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Prevent AI nodegraph from becoming corrupt on round reset (#1832)
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src/game/shared/neo/neo_gamerules.cpp

Lines changed: 4 additions & 0 deletions
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@@ -447,6 +447,10 @@ static const char *s_NeoPreserveEnts[] =
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{
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"neo_gamerules",
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"neo_game_config",
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"info_hint",
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"info_node_air",
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"info_node_air_hint",
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"info_node_climb",
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"info_player_attacker",
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"info_player_defender",
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"info_player_start",

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