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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
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<title>CScriptBindAI Methods</title>
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Warhorse ScripBind documentation</div>
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CScriptBindAI Methods</div>
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<p class="Element10">
The methods of the CScriptBindAI class are listed here.</p></div>
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<a onclick="toggleVisibilityStored('436C617373');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img436C617373" />Class</a></div>
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<a href="CScriptBindAI.html">AI</a></p></div>
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Name </div></td><td class="Element204" valign="top" width="60%">
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Description </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__CreateQueryFromTacticalSpec@SmartScriptTable.html">CreateQueryFromTacticalSpec</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetEntityFromParam@IFunctionHandler__@int.html">GetEntityFromParam</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Fetch entity pointer from script parameter<br />Fetch entity pointer from script parameter </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetEntityIdFromParam@IFunctionHandler__@int.html">GetEntityIdFromParam</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Fetch entity ID from script parameter<br />Fetch entity ID from script parameter </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetGroupSpatialProperties@IAIObject_@float_@Vec3_@Vec3_@Vec3_@Vec3_.html">GetGroupSpatialProperties</a> </div></td><td class="Element206" valign="top" width="60%">
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 </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetSignalExtraData@IFunctionHandler__@int@IAISignalExtraData__.html">GetSignalExtraData</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__RayWorldIntersectionWrapper@Vec3@Vec3@int@unsigned_int@ray_hit__@int@IPhysicalEntity___@int@void__@int.html">RayWorldIntersectionWrapper</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
wrapper, to make it use tick-counter </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__SetLastOpResult@IFunctionHandler_@ScriptHandle@ScriptHandle.html">SetLastOpResult</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
This is SetLastOpResult, a member of class CScriptBindAI. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="!!OVERLOADED_SetPFProperties_CScriptBindAI.html">SetPFProperties</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
This is the overview for the SetPFProperties method overload. </div></td></tr></table></div></div>
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Name </div></td><td class="Element204" valign="top" width="60%">
<div class="Element205">
Description </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__AbortAction@IFunctionHandler__.html">AbortAction</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.AbortAction( userId [, actionId ] )<br />Aborts execution of an action if actionId is specified or aborts execution of all actions if actionId is nil or 0 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__AddAggressiveTarget@IFunctionHandler__.html">AddAggressiveTarget</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.AddAggressiveTarget( entityId, targetId )<br />Add the target Id as an aggressive potential target to the entity's list </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__AddCombatClass@IFunctionHandler__.html">AddCombatClass</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Creates new combat class<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__AddCoverEntity@IFunctionHandler_@ScriptHandle.html">AddCoverEntity</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
This is AddCoverEntity, a member of class CScriptBindAI. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__AddFormationPoint@IFunctionHandler__.html">AddFormationPoint</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.AddFormationPoint(name, sightangle, distance, offset, [unit_class [,distanceAlt, offsetAlt]] )<br />Adds a follow-type node to a formation descriptor </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__AddFormationPointFixed@IFunctionHandler__.html">AddFormationPointFixed</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.AddFormationPointFixed(name, sightangle, x, y, z [,unit_class])<br />Adds a node with a fixed offset to a formation descriptor </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__AddPatternBranch@IFunctionHandler__.html">AddPatternBranch</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.AddPatternBranch( nodeName, method, branchNode1, branchNode2, ..., branchNodeN )<br />Creates a branch pattern at the specified node. When the entity has approached the specified node (nodeName), and it is time to choose a new point, the rules defined by this function will be used to select the new point. This function allows to associate multiple target points and an evaluation rule. </div></td></tr><tr>
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<a href="CScriptBindAI__AddPatternNode@IFunctionHandler__.html">AddPatternNode</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.AddPatternNode( nodeName, offsetx, offsety, offsetz, flags, [parent], [signalValue] )<br />Adds point to the track pattern. When validating the points test is made from the start position to the end position. Start position is either the pattern origin or in case the parent is provided, the parent position. The end position is either relative offset from the start position or offset from the pattern origin, this is chosen based on the node flag. The offset is clamped to the physical world based on the test method. The points will be evaluated in the same oder they are added to the... <a href="CScriptBindAI__AddPatternNode@IFunctionHandler__.html">more</a> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__AddPersonallyHostile@IFunctionHandler_@ScriptHandle@ScriptHandle.html">AddPersonallyHostile</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.AddPersonallyHostile(entityID, hostileID)<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__AgentLookAtPos@IFunctionHandler__.html">AgentLookAtPos</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.AgentLookAtPos(entityId, pos)<br />Makes the entityId look at certain position </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__AllowLowerBodyToTurn@IFunctionHandler_@ScriptHandle@bool.html">AllowLowerBodyToTurn</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.LockBodyTurn(entityID, bAllowLowerBodyToTurn) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__Animation@IFunctionHandler__.html">Animation</a> </div></td><td class="Element206" valign="top" width="60%">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__AssignPathTypeToSOUser@IFunctionHandler__.html">AssignPathTypeToSOUser</a> </div></td><td class="Element206" valign="top" width="60%">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="!!OVERLOADED_AssignPFPropertiesToPathType_CScriptBindAI.html">AssignPFPropertiesToPathType</a> </div></td><td class="Element206" valign="top" width="60%">
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This is the overview for the AssignPFPropertiesToPathType method overload. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__AutoDisable@IFunctionHandler__.html">AutoDisable</a> </div></td><td class="Element206" valign="top" width="60%">
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AutoDisable </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__BeginGoalPipe@IFunctionHandler__.html">BeginGoalPipe</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.BeginGoalPipe( szPipeName )<br />Creates a goal pipe and allows to start filling it. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__BeginGroup@IFunctionHandler__.html">BeginGroup</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.BeginGroup()<br />to define group of goals<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__BeginTrackPattern@IFunctionHandler__.html">BeginTrackPattern</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.BeginTrackPattern( patternName, flags, validationRadius, [stateTresholdMin], [stateTresholdMax], [globalDeformTreshold], [localDeformTreshold], [exposureMod], [randomRotAng] )<br />Begins definition of a new track pattern descriptor. The pattern is created bu calling the AI.AddPatternPoint() and AI.AddPatternBranch() functions, and finalised by calling the AI.EndTrackPattern(). </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__BehaviorEvent@IFunctionHandler_.html">BehaviorEvent</a> </div></td><td class="Element206" valign="top" width="60%">
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This is BehaviorEvent, a member of class CScriptBindAI. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__BreakEvent@IFunctionHandler_@ScriptHandle@Vec3@float.html">BreakEvent</a> </div></td><td class="Element206" valign="top" width="60%">
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This is BreakEvent, a member of class CScriptBindAI. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__CanFireInStance@IFunctionHandler__.html">CanFireInStance</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.CanFireInStance(entityId, stance)<br />Returns if AI can fire at his target in the given stance at his current position </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__CanMelee@IFunctionHandler__.html">CanMelee</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.CanMelee(entityId)<br />returns 1 if the AI is able to do melee attack. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__CanMoveStraightToPoint@IFunctionHandler__.html">CanMoveStraightToPoint</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.CanMoveStraightToPoint(entityId, position)<br />Returns true if the entity can move to the specified position in a straight line (no multiple segment path necessary) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__ChangeFormation@IFunctionHandler__.html">ChangeFormation</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.ChangeFormation(entityId, name [,scale] )<br />Changes the formation descriptor for the current formation of given entity's group (if there is a formation) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__ChangeMovementAbility@IFunctionHandler__.html">ChangeMovementAbility</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.ChangeMovementAbility( entityId, paramEnum, paramValue )<br />Changes an enumerated AI movement ability parameter. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__ChangeParameter@IFunctionHandler__.html">ChangeParameter</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.ChangeParameter( entityId, paramEnum, paramValue )<br />Changes an enumerated AI parameter. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__CheckForFriendlyAgentsAroundPoint@IFunctionHandler_@ScriptHandle@Vec3@float.html">CheckForFriendlyAgentsAroundPoint</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.CheckForFriendlyAgentsAroundPoint( entityID, point, radius) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__CheckMeleeDamage@IFunctionHandler__.html">CheckMeleeDamage</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.CheckMeleeDamage(entityId, targetId, radius, minheight, maxheight, angle)<br />returns 1 if the AI performing melee is actually hitting target. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__CheckVehicleColision@IFunctionHandler__.html">CheckVehicleColision</a> </div></td><td class="Element206" valign="top" width="60%">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__ClearAnimationTag@IFunctionHandler_@ScriptHandle@char_.html">ClearAnimationTag</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.ClearAnimationTag(entityId, tagName) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__ClearForReload@IFunctionHandler__.html">ClearForReload</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.ClearForReload( szPipeName )<br />Clears all goalpipes from the system </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__ClearMovementContext@IFunctionHandler__@ScriptHandle@int.html">ClearMovementContext</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.ResetMovementContext(entityId)<br />reset the given entity's movement context </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__ClearPotentialTargets@IFunctionHandler__.html">ClearPotentialTargets</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.ClearPotentialTargets( entityId )<br />Clears all the potential targets from the AI's perception handler </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__ClearTempTarget@IFunctionHandler__.html">ClearTempTarget</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.ClearTempTarget( entityId )<br />Removes the entity's temporary potential target, so it is no longer considered for target selection </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__ConstrainPointInsideGenericShape@IFunctionHandler__.html">ConstrainPointInsideGenericShape</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.ConstrainPointInsideGenericShape(position, shapeName[, checkHeight])<br />Returns the nearest point inside specified shape. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__CreateFormation@IFunctionHandler__.html">CreateFormation</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.CreateFormation( name )<br />Creates a formation descriptor and adds a fixed node at 0,0,0 (owner's node). </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__CreateGoalPipe@IFunctionHandler__.html">CreateGoalPipe</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.CreateGoalPipe( szPipeName )<br />Used for warnings about data/script errors </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__CreateGroupFormation@IFunctionHandler__.html">CreateGroupFormation</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.CreateGroupFormation(entityId, leaderId)<br />Creates a group formation with leader (or updates leader) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__CreateStimulusEvent@IFunctionHandler__@ScriptHandle@ScriptHandle@char_@SmartScriptTable.html">CreateStimulusEvent</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.CreateStimulusEvent(entityId, targetId, stimulusName, pData)<br />Creates a target track stimulus event for the entity using the specified data </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__CreateStimulusEventInRange@IFunctionHandler__@ScriptHandle@char_@SmartScriptTable.html">CreateStimulusEventInRange</a> </div></td><td class="Element206" valign="top" width="60%">
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This is CreateStimulusEventInRange, a member of class CScriptBindAI. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__CreateTempGenericShapeBox@IFunctionHandler__.html">CreateTempGenericShapeBox</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.CreateTempGenericShapeBox(center, radius, height, type)<br />Creates a temporary box shaped generic shape (will be destroyed upon AIsystem reset). Returns the name of the shape. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__DebugReportHitDamage@IFunctionHandler__.html">DebugReportHitDamage</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.DebugReportHitDamage(pVictimEntity, pShooterEntity)<br />Creates a debug report for the hit damage.<br />DebugReportHitDamage </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__DestroyAllTPSQueries@IFunctionHandler_.html">DestroyAllTPSQueries</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI2.DestroyAllTPSQueries()<br />Destroys all the tactical point system queries.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__DistanceToGenericShape@IFunctionHandler__.html">DistanceToGenericShape</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.DistanceToGenericShape(position, shapeName[, checkHeight])<br />Returns true if the point is inside the specified shape. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__DropTarget@IFunctionHandler__.html">DropTarget</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.DropTarget( entityId, targetId )<br />Clears the target from the AI's perception handler </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__EnableCoverFire@IFunctionHandler__.html">EnableCoverFire</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.EnableCoverFire(entityId, enable)<br />enables/disables fire when the FIREMODE_COVER is selected </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__EnableFire@IFunctionHandler__.html">EnableFire</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.EnableFire(entityId, enable)<br />enables/disables fire </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__EnableUpdateLookTarget@IFunctionHandler_@ScriptHandle@bool.html">EnableUpdateLookTarget</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.EnableUpdateLookTarget(entityID, bEnable) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__EnableWeaponAccessory@IFunctionHandler__.html">EnableWeaponAccessory</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: AI.EnableWeaponAccessory(entityId, accessory, state)<br />Enables or disables certain weapon accessory usage. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__EndGoalPipe@IFunctionHandler__.html">EndGoalPipe</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.EndGoalPipe()<br />Ends creating a goal pipe<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__EndGroup@IFunctionHandler__.html">EndGroup</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.EndGroup()<br />to define end of group of goals<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__EndTrackPattern@IFunctionHandler__.html">EndTrackPattern</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.EndTrackPattern()<br />Finalizes the track pattern definition. This function should always called to finalize the pattern. Failing to do so will cause erratic behavior. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__Error@IFunctionHandler__.html">Error</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.Error( szMessage )<br />Used when we really can't handle some data/situation. The code following this should struggle on so that the original cause (e.g. data) of the problem can be fixed in the editor, but in game this would halt execution </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__EvalHidespot@IFunctionHandler__.html">EvalHidespot</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
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<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__EvalPeek@IFunctionHandler__.html">EvalPeek</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.EvalPeek(entityId [, bGetOptimalSide])<br />Evaluates if an AI object can peek from his current position </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__Event@IFunctionHandler__.html">Event</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__ExecuteAction@IFunctionHandler__.html">ExecuteAction</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.ExecuteAction( action, participant1 [, participant2 [, ... , participantN ] ] )<br />Executes an Action on a set of Participants </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__FindObjectOfType@IFunctionHandler__.html">FindObjectOfType</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.FindObjectOfType( entityId, radius, AIObjectType, flags [,returnPosition [,returnDirection]] ) | AI.FindObjectOfType( position, radius, AIObjectType, [,returnPosition [,returnDirection]] )<br />returns the closest AIObject of a given type around a given entity/position; once an AIObject is found, it's devalued and can't be found again for some seconds (unless specified in flags) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__FindStandbySpotInShape@IFunctionHandler__.html">FindStandbySpotInShape</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
AI.FindStandbySpotInShape(centerPos, targetPos, anchorType);<br />FindStandbySpotInShape </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__FindStandbySpotInSphere@IFunctionHandler__.html">FindStandbySpotInSphere</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
AI.FindStandbySpotInSphere(centerPos, targetPos, anchorType);<br />FindStandbySpotInSphere </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__FreeSignal@IFunctionHandler__.html">FreeSignal</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.FreeSignal( signalType, SignalText, position, radius [, entityID [,signalExtraData]] )<br />Sends a signal to anyone in a given radius around a position<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetAIObjectPosition@IFunctionHandler__.html">GetAIObjectPosition</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetAIObjectPosition( entityId | AIObjectName )<br />get the given AIObject's position </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetAlertness@IFunctionHandler__.html">GetAlertness</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetAnchor@IFunctionHandler__.html">GetAnchor</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetAnchor( entityId, radius, AIAnchorType, searchType [,returnPosition [,returnDirection]] )<br />returns the closest Anchor of a given type around a given entity; once an Anchor is found, it's devalued and can't be found again for some seconds (unless specified in flags) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetAttentionTargetAIType@IFunctionHandler__.html">GetAttentionTargetAIType</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetAttentionTargetAIType( entityId )<br />returns the given entity's attention target AI type (AIOBJECT_*) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetAttentionTargetDirection@IFunctionHandler__.html">GetAttentionTargetDirection</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetAttentionTargetDirection( entityId, returnDir )<br />returns the given entity's attention target's direction </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetAttentionTargetDistance@IFunctionHandler__.html">GetAttentionTargetDistance</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetAttentionTargetDistance( entityId )<br />returns the given entity's attention target's distance to the entity </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetAttentionTargetEntity@IFunctionHandler__@ScriptHandle.html">GetAttentionTargetEntity</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetAttentionTargetEntity( entityId )<br />returns the given entity's attention target entity (if it is an entity) or the owner entity of the attention target if it is a dummy object (if there is an owner entity) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetAttentionTargetOf@IFunctionHandler__.html">GetAttentionTargetOf</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetAttentionTargetOf( entityId )<br />returns the given entity's attention target </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetAttentionTargetPosition@IFunctionHandler__.html">GetAttentionTargetPosition</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetAttentionTargetPosition( entityId, returnPos )<br />returns the given entity's attention target's position </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetAttentionTargetThreat@IFunctionHandler_@ScriptHandle.html">GetAttentionTargetThreat</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetAttentionTargetThreat( entityID ) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetAttentionTargetType@IFunctionHandler__.html">GetAttentionTargetType</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetAttentionTargetType( entityId )<br />returns the given entity's attention target type (AITARGET_*) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetAttentionTargetViewDirection@IFunctionHandler__.html">GetAttentionTargetViewDirection</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetAttentionTargetViewDirection( entityId, returnDir )<br />returns the given entity's attention target's view direction </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetBeaconPosition@IFunctionHandler__.html">GetBeaconPosition</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetBeaconPosition( entityId | AIObjectName, returnPos )<br />get the beacon's position for the given entity/object's group </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetBehaviorBlackBoard@IFunctionHandler__.html">GetBehaviorBlackBoard</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetBehaviorBlackBoard( entity )<br />retrieves given AIActor current behaviour's black board (a Lua table) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetBehaviorVariable@IFunctionHandler__@ScriptHandle@char_.html">GetBehaviorVariable</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetBehaviorVariable( entity, variableName, value )<br />Returns a behavior variable for the specified actor </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetBiasedDirection@IFunctionHandler_.html">GetBiasedDirection</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetBiasedDirection(entityId)<br />Get biased direction of certain point </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetCurrentHideAnchor@IFunctionHandler__.html">GetCurrentHideAnchor</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetCurrentHideAnchor( entityId )<br />Returns the name of the current anchor the entity is using for cover </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetDirectAnchorPos@IFunctionHandler__.html">GetDirectAnchorPos</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetDirectAttackPos(entityId, searchRange, minAttackRange)<br />Returns a cover point which can be used to directly attack the attention target. Useful for choosing attack position for RPGs and such. Returns nil if no attack point is available. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetDirLabelToPoint@IFunctionHandler__.html">GetDirLabelToPoint</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetDirLabelToPoint(entityId, point)<br />Returns a direction label (front=0, back=1, left=2, right_3, above=4, -1=invalid) to the specified point. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetDistanceAlongPath@IFunctionHandler__.html">GetDistanceAlongPath</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetDistanceAlongPath(entityId1, entityid2)<br />returns the distance between entity1 and entity2, along entity1's path </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetDistanceToClosestGroupMember@IFunctionHandler_@ScriptHandle.html">GetDistanceToClosestGroupMember</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetDistanceToClosestGroupMember(entityId) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetEnclosingGenericShapeOfType@IFunctionHandler__.html">GetEnclosingGenericShapeOfType</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetEnclosingGenericShapeOfType(position, type[, checkHeight])<br />Returns the name of the first shape that is enclosing the specified point and is of specified type </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetEnclosingSpace@IFunctionHandler__.html">GetEnclosingSpace</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetExtraPriority@IFunctionHandler__.html">GetExtraPriority</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetExtraPriority( enemyEntityId )<br />get an extra priority value to the entity which is given by enemyEntityId </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetFactionOf@IFunctionHandler_@ScriptHandle.html">GetFactionOf</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetFactionOf( entityID ) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetFlyingVehicleFlockingPos@IFunctionHandler__.html">GetFlyingVehicleFlockingPos</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetFormationLookingPoint@IFunctionHandler__.html">GetFormationLookingPoint</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetFormationLookingPoint(entityId)<br />Gets the looking point position inside the formation </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetFormationPointClass@IFunctionHandler__.html">GetFormationPointClass</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.AddFormationPoint(name, position )<br />Adds a follow-type node to a formation descriptor </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetFormationPointPosition@IFunctionHandler__.html">GetFormationPointPosition</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetFormationPointPosition(entityId, pos)<br />gets the AI's formation point position </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetFormationPosition@IFunctionHandler__.html">GetFormationPosition</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetFormationPosition(entityId)<br />Gets the Relative position inside the formation </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetForwardDir@IFunctionHandler__.html">GetForwardDir</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Attention Target / perception related functions<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetGroupAlertness@IFunctionHandler__.html">GetGroupAlertness</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__GetGroupAveragePosition@IFunctionHandler__.html">GetGroupAveragePosition</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetGroupAveragePosition( entityId, properties, returnPos )<br />gets the average position of the (leader's) group members </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__GetGroupCount@IFunctionHandler__.html">GetGroupCount</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetGroupCount( entityId, flags, type )<br />returns the given entity's group members count </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__GetGroupMember@IFunctionHandler__.html">GetGroupMember</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetGroupMember( entityId|groupId, idx, flags, type)<br />returns the idx-th entity in the given group </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__GetGroupOf@IFunctionHandler__.html">GetGroupOf</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetGroupOf( entityId )<br />returns the given entity's group id </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__GetGroupScopeUserCount@IFunctionHandler_@ScriptHandle@char_.html">GetGroupScopeUserCount</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetGroupScopeUserCount(entityID, bAllowLowerBodyToTurn) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__GetGroupScriptTable@IFunctionHandler__@int.html">GetGroupScriptTable</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetGroupScriptTable( groupID ) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__GetGroupTarget@IFunctionHandler__.html">GetGroupTarget</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetGroupTarget( entityId [,bHostileOnly [,bLiveOnly]] )<br />Returns the most threatening attention target amongst the agents in the given entity's group (see IAgent.h for definition of alert status) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__GetGroupTargetCount@IFunctionHandler__.html">GetGroupTargetCount</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetGroupTargetCount( entityId [,bHostileOnly [,bLiveOnly]] )<br />Returns the number of attention targets amongst the agents in the given entity's group </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__GetGroupTargetEntity@IFunctionHandler__@int.html">GetGroupTargetEntity</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetGroupTargetEntity( groupID ) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetGroupTargetThreat@IFunctionHandler__@int.html">GetGroupTargetThreat</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetGroupTargetThreat( groupID ) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__GetGroupTargetType@IFunctionHandler__@int.html">GetGroupTargetType</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetGroupTargetType( groupID ) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__GetHeliAdvancePoint@IFunctionHandler__.html">GetHeliAdvancePoint</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__GetLastUsedSmartObject@IFunctionHandler__.html">GetLastUsedSmartObject</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetLastUsedSmartObject( userEntityId )<br />Returns the last used smart object </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetLeader@IFunctionHandler__.html">GetLeader</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetLeader( groupID | entityID )<br />returns the leader's name of the given groupID / entity </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__GetMemoryFireType@IFunctionHandler__.html">GetMemoryFireType</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetMemoryFireType(entityId)<br />Returns how the puppet handles firing at its memory target </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetNavigationType@IFunctionHandler__.html">GetNavigationType</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetNavigationType(entityId)<br />returns the navigation type value at the specified entity's position, given the entity navigation properties </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__GetNearestEntitiesOfType@IFunctionHandler__.html">GetNearestEntitiesOfType</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetNearestEntitiesOfType( entityId|objectname|position, AIObjectType, maxObjects, returnList [,objectFilter [,radius]] )<br />returns a list of the closest N entities of a given AIObjkect type associated the found objects are then devalued </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__GetNearestHidespot@IFunctionHandler__.html">GetNearestHidespot</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetNearestHidespot(entityId, rangeMin, rangeMax [, center])<br />Returns position of a nearest hidepoint within specified range, returns nil if no hidepoint is found. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__GetNearestPathOfTypeInRange@IFunctionHandler__.html">GetNearestPathOfTypeInRange</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetNearestPathOfTypeInRange(entityId, pos, range, type [, devalue, useStartNode])<br />Queries a nearest path of specified type. The type uses same types as anchors and is specified in the path properties. The function will only return paths that match the requesters (entityId) navigation caps. The nav type is also specified in the path properties. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAI__GetNearestPointOnPath@IFunctionHandler__.html">GetNearestPointOnPath</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetNearestPointOnPath( entityId, pathname, vPos )<br />returns a nearest point on the path from vPos </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetObjectBlackBoard@IFunctionHandler__.html">GetObjectBlackBoard</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetObjectBlackBoard( entity )<br />retrieves given object's black board (a Lua table) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetObjectRadius@IFunctionHandler__.html">GetObjectRadius</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetObjectRadius(entityId)<br />Returns the radius of specified AI object. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetParameter@IFunctionHandler__.html">GetParameter</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetParameter( entityId, paramEnum )<br />Changes an enumerated AI parameter. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetPathLoop@IFunctionHandler__.html">GetPathLoop</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetPathSegNoOnPath( entityId, pathname )<br />returns true if the path is looped </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetPathSegNoOnPath@IFunctionHandler__.html">GetPathSegNoOnPath</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetPathSegNoOnPath( entityId, pathname, vPos )<br />returns segment ratio ( 0.0 start point 100.0 end point ) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetPeakThreatLevel@IFunctionHandler_@ScriptHandle.html">GetPeakThreatLevel</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetPeakThreatLevel( entityID ) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetPeakThreatType@IFunctionHandler_@ScriptHandle.html">GetPeakThreatType</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetPeakThreatType( entityID ) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAI__GetPointOnPathBySegNo@IFunctionHandler__.html">GetPointOnPathBySegNo</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: AI.GetPathSegNoOnPath( entityId, pathname, segNo )<br />returns point by segment ratio ( 0.0 start point 100.0 end point ) </div></td></tr><tr>