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| 1 | +[Logging] |
| 2 | + |
| 3 | +# Redirects text from Console.Out during preloader patch loading to the BepInEx logging system. |
| 4 | +PreloaderConsoleOutRedirection = true |
| 5 | + |
| 6 | +# Enables showing unity log messages in the BepInEx logging system. |
| 7 | +UnityLogListening = true |
| 8 | + |
| 9 | +[Logging.Console] |
| 10 | + |
| 11 | +# Enables showing a console for log output. |
| 12 | +Enabled = true |
| 13 | + |
| 14 | +# If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding. |
| 15 | +ShiftJisEncoding = true |
| 16 | + |
| 17 | +# Only displays the specified log level and above in the console output. |
| 18 | +DisplayedLogLevel = Info |
| 19 | + |
| 20 | +[Logging.Disk] |
| 21 | + |
| 22 | +# Only displays the specified log level and above in the console output. |
| 23 | +DisplayedLogLevel = Info |
| 24 | + |
| 25 | +# Include unity log messages in log file output. |
| 26 | +WriteUnityLog = false |
| 27 | + |
| 28 | +# Appends to the log file instead of overwriting, on game startup. |
| 29 | +AppendLog = false |
| 30 | + |
| 31 | +[Paths] |
| 32 | + |
| 33 | +# The relative directory to the BepInEx folder where plugins are loaded. |
| 34 | +PluginsDirectory = plugins |
| 35 | + |
| 36 | +[Preloader] |
| 37 | + |
| 38 | +# Enables or disables runtime patches. |
| 39 | +# This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing. |
| 40 | +ApplyRuntimePatches = true |
| 41 | + |
| 42 | +# If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies. |
| 43 | +# This can be used by developers to inspect and debug preloader patchers. |
| 44 | +DumpAssemblies = false |
| 45 | + |
| 46 | +# If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory. |
| 47 | +# This can be used to be able to load patched assemblies into debuggers like dnSpy. |
| 48 | +# If set to true, will override DumpAssemblies. |
| 49 | +LoadDumpedAssemblies = false |
| 50 | + |
| 51 | +# If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies. |
| 52 | +# This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded. |
| 53 | +BreakBeforeLoadAssemblies = false |
| 54 | + |
| 55 | +[Preloader.Entrypoint] |
| 56 | + |
| 57 | +# The local filename of the assembly to target. |
| 58 | +Assembly = UnityEngine.dll |
| 59 | + |
| 60 | +# The name of the type in the entrypoint assembly to search for the entrypoint method. |
| 61 | +Type = Application |
| 62 | + |
| 63 | +# The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from. |
| 64 | +Method = .cctor |
| 65 | + |
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