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Fix GCC 16 c_baseentity connect/disconnect game crash#1989

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nullsystem wants to merge 1 commit into
NeotokyoRebuild:masterfrom
nullsystem:FixCBaseEntityCrash
Open

Fix GCC 16 c_baseentity connect/disconnect game crash#1989
nullsystem wants to merge 1 commit into
NeotokyoRebuild:masterfrom
nullsystem:FixCBaseEntityCrash

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@nullsystem

@nullsystem nullsystem commented Jun 11, 2026

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Description

Just connect and disconnect local server game multiple of times. Without this fix it'll crash within 1st-4/5th time, seemly on uninit pointer on deinit. Happens Linux GCC 16+ release mode only.

Toolchain

  • Linux GCC Distro Native Arch GCC 16

Just connect and disconnect local server game multiple
of times. Without this fix it'll crash within 1st-4/5th
time, seemly on uninit pointer on deinit.
@nullsystem nullsystem requested a review from a team June 11, 2026 20:54
@nullsystem nullsystem requested a review from a team June 12, 2026 18:21
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2 participants