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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
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<title>CScriptBindAction Methods</title>
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Warhorse ScripBind documentation</div>
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CScriptBindAction Methods</div>
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<p class="Element10">
The methods of the CScriptBindAction class are listed here.</p></div>
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<a onclick="toggleVisibilityStored('436C617373');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img436C617373" />Class</a></div>
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<div class="Element10">
<p class="Element10">
<a href="CScriptBindAction.html">Action</a></p></div>
</div>
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<a name="5075626C6963204D6574686F6473"></a><div class="Element14">
<a onclick="toggleVisibilityStored('5075626C6963204D6574686F6473');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img5075626C6963204D6574686F6473" />Public Methods</a></div>
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 </div></td><td class="Element200" valign="top" width="30%">
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Name </div></td><td class="Element204" valign="top" width="60%">
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Description </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__ActivateEffect@IFunctionHandler__@char__.html">ActivateEffect</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.ActivateEffect( name )<br />Activates the specified effect. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__ActivateExtensionForGameObject@IFunctionHandler__@ScriptHandle@char__@bool.html">ActivateExtensionForGameObject</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.ActivateExtensionForGameObject( entityId, extension, activate )<br />Activates a specified extension for a game object.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__AddAngleSignal@IFunctionHandler_@ScriptHandle@float@float@char__.html">AddAngleSignal</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.AddRangeSignal( entityId, fAngle, fFlexibleBoundary, sSignal )<br />Adds an angle for the signal.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__AddRangeSignal@IFunctionHandler_@ScriptHandle@float@float@char__.html">AddRangeSignal</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.AddRangeSignal( entityId, fRadius, fFlexibleBoundary, sSignal )<br />Adds a range for the signal.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__AddTargetRangeSignal@IFunctionHandler_@ScriptHandle@ScriptHandle@float@float@char__.html">AddTargetRangeSignal</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.AddTargetRangeSignal( entityId, targetId, fRadius, fFlexibleBoundary, sSignal ) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__BanPlayer@IFunctionHandler__@ScriptHandle@char_.html">BanPlayer</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.BanPlayer( entityId, message )<br />Bans a specified player. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__BindGameObjectToNetwork@IFunctionHandler__@ScriptHandle.html">BindGameObjectToNetwork</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.BindGameObjectToNetwork( entityId )<br />Binds game object to the network.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__CacheItemGeometry@IFunctionHandler_@char__.html">CacheItemGeometry</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.CacheItemGeometry( itemName )<br />Caches an item geometry.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__CacheItemSound@IFunctionHandler_@char__.html">CacheItemSound</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.CacheItemSound( itemName )<br />Caches an item sound.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__ClearEntityTags@IFunctionHandler_@ScriptHandle.html">ClearEntityTags</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.ClearEntityTags( entityId )<br />Clears the tag for the specified entity.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__ClearStaticTag@IFunctionHandler_@ScriptHandle@char__.html">ClearStaticTag</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.ClearStaticTag( entityId, staticId )<br />Clears the specified static tag for the specified entity.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__ConnectToServer@IFunctionHandler__@char_.html">ConnectToServer</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.ConnectToServer( server )<br />Connects to the specified server.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__CreateGameObjectForEntity@IFunctionHandler__@ScriptHandle.html">CreateGameObjectForEntity</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Action.CreateGameObjectForEntity( entityId )<br />Creates a game object for the specified entity.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__DestroyRangeSignaling@IFunctionHandler_@ScriptHandle.html">DestroyRangeSignaling</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Action.DestroyRangeSignaling( entityId ) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__DisableSignalTimer@IFunctionHandler_@ScriptHandle@char__.html">DisableSignalTimer</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Action.DisableSignalTimer( entityId, sText )<br />Disables the signal timer.<br /> </div></td></tr><tr>
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<a href="CScriptBindAction__DontSyncPhysics@IFunctionHandler_@ScriptHandle.html">DontSyncPhysics</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Action.DontSyncPhysics( entityId )<br />Doesn't sync physics for the specified entity.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__EnableRangeSignaling@IFunctionHandler_@ScriptHandle@bool.html">EnableRangeSignaling</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.EnableRangeSignaling( entityId, bEnable )<br />Enable/Disable range signalling for the specified entity.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__EnableSignalTimer@IFunctionHandler_@ScriptHandle@char__.html">EnableSignalTimer</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.EnableSignalTimer( entityId, sText )<br />Enables the signal timer.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__ForceGameObjectUpdate@IFunctionHandler__@ScriptHandle@bool.html">ForceGameObjectUpdate</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Action.ForceGameObjectUpdate( entityId, force )<br />Forces the game object to be updated.<br /> </div></td></tr><tr>
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<a href="CScriptBindAction__GetClassName@IFunctionHandler_@int.html">GetClassName</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Action.GetClassName( classId )<br />Returns the matching class name if available for specified classId.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__GetMemoryUsage@ICrySizer__@const.html">GetMemoryUsage</a> </div></td><td class="Element206" valign="top" width="60%">
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This is GetMemoryUsage, a member of class CScriptBindAction. </div></td></tr><tr>
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<a href="CScriptBindAction__GetPlayerList@IFunctionHandler__.html">GetPlayerList</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Action.GetPlayerList()<br />Checks the current players list. </div></td></tr><tr>
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<a href="CScriptBindAction__GetServer@IFunctionHandler__@int.html">GetServer</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.GetServer( number )<br />Gets the server.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__GetServerTime@IFunctionHandler__.html">GetServerTime</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.GetServerTime()<br />Gets the current time on the server.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__GetWaterInfo@IFunctionHandler__@Vec3.html">GetWaterInfo</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.GetWaterInfo( pos )<br />Gets information about the water at the position pos. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindAction__HasAI@IFunctionHandler__@ScriptHandle.html">HasAI</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.HasAI( entityId )<br />Returns if the entity has an AI object associated to it, meaning it has been registered with the AI System </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__IsChannelOnHold@IFunctionHandler__@int.html">IsChannelOnHold</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.IsChannelOnHold( channelId )<br />Checks if the specified channel is on hold.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__IsChannelSpecial@IFunctionHandler__.html">IsChannelSpecial</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.IsChannelSpecial()<br />Gets if the channel is a special one. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__IsClient@IFunctionHandler__.html">IsClient</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.IsClient()<br />Checks if the current script runs on a client. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__IsGameObjectProbablyVisible@IFunctionHandler__@ScriptHandle.html">IsGameObjectProbablyVisible</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.IsGameObjectProbablyVisible( gameObject )<br />Checks if an object is probably visible. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__IsGameStarted@IFunctionHandler__.html">IsGameStarted</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.IsGameStarted()<br />Checks if the game is started. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__IsImmersivenessEnabled@IFunctionHandler__.html">IsImmersivenessEnabled</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.IsImmersivenessEnabled()<br />Gets if the immersive multiplayer is enabled. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__IsRMIServer@IFunctionHandler__.html">IsRMIServer</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.IsRMIServer()<br />Checks if the current script is running on an RMI (Remote Method Invocation) server. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__IsServer@IFunctionHandler__.html">IsServer</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.IsServer()<br />Checks if the current script runs on a server. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__LoadXML@IFunctionHandler__@char__@char__.html">LoadXML</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.LoadXML(definitionFile, dataFile ) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__PauseGame@IFunctionHandler__@bool.html">PauseGame</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.PauseGame( pause )<br />Puts the game into pause mode.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__Persistant2DText@IFunctionHandler_@char_@float@Vec3@char_@float.html">Persistant2DText</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.Persistant2DText( text, size, color, name, timeout )<br />Adds a persistent 2D text.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__PersistantArrow@IFunctionHandler_@Vec3@float@Vec3@Vec3@char_@float.html">PersistantArrow</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.PersistantArrow( pos, radius, dir, color, name, timeout )<br />Adds a persistent arrow to the world.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__PersistantEntityTag@IFunctionHandler_@ScriptHandle@char__.html">PersistantEntityTag</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.PersistantEntityTag( entityId, text )<br />Adds a persistent entity tag.<br />Required Params: entityId, const char *text Optional Params: float size, Vec3 color, float visibleTime, float fadeTime, float viewDistance, const char* staticId, int columnNum, const char* contextTag </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__PersistantLine@IFunctionHandler_@Vec3@Vec3@Vec3@char_@float.html">PersistantLine</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.PersistantLine( start, end, color, name, timeout )<br />Adds a persistent line to the world.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__PersistantSphere@IFunctionHandler_@Vec3@float@Vec3@char_@float.html">PersistantSphere</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.PersistantSphere( pos, radius, color, name, timeout )<br />Adds a persistent sphere to the world.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__PreLoadADB@IFunctionHandler_@char_.html">PreLoadADB</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.PreLoadADB( adbFileName )<br />Use this function to pre-cache ADB files.<br />Pre-load a mannequin ADB file.<br />In: The function handler (NULL is invalid!) In: The name of the ADB file. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__RefreshPings@IFunctionHandler__.html">RefreshPings</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.RefreshPings()<br />Refreshes pings for all the servers listed.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__RegisterWithAI@IFunctionHandler__.html">RegisterWithAI</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.RegisterWithAI()<br />Registers the entity to AI System, creating an AI object associated to it<br />(MATT) Moved here from ScriptBindAI when that was moved to the AI system {2008/02/15:15:23:16 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__Release.html">Release</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
This is Release, a member of class CScriptBindAction. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__ResetRangeSignaling@IFunctionHandler_@ScriptHandle.html">ResetRangeSignaling</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.ResetRangeSignaling( entityId ) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__ResetSignalTimer@IFunctionHandler_@ScriptHandle@char__.html">ResetSignalTimer</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.ResetSignalTimer( entityId, sText )<br />Resets the rate for the signal timer.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__ResetToNormalCamera@IFunctionHandler__.html">ResetToNormalCamera</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.ResetToNormalCamera()<br />Resets the camera to the last valid view stored.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__SaveXML@IFunctionHandler__@char__@char__@SmartScriptTable.html">SaveXML</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.SaveXML(definitionFile, dataFile, dataTable) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__SendGameplayEvent@IFunctionHandler_@ScriptHandle@int.html">SendGameplayEvent</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.SendGameplayEvent( entityId, event )<br />Sends an event for the gameplay.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__SetAimQueryMode@IFunctionHandler_@ScriptHandle@int.html">SetAimQueryMode</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.SetAimQueryMode( entityId, mode )<br />Set the aim query mode for the ai proxy. Normally the ai proxy asks the movement controller if the character is aiming. You can override that and set your own 'isAiming' state.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__SetNetworkParent@IFunctionHandler__@ScriptHandle@ScriptHandle.html">SetNetworkParent</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.SetNetworkParent( entityId, parentId )<br />Sets the network parent.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__SetSignalTimerRate@IFunctionHandler_@ScriptHandle@char__@float@float.html">SetSignalTimerRate</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.SetSignalTimerRate( entityId, sText, fRateMin, fRateMax )<br />Sets the rate for the signal timer.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindAction__SetViewCamera@IFunctionHandler__.html">SetViewCamera</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Action.SetViewCamera()<br />Saves the previous valid view and override it with the current camera settings.<br /> </div></td></tr></table></div></div>
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