How does scaling / switching beetween devices work in simple mode? #807
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I also share my scenarios with other people who play the same video game. what you're asking is not simply possible. and never will be Detection rely on pictures stored in the scenario (if you export a scenario and open the ZIP file you will see all the PNG) detections have some flexibility if you select a detection area that is larger than its exact location when I share my tutorials, I send the ZIP file and other players load it, get a warning that it's the wrong resolution and they have to replace the detections, swipes and clicks. |
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I,
typically, I am recording clicks on one device.
Than I ex- and import those simple scripts to an ldplayer device.
That device is having half the resolution of the recording device (recording: 2400x1080 and playing: 1200x1040).
Officially, this is not supported, at least for images. Currently, I do not use images, i.e. its a simple scripts, only clicks and delays.
When I check the execution on the "player" device, I see that the clicks are approx. 90% reduced. MEaning, when I record a click on the top of the recording device, I see it on the playing device ~ 10% below the top.
I tried to change the screen size, the DPI, the window size. Alyways the same 10% missing (and clear: the targeted buttons are not hit ;-) .
What influences this "scaling" of the recording? What can I do, that the buttons are hit?
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