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Fix spec_next/prev not skipping dead players (#1856)
Fix a case where in server demos, spec_next/spec_prev does not correctly skip dead players.
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src/game/client/hltvcamera.cpp

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Original file line numberDiff line numberDiff line change
@@ -642,6 +642,10 @@ void C_HLTVCamera::SpecNextPlayer( bool bInverse )
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continue;
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// only follow living players
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#ifdef NEO
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if ( pPlayer->IsPlayerDead() )
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continue;
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#endif
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if ( pPlayer->IsObserver() )
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continue;
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