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fix(ue4-plugin): correct probe scroll Z-axis offset update#84

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NVIDIAGameWorks:mainfrom
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fix(ue4-plugin): correct probe scroll Z-axis offset update#84
GreyCluster wants to merge 1 commit into
NVIDIAGameWorks:mainfrom
GreyCluster:main

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During the integration process, when it was observed that the volume with scrolling enabled moved along the z-axis, the indirect light became unstable. The modified effect is consistent with the movement of the x and y axes.

The Z-axis scroll update in DDGIVolumeComponent used the wrong target component:
`ProbeScrollOffset.X += Translation.Z` -> `ProbeScrollOffset.Z += Translation.Z`.
@GreyCluster GreyCluster closed this May 6, 2026
@GreyCluster GreyCluster reopened this May 6, 2026
@GreyCluster GreyCluster closed this May 6, 2026
@GreyCluster GreyCluster reopened this May 6, 2026
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