diff --git a/src/game/client/c_baseentity.h b/src/game/client/c_baseentity.h index b5c64a575..b0b607294 100644 --- a/src/game/client/c_baseentity.h +++ b/src/game/client/c_baseentity.h @@ -1646,9 +1646,15 @@ class C_BaseEntity : public IClientEntity #if !defined( NO_ENTITY_PREDICTION ) // For storing prediction results and pristine network state +#ifdef NEO + byte *m_pIntermediateData[ MULTIPLAYER_BACKUP ] = {}; + byte *m_pOriginalData = nullptr; + int m_nIntermediateDataCount = 0; +#else byte *m_pIntermediateData[ MULTIPLAYER_BACKUP ]; byte *m_pOriginalData; int m_nIntermediateDataCount; +#endif bool m_bIsPlayerSimulated; #endif