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6 changes: 6 additions & 0 deletions src/game/client/c_baseentity.h
Original file line number Diff line number Diff line change
Expand Up @@ -1646,9 +1646,15 @@ class C_BaseEntity : public IClientEntity

#if !defined( NO_ENTITY_PREDICTION )
// For storing prediction results and pristine network state
#ifdef NEO
byte *m_pIntermediateData[ MULTIPLAYER_BACKUP ] = {};
byte *m_pOriginalData = nullptr;
int m_nIntermediateDataCount = 0;
#else
byte *m_pIntermediateData[ MULTIPLAYER_BACKUP ];
byte *m_pOriginalData;
int m_nIntermediateDataCount;
#endif

bool m_bIsPlayerSimulated;
#endif
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