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<?xml version="1.0" encoding="utf-8"?>
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Warhorse ScripBind documentation</div>
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CScriptBindBoids Methods</div>
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The methods of the CScriptBindBoids class are listed here.</p></div>
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<a onclick="toggleVisibilityStored('436C617373');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img436C617373" />Class</a></div>
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<a href="CScriptBindBoids.html">Boids</a></p></div>
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Name </div></td><td class="Element204" valign="top" width="60%">
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Description </div></td></tr><tr>
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<a href="CScriptBindBoids__CreateBugsFlock@IFunctionHandler__@SmartScriptTable@SmartScriptTable.html">CreateBugsFlock</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Boids.CreateBugsFlock( entity,paramsTable )<br />Creates a bugs flock and binds it to the given entity. </div></td></tr><tr>
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<a href="CScriptBindBoids__CreateFishFlock@IFunctionHandler__@SmartScriptTable@SmartScriptTable.html">CreateFishFlock</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Boids.CreateFishFlock( entity,paramsTable )<br />Creates a fishes flock and binds it to the given entity. </div></td></tr><tr>
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<a href="CScriptBindBoids__CreateFlock@IFunctionHandler__@SmartScriptTable@int@SmartScriptTable.html">CreateFlock</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Boids.CreateFlock( entity,paramsTable )<br />Creates a flock of boids and binds it to the given entity. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindBoids__EnableFlock@IFunctionHandler__@SmartScriptTable@bool.html">EnableFlock</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Boids.EnableFlock( entity,paramsTable )<br />Enables/Disables flock in the entity. </div></td></tr><tr>
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<a href="CScriptBindBoids__GetMemoryUsage@ICrySizer__@const.html">GetMemoryUsage</a> </div></td><td class="Element206" valign="top" width="60%">
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This is GetMemoryUsage, a member of class CScriptBindBoids. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindBoids__OnBoidHit@IFunctionHandler__@SmartScriptTable@SmartScriptTable@SmartScriptTable.html">OnBoidHit</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Boids.OnBoidHit( flockEntity,boidEntity,hit )<br />Events that occurs on boid hit. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindBoids__SetAttractionPoint@IFunctionHandler__@SmartScriptTable@Vec3.html">SetAttractionPoint</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Boids.SetAttractionPoint( entity,paramsTable )<br />Sets the one time attraction point for the boids </div></td></tr><tr>
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<a href="CScriptBindBoids__SetFlockParams@IFunctionHandler__@SmartScriptTable@SmartScriptTable.html">SetFlockParams</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Boids.SetFlockParams( entity,paramsTable )<br />Modifies parameters of the existing flock in the specified enity. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindBoids__SetFlockPercentEnabled@IFunctionHandler__@SmartScriptTable@int.html">SetFlockPercentEnabled</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Boids.SetFlockPercentEnabled( entity,paramsTable )<br />Used to gradually enable flock. Depending on the percentage more or less boid objects will be rendered in flock. </div></td></tr></table></div></div>
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