You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Changing cl_neo_squad_hud_avatar_size updates star texture sizes immediately, also cl_neo_hud_centre convars (#1829)
* init
* also solve the woldpos marker centre sizes not updating automatically
* le epic linux fail
* maybe inline breaking it
* center -> centre, GetFloat, f
Copy file name to clipboardExpand all lines: src/game/client/neo/ui/neo_hud_round_state.h
+1Lines changed: 1 addition & 0 deletions
Original file line number
Diff line number
Diff line change
@@ -30,6 +30,7 @@ class CNEOHud_RoundState : public CNEOHud_ChildElement, public CHudElement, publ
30
30
virtualvoidPaint();
31
31
32
32
voidUpdateAvatarSize();
33
+
voidUpdateStarSize();
33
34
// sunk cost fallacy and all that, in hindsight I should have made all of this only work with two teams and split players into separate resizeable cutlvectors by team instead of doing this minus index stuff.
34
35
// basically any minusindexed n index works such that negative values give the -nth player in the player list, and any positive values give the (n - leftTeamTotal)th player in the list
0 commit comments