node - Made Optional Output_folder mandatory, provided by user or Get Default Direcotry Node
• Fixed Path handling compatibility for URLs with spaces when calling toolkit
• Added a PBRify workflow "rtx_remix_pbrify_workflow_LowVRAM" showing this at work and for users with low vram
• Edited normal PBRify workflow to work with new ingest texture changes
Tested on latest comfyui build