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Releases: NathanNeurotic/Open-PS2-Loader

APPS and MMCE Art Fix Attempt 3 + Official OPL Updates

20 May 04:45

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MMCE and APPS Art navigation should be fixed, and repo should be up to date with Official repository as well.

  • Testers needed, please report back any problems in the comment section below or create an Issues posting.
  • Any feedback makes a difference.

What's Changed

Full Changelog: incebtion-2...incebtion-3

OPL - MMCE ART FIX - ATTEMPT 2

19 Mar 09:27
71efb35

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Pre-release

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Copyright 2013, Ifcaro & jimmikaelkael
Licensed under Academic Free License version 3.0
Review the LICENSE file for further details.

GitHub Downloads (all assets, all releases) CI Codacy Badge Discord Mega

Changes in this Release

MMCE artwork stability
• Fixed an artwork loading issue on the MMCE games list that could cause freezes after browsing multiple titles.
• Improved texture lifecycle handling to prevent excessive memory retention during artwork browsing.
• Ensured artwork resources are properly released when no longer needed, reducing VRAM and heap pressure.
• No changes to artwork formats or user-facing behavior — stability only.

Previously Existing MMCE Builds:

What's Changed

  • MMCE art ordering: 1-frame COV head start replaces covPreempts drop by @Copilot in #8

New Contributors

  • @Copilot made their first contribution in #8

Full Changelog: latest...incebtion-2

OPEN PS2 LOADER - MMCE - ARTFIX - CUSTOM

17 Mar 01:35

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Commits

  • 2ac29c9: Update README formatting and links (NathanNeurotic (Ripto))
  • 17bdb5e: Fix typo in CONFIG_OPL_MMCE_WAIT_CYCLES definition (NathanNeurotic (Ripto))

Open PS2 Loader with MMCE Support

logo


Copyright 2013, Ifcaro & jimmikaelkael
Licensed under Academic Free License version 3.0
Review the LICENSE file for further details.

GitHub Downloads (all assets, all releases) CI Codacy Badge Discord Mega

Changes in this Release

MMCE artwork stability
• Fixed an artwork loading issue on the MMCE games list that could cause freezes after browsing multiple titles.
• Improved texture lifecycle handling to prevent excessive memory retention during artwork browsing.
• Ensured artwork resources are properly released when no longer needed, reducing VRAM and heap pressure.
• No changes to artwork formats or user-facing behavior — stability only.

Previously Existing MMCE Builds:

Full Changelog: latest...incebtion-1