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268 lines (235 loc) · 6.78 KB
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--[=[
Cryptography library: Base64
Return type: buffer
Example usage:
local Input = buffer.fromstring("Hello World")
local Encoded = Base64.Encode(Input)
local Decoded = Base64.Decode(Encoded)
--]=]
--!strict
--!optimize 2
--!native
local b_create = buffer.create
local b_len = buffer.len
local b_readu8 = buffer.readu8
local b_readu16 = buffer.readu16
local b_readu32 = buffer.readu32
local b_writeu8 = buffer.writeu8
local b_writeu16 = buffer.writeu16
local b_writeu32 = buffer.writeu32
local PADDING_CHARACTER = 61
local ALPHABET_BYTES = b_create(64)
do
local Ch = {
65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,
81,82,83,84,85,86,87,88,89,90,
97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,
113,114,115,116,117,118,119,120,121,122,
48,49,50,51,52,53,54,55,56,57,
43,47
}
for i=1,64 do
b_writeu8(ALPHABET_BYTES, i-1, Ch[i])
end
end
local ENCODE_A = b_create(131072)
local ENCODE_B = b_create(131072)
do
for byte0=0,255 do
local sext0 = byte0 // 4
local sext0char = b_readu8(ALPHABET_BYTES, sext0)
local byte0low = byte0 % 4
for byte1=0,255 do
local sext1 = byte0low * 16 + (byte1 // 16)
local idx = (byte0 + byte1 * 256) * 2
b_writeu16(ENCODE_A, idx, sext0char + b_readu8(ALPHABET_BYTES, sext1) * 256)
end
end
for byte1=0,255 do
local nib = (byte1 % 16) * 4
for byte2=0,255 do
local sext2 = nib + (byte2 // 64)
local sext3 = byte2 % 64
local idx = (byte1 + byte2 * 256) * 2
b_writeu16(ENCODE_B, idx, b_readu8(ALPHABET_BYTES, sext2) + b_readu8(ALPHABET_BYTES, sext3) * 256)
end
end
end
local DECODE_TET = b_create(256)
do
for i=1,64 do
b_writeu8(DECODE_TET, b_readu8(ALPHABET_BYTES, i-1), i-1)
end
b_writeu8(DECODE_TET, PADDING_CHARACTER, 254)
end
local DECODE_PAIR = b_create(131072)
do
for c0=0,255 do
local d0 = b_readu8(DECODE_TET, c0)
for c1=0,255 do
local d1 = b_readu8(DECODE_TET, c1)
local key = (c0 + c1 * 256) * 2
if d0 < 64 and d1 < 64 then
b_writeu16(DECODE_PAIR, key, d0 * 64 + d1)
elseif d0 == 254 or d1 == 254 then
b_writeu16(DECODE_PAIR, key, 254)
end
end
end
end
local PAIR_A_BYTE1_HIGH = b_create(4096)
local PAIR_B_BYTE1_LOW = b_create(4096)
local PAIR_A_BYTE0 = b_create(4096)
local PAIR_B_BYTE2 = b_create(4096)
do
for p=0,4095 do
local s0 = p // 64
local s1 = p % 64
b_writeu8(PAIR_A_BYTE0, p, s0 * 4 + (s1 // 16))
b_writeu8(PAIR_A_BYTE1_HIGH, p, (s1 % 16) * 16)
end
for p=0,4095 do
local s2 = p // 64
local s3 = p % 64
b_writeu8(PAIR_B_BYTE1_LOW, p, s2 // 4)
b_writeu8(PAIR_B_BYTE2, p, (s2 % 4) * 64 + s3)
end
end
local function Encode(Input: buffer): buffer
local L = b_len(Input)
if L == 0 then return b_create(0) end
local Out = b_create(((L + 2) // 3) * 4)
local i = 0
local o = 0
local FullEnd = L - (L % 3)
local UnrollStop = L - 13
local encA = ENCODE_A
local encB = ENCODE_B
local alpha = ALPHABET_BYTES
while i <= UnrollStop do
local w0 = b_readu32(Input, i)
local w1 = b_readu32(Input, i + 3)
local w2 = b_readu32(Input, i + 6)
local w3 = b_readu32(Input, i + 9)
local kA0 = w0 % 65536
local kB0 = (w0 // 256) % 65536
b_writeu32(Out, o, b_readu16(encA, kA0 * 2) + b_readu16(encB, kB0 * 2) * 0x10000)
local kA1 = w1 % 65536
local kB1 = (w1 // 256) % 65536
b_writeu32(Out, o + 4, b_readu16(encA, kA1 * 2) + b_readu16(encB, kB1 * 2) * 0x10000)
local kA2 = w2 % 65536
local kB2 = (w2 // 256) % 65536
b_writeu32(Out, o + 8, b_readu16(encA, kA2 * 2) + b_readu16(encB, kB2 * 2) * 0x10000)
local kA3 = w3 % 65536
local kB3 = (w3 // 256) % 65536
b_writeu32(Out, o + 12, b_readu16(encA, kA3 * 2) + b_readu16(encB, kB3 * 2) * 0x10000)
i += 12
o += 16
end
while i < FullEnd do
local kA = b_readu16(Input, i)
local b2 = b_readu8(Input, i + 2)
local kB = (kA // 256) + b2 * 256
b_writeu32(Out, o, b_readu16(encA, kA * 2) + b_readu16(encB, kB * 2) * 0x10000)
i += 3
o += 4
end
local rem = L - i
if rem == 1 then
local b0 = b_readu8(Input, i)
local s0 = b0 // 4
local s1 = (b0 % 4) * 16
local pair = b_readu8(alpha, s0) + b_readu8(alpha, s1) * 256
b_writeu16(Out, o, pair)
b_writeu8(Out, o + 2, PADDING_CHARACTER)
b_writeu8(Out, o + 3, PADDING_CHARACTER)
elseif rem == 2 then
local b0 = b_readu8(Input, i)
local b1 = b_readu8(Input, i + 1)
local kA = b0 + b1 * 256
b_writeu16(Out, o, b_readu16(encA, kA * 2))
local s2 = (b1 % 16) * 4
b_writeu8(Out, o + 2, b_readu8(alpha, s2))
b_writeu8(Out, o + 3, PADDING_CHARACTER)
end
return Out
end
local function Decode(Input: buffer): buffer
local L = b_len(Input)
if L == 0 then return b_create(0) end
local padding = 0
if b_readu8(Input, L - 1) == PADDING_CHARACTER then
padding = 1
if b_readu8(Input, L - 2) == PADDING_CHARACTER then
padding = 2
end
end
local Out = b_create((L // 4) * 3 - padding)
local i = 0
local o = 0
local BodyEnd = L - 4
local UnrollStop = BodyEnd - 8
local decPair = DECODE_PAIR
local pA0 = PAIR_A_BYTE0
local pAHigh = PAIR_A_BYTE1_HIGH
local pBLow = PAIR_B_BYTE1_LOW
local p2 = PAIR_B_BYTE2
local dtet = DECODE_TET
while i <= UnrollStop do
local w0 = b_readu32(Input, i)
local w1 = b_readu32(Input, i + 4)
local pa0 = b_readu16(decPair, (w0 % 65536) * 2)
local pb0 = b_readu16(decPair, (w0 // 65536) * 2)
b_writeu8(Out, o, b_readu8(pA0, pa0))
b_writeu8(Out, o + 1, b_readu8(pAHigh, pa0) + b_readu8(pBLow, pb0))
b_writeu8(Out, o + 2, b_readu8(p2, pb0))
local pa1 = b_readu16(decPair, (w1 % 65536) * 2)
local pb1 = b_readu16(decPair, (w1 // 65536) * 2)
b_writeu8(Out, o + 3, b_readu8(pA0, pa1))
b_writeu8(Out, o + 4, b_readu8(pAHigh, pa1) + b_readu8(pBLow, pb1))
b_writeu8(Out, o + 5, b_readu8(p2, pb1))
i += 8
o += 6
end
while i <= BodyEnd - 4 do
local w = b_readu32(Input, i)
local pa = b_readu16(decPair, (w % 65536) * 2)
local pb = b_readu16(decPair, (w // 65536) * 2)
b_writeu8(Out, o, b_readu8(pA0, pa))
b_writeu8(Out, o + 1, b_readu8(pAHigh, pa) + b_readu8(pBLow, pb))
b_writeu8(Out, o + 2, b_readu8(p2, pb))
i += 4
o += 3
end
do
local c0 = b_readu8(Input, i)
local c1 = b_readu8(Input, i + 1)
local c2 = b_readu8(Input, i + 2)
local c3 = b_readu8(Input, i + 3)
local d0 = b_readu8(dtet, c0)
local d1 = b_readu8(dtet, c1)
if c2 == PADDING_CHARACTER then
local pa = d0 * 64 + d1
b_writeu8(Out, o, b_readu8(pA0, pa))
elseif c3 == PADDING_CHARACTER then
local d2 = b_readu8(dtet, c2)
local pa = d0 * 64 + d1
local pb = d2 * 64
b_writeu8(Out, o, b_readu8(pA0, pa))
b_writeu8(Out, o + 1, b_readu8(pAHigh, pa) + (pb // 256))
else
local d2 = b_readu8(dtet, c2)
local d3 = b_readu8(dtet, c3)
local pa = d0 * 64 + d1
local pb = d2 * 64 + d3
b_writeu8(Out, o, b_readu8(pA0, pa))
b_writeu8(Out, o + 1, b_readu8(pAHigh, pa) + b_readu8(pBLow, pb))
b_writeu8(Out, o + 2, b_readu8(p2, pb))
end
end
return Out
end
return {
Encode = Encode,
Decode = Decode
}