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ConVar sv_neo_grenade_show_path("sv_neo_grenade_show_path", "0", FCVAR_REPLICATED | FCVAR_CHEAT, "Whether to show a grenade's path to all players, and for how long", true, 0, true, 15.f);
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#endif// NEO
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#ifdef CLIENT_DLL
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#ifdef NEO
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// We're not clearing the debug overlay atm, make sure this is very short
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ConVar cl_neo_grenade_show_path("cl_neo_grenade_show_path", "0", FCVAR_ARCHIVE | FCVAR_USERINFO, "Whether to show a grenade's path when spectating, and for how long", true, 0, true, 2.f);
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#endif// NEO
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voidCBaseGrenadeProjectile::PostDataUpdate( DataUpdateType_t type )
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