Sparse neoAssets checkout and NEO_EXTRA_ASSETS_ALT_PATH#1992
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In the CMake add NEO_EXTRA_ASSETS_ALT_PATH option as an alternate neoAssets path to use rather than going through FetchContent. This is used mainly for the CI build to first sparse fetch the neoAssets files as it doesn't need all the files especially since some files are very large and not even used in the build process. This cuts down the overall time to do the whole process. This can also be useful for devs if they prefer to juse fetch it from their already checkedout neoAssets. * fixes NeotokyoRebuild#1991
Masterkatze
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Jun 12, 2026
| option(NEO_BUILD_VGUI_CONTROLS "Build vgui_controls library" ON) | ||
| option(NEO_COPY_LIBRARIES "Copy libraries to bin directory by default" ON) | ||
| option(NEO_EXTRA_ASSETS "Copy extra assets into game/neo" ON) | ||
| option(NEO_EXTRA_ASSETS_ALT_PATH "Alternate location to fetch the extra assets" "") |
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option is for BOOL only, use set(... CACHE PATH ...) here
| "${NEO_EXTRA_ASSETS_ALT_PATH}/neo" | ||
| "${CMAKE_SOURCE_DIR}/../game/neo") | ||
| else() | ||
| include(FetchContent) # once in the project to include the module |
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Remove comments here and on line 609 while we changing this?
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Description
In the CMake add NEO_EXTRA_ASSETS_ALT_PATH option as an alternate neoAssets path to use rather than going through FetchContent. This is used mainly for the CI build to first sparse fetch the neoAssets files as it doesn't need all the files especially since some files are very large and not even used in the build process. This cuts down the overall time to do the whole process. This can also be useful for devs if they prefer to juse fetch it from their already checkedout neoAssets.
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