We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
1 parent 1c4a271 commit 3f1b3d2Copy full SHA for 3f1b3d2
1 file changed
src/fancy_jumps.c
@@ -105,7 +105,7 @@ void onJumpEnd(PlayState *play, Player *this) {
105
if (recomp_get_config_u32("allow_roll_after_fancy_jump") == MOD_OPT_ALWAYS_ALLOW_ROLL) {
106
if (this->transformation != PLAYER_FORM_DEKU) {
107
LinkAnimationHeader *animation = this->skelAnime.animation;
108
- if (animation == &gPlayerAnim_link_normal_newside_jump_20f || animation == &gPlayerAnim_link_normal_newside_jump_20f) {
+ if (animation == &gPlayerAnim_link_normal_newside_jump_20f || animation == &gPlayerAnim_link_normal_newroll_jump_20f) {
109
if (shouldRollAfterJump(this)) {
110
player->stateFlags2 &= ~PLAYER_STATE2_80000;
111
}
0 commit comments