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| 1 | +/* |
| 2 | + * Abysner - Dive planner |
| 3 | + * Copyright (C) 2026 Neotech |
| 4 | + * |
| 5 | + * Abysner is free software: you can redistribute it and/or modify |
| 6 | + * it under the terms of the GNU Affero General Public License version 3, |
| 7 | + * as published by the Free Software Foundation. |
| 8 | + * |
| 9 | + * You should have received a copy of the GNU Affero General Public License |
| 10 | + * along with this program. If not, see https://www.gnu.org/licenses/. |
| 11 | + */ |
| 12 | + |
| 13 | +package org.neotech.app.abysner.domain.decompression |
| 14 | + |
| 15 | +import org.neotech.app.abysner.domain.utilities.ceilTolerant |
| 16 | +import org.neotech.app.abysner.domain.utilities.equalsTolerant |
| 17 | +import org.neotech.app.abysner.domain.utilities.greaterThanTolerant |
| 18 | +import org.neotech.app.abysner.domain.utilities.lessThanOrEqualTolerant |
| 19 | +import org.neotech.app.abysner.domain.utilities.lessThanTolerant |
| 20 | +import kotlin.math.floor |
| 21 | +import kotlin.math.round |
| 22 | + |
| 23 | +/** |
| 24 | + * While the decompression algorithm calculates the required deco stops and gas switches at any |
| 25 | + * arbitrary pressure, divers plan and work in whole meters or feet, and for gas switches and |
| 26 | + * decompression stops in steps of 3 meter or 10 feet. |
| 27 | + * |
| 28 | + * The DecoGrid encapsulates this grid-thinking logic, and allows configuring a grid for different |
| 29 | + * display units (meters, feet or anything custom). |
| 30 | + */ |
| 31 | +class DecoGrid( |
| 32 | + val surfacePressure: Double, |
| 33 | + /** |
| 34 | + * The deco step size in pressure (for example about 0.3 bar for 3m steps) used to determine at |
| 35 | + * which pressures deco stops are required. Must be an exact multiple of |
| 36 | + * [displayUnitPressureDelta]. |
| 37 | + */ |
| 38 | + val decoStepSizePressureDelta: Double, |
| 39 | + /** |
| 40 | + * The ambient pressure of the last allowed deco stop, must fall on a |
| 41 | + * [displayUnitPressureDelta] grid point relative to [surfacePressure]. |
| 42 | + */ |
| 43 | + val lastDecoStopAmbientPressure: Double, |
| 44 | + /** |
| 45 | + * The pressure delta that corresponds to the smallest display unit step (for example about |
| 46 | + * 0.1 bar for steps of 1 meter). |
| 47 | + */ |
| 48 | + val displayUnitPressureDelta: Double, |
| 49 | +) { |
| 50 | + |
| 51 | + init { |
| 52 | + // Both decoStepSizePressureDelta and lastDecoStopAmbientPressure must align to |
| 53 | + // displayUnitPressureDelta so that deco stops always land on whole display units (e.g. |
| 54 | + // 3, 6 or 9 meter instead of 2.9, 5.8 or 8.7 meter). |
| 55 | + val decoStepInDisplayUnits = decoStepSizePressureDelta / displayUnitPressureDelta |
| 56 | + require(decoStepInDisplayUnits.equalsTolerant(round(decoStepInDisplayUnits))) { |
| 57 | + "decoStepSizePressureDelta ($decoStepSizePressureDelta) must be an exact multiple of displayUnitPressureDelta ($displayUnitPressureDelta)." |
| 58 | + } |
| 59 | + val lastDecoStopDepthPressure = lastDecoStopAmbientPressure - surfacePressure |
| 60 | + val lastDecoStopInDisplayUnits = lastDecoStopDepthPressure / displayUnitPressureDelta |
| 61 | + require(lastDecoStopInDisplayUnits.equalsTolerant(round(lastDecoStopInDisplayUnits))) { |
| 62 | + "lastDecoStopAmbientPressure ($lastDecoStopAmbientPressure) must fall on a display unit grid point relative to surfacePressure ($surfacePressure)." |
| 63 | + } |
| 64 | + } |
| 65 | + |
| 66 | + /** |
| 67 | + * Snaps a raw ceiling pressure to the nearest deeper deco stop pressure on the grid, clamping |
| 68 | + * to [lastDecoStopAmbientPressure] if the result falls between [surfacePressure] and the last |
| 69 | + * allowed stop. Returns [surfacePressure] when the ceiling is at or above the surface. |
| 70 | + */ |
| 71 | + fun snapCeilingToDecoGrid(rawCeilingPressure: Double): Double { |
| 72 | + if (rawCeilingPressure.lessThanOrEqualTolerant(surfacePressure)) { |
| 73 | + return surfacePressure |
| 74 | + } |
| 75 | + |
| 76 | + val depthPressure = rawCeilingPressure - surfacePressure |
| 77 | + |
| 78 | + // Snap (ceil) to the deco grid (e.g. 3 meter or 10 feet increments). Because |
| 79 | + // decoStepSizePressureDelta is guaranteed to be an exact multiple of |
| 80 | + // displayUnitPressureDelta, this always lands on a display-unit boundary too. |
| 81 | + val decoGridSteps = ceilTolerant(depthPressure / decoStepSizePressureDelta).toInt() |
| 82 | + if (decoGridSteps <= 0) { |
| 83 | + return surfacePressure |
| 84 | + } |
| 85 | + val snappedPressure = surfacePressure + decoGridSteps * decoStepSizePressureDelta |
| 86 | + |
| 87 | + // If the deco stop falls between surface and the last allowed deco stop depth, clamp to |
| 88 | + // the last allowed deco stop. |
| 89 | + return if (snappedPressure.lessThanTolerant(lastDecoStopAmbientPressure) && snappedPressure.greaterThanTolerant(surfacePressure)) { |
| 90 | + lastDecoStopAmbientPressure |
| 91 | + } else { |
| 92 | + snappedPressure |
| 93 | + } |
| 94 | + } |
| 95 | + |
| 96 | + /** |
| 97 | + * Returns the next shallower deco stop pressure that is shallower than [fromAmbientPressure]. |
| 98 | + * If the given ambient pressure is already on a deco stop pressure, returns one step shallower. |
| 99 | + * Returns [surfacePressure] when the next shallower deco stop would fall between |
| 100 | + * [surfacePressure] and [lastDecoStopAmbientPressure]. |
| 101 | + */ |
| 102 | + fun findNextDecoStopPressure(fromAmbientPressure: Double): Double { |
| 103 | + val depthPressure = fromAmbientPressure - surfacePressure |
| 104 | + if (depthPressure.lessThanOrEqualTolerant(0.0)) { |
| 105 | + return surfacePressure |
| 106 | + } |
| 107 | + |
| 108 | + val steps = depthPressure / decoStepSizePressureDelta |
| 109 | + val nearestWholeStep = round(steps) |
| 110 | + val isOnGrid = steps.equalsTolerant(nearestWholeStep) |
| 111 | + |
| 112 | + // If exactly on a deco-grid point, go one step shallower, so we select the next stop. If |
| 113 | + // not, we are in between deco-grid points. In that case the next stop is the nearest |
| 114 | + // shallower one, so use floor to find it. |
| 115 | + val nextStep = if (isOnGrid) { |
| 116 | + nearestWholeStep.toInt() - 1 |
| 117 | + } else { |
| 118 | + // No need for tolerance, if there was any floating-point noise the isOnGrid check would have caught it |
| 119 | + floor(steps).toInt() |
| 120 | + } |
| 121 | + if (nextStep <= 0) { |
| 122 | + // No more deco stops, next step on the grid is surface, return early and exactly |
| 123 | + return surfacePressure |
| 124 | + } |
| 125 | + |
| 126 | + val nextPressure = surfacePressure + nextStep * decoStepSizePressureDelta |
| 127 | + |
| 128 | + // If the next stop falls between surface and the configured last deco stop depth, skip to |
| 129 | + // surface (the dive was configured to not stop in between the surface and |
| 130 | + // lastDecoStopAmbientPressure). |
| 131 | + return if (nextPressure.lessThanTolerant(lastDecoStopAmbientPressure)) { |
| 132 | + surfacePressure |
| 133 | + } else { |
| 134 | + nextPressure |
| 135 | + } |
| 136 | + } |
| 137 | + |
| 138 | + /** |
| 139 | + * Returns true if [ambientPressure] falls on a deco stop level. |
| 140 | + */ |
| 141 | + fun isAtDecoStop(ambientPressure: Double): Boolean { |
| 142 | + val steps = (ambientPressure - surfacePressure) / decoStepSizePressureDelta |
| 143 | + val nearestWholeStep = round(steps) |
| 144 | + // If nearest whole step is within tolerance to the actual step we are at, the diver is on a |
| 145 | + // deco grid point. |
| 146 | + return steps.equalsTolerant(nearestWholeStep) |
| 147 | + } |
| 148 | +} |
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