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Copy file name to clipboardExpand all lines: Assets/CoreAI/package.json
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"name": "com.neoxider.coreai",
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"version": "5.0.10",
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"version": "5.1.0",
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"displayName": "CoreAI",
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"unity": "6000.0",
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"description": "Portable C# core for CoreAI \u2014 LLM agents that call your game code. Orchestration, function-calling tools, agent memory, AgentBuilder, SkillSet, and production resilience (retries, timeouts, rate limits), with no UnityEngine dependency. LLM and Lua are optional modules (COREAI_NO_LLM / COREAI_NO_LUA), so the core compiles without them \u2014 install only what your game uses. Unity integration ships in com.neoxider.coreaiunity.",
Copy file name to clipboardExpand all lines: Assets/CoreAIHub/package.json
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"name": "com.neoxider.coreaihub",
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"version": "5.0.10",
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"version": "5.1.0",
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"displayName": "CoreAI Hub (UI Toolkit)",
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"unity": "6000.0",
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"description": "Optional UI Toolkit window for CoreAI: a tabbed Hub that renders pages registered into CoreAI's HubPageRegistry (Chat, Settings, Statistics, Mods, and C#/Lua-authored pages). Lazy per-tab content, live tab rebuild on register/unregister, semi-transparent runtime panel, and a future path to Unity 6.5 world-space PanelRenderer. Install this package only when you want the built-in Hub window; without it CoreAI still exposes the registry so you can render pages on your own uGUI/UITK canvas via the API. Depends on com.neoxider.coreai.",
"description": "Lua modding layer for CoreAI: the MoonSharp sandbox, execute_lua and manage_mods tools, the Lua Modding skill, the mod runtime, persistent mod stores, gameplay bindings, and mod UI. Depends on com.neoxider.coreai / com.neoxider.coreaiunity. Install this package only when you want AI/player-authored Lua mods; without it CoreAI compiles Lua-free. Requires the MoonSharp package (org.moonsharp.moonsharp).",
-**Fix: assistant prose streamed before and after a tool round now lands in two separate bubbles (claude/cursor-style) instead of one.** Previously the streaming bubble opened at the start of the turn was reused for all prose, so tool-call bubbles were appended *below* it — leaving the final answer at the top and the tool calls at the bottom, forcing the user to scroll up. At a tool-round boundary the in-flight prose bubble is now sealed and any post-tool prose opens a fresh bubble beneath the tool-call bubbles.
Copy file name to clipboardExpand all lines: Assets/CoreAiUnity/package.json
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"name": "com.neoxider.coreaiunity",
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"version": "5.0.10",
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"version": "5.1.0",
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"displayName": "CoreAI Unity",
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"unity": "6000.0",
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"description": "Unity framework for LLM-powered NPCs and agents that call your game code \u2014 drop-in chat UI, function-calling tools, persistent memory, token-by-token streaming, and per-role LLM routing. Runs on a local GGUF model (via LLMUnity) or any OpenAI-compatible API; proven on a 4 GB local model. Unity layer for com.neoxider.coreai.",
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