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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
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<title>CScriptBindEntity Methods</title>
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Warhorse ScripBind documentation</div>
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<a href="contents.html"><img src="btn_globals_contents_black.gif" border="0" alt="Contents" title="Contents" onmouseover="switchImage(this, 'btn_globals_contents_black_hover.gif');" onmouseout="switchImage(this, 'btn_globals_contents_black.gif');" /></a><a href="idx.html"><img src="btn_globals_index_black.gif" border="0" alt="Index" title="Index" onmouseover="switchImage(this, 'btn_globals_index_black_hover.gif');" onmouseout="switchImage(this, 'btn_globals_index_black.gif');" /></a><a href="index.html"><img src="btn_globals_home_black.gif" border="0" alt="Home" title="Home" onmouseover="switchImage(this, 'btn_globals_home_black_hover.gif');" onmouseout="switchImage(this, 'btn_globals_home_black.gif');" /></a></div>
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<a href="CScriptBindEntity__CScriptBindEntity@IScriptSystem__@ISystem__@IEntitySystem__.html"><img src="btn_prev_black.gif" border="0" alt="Previous" title="Previous" onmouseover="switchImage(this, 'btn_prev_black_hover.gif');" onmouseout="switchImage(this, 'btn_prev_black.gif');" /></a><a href="CScriptBindEntity.html"><img src="btn_up_black.gif" border="0" alt="Up" title="Up" onmouseover="switchImage(this, 'btn_up_black_hover.gif');" onmouseout="switchImage(this, 'btn_up_black.gif');" /></a><a href="CScriptBindEntity__Activate@IFunctionHandler__@int.html"><img src="btn_next_black.gif" border="0" alt="Next" title="Next" onmouseover="switchImage(this, 'btn_next_black_hover.gif');" onmouseout="switchImage(this, 'btn_next_black.gif');" /></a></div>
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CScriptBindEntity Methods</div>
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<p class="Element10">
The methods of the CScriptBindEntity class are listed here.</p></div>
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<a onclick="toggleVisibilityStored('436C617373');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img436C617373" />Class</a></div>
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<a href="CScriptBindEntity.html">Entity</a></p></div>
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Name </div></td><td class="Element204" valign="top" width="60%">
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Description </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__Activate@IFunctionHandler__@int.html">Activate</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.Activate( bActivate )<br />Activates or deactivates entity. This calls ignores update policy and forces entity to activate or deactivate All active entities will be updated every frame, having too many active entities can affect performance. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__ActivateOutput@IFunctionHandler_.html">ActivateOutput</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.ActivateOutput()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__ActivatePlayerPhysics@IFunctionHandler__@bool.html">ActivatePlayerPhysics</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.ActivatePlayerPhysics( bEnable )<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__AddConstraint@IFunctionHandler__.html">AddConstraint</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Entity.AddConstraint() </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__AddImpulse@IFunctionHandler__.html">AddImpulse</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.AddImpulse()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__AttachChild@IFunctionHandler__@ScriptHandle@int.html">AttachChild</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Entity.AttachChild( childEntityId, flags )<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__AttachSurfaceEffect@IFunctionHandler_@int@char__@bool@char__@char__@float@float.html">AttachSurfaceEffect</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.AttachSurfaceEffect( nSlot, effect, countPerUnit, form, typ, countScale, sizeScale )<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__AwakeCharacterPhysics@IFunctionHandler__@int@char__@int.html">AwakeCharacterPhysics</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.AwakeCharacterPhysics( nSlot, sRootBoneName, nAwake )<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__AwakeEnvironment@IFunctionHandler__.html">AwakeEnvironment</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.AwakeEnvironment() </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__AwakePhysics@IFunctionHandler__@int.html">AwakePhysics</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.AwakePhysics( nAwake )<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__BreakToPieces@IFunctionHandler_@int@int@float@Vec3@Vec3@float@bool.html">BreakToPieces</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.BreakToPieces()<br />Breaks static geometry in slot 0 into sub objects and spawn them as particles or entities.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__CalcWorldAnglesFromRelativeDir@IFunctionHandler__@Vec3.html">CalcWorldAnglesFromRelativeDir</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Ang3 Entity.CalcWorldAnglesFromRelativeDir( dir )<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__CancelSubpipe@IFunctionHandler__.html">CancelSubpipe</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Entity.CancelSubpipe() </div></td></tr><tr>
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<a href="CScriptBindEntity__ChangeAttachmentMaterial@IFunctionHandler__@char__@char__.html">ChangeAttachmentMaterial</a> </div></td><td class="Element206" valign="top" width="60%">
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syntax: Entity.ChangeAttachmentMaterial(attachmentName, materialName)<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__CharacterUpdateAlways@IFunctionHandler__@int@bool.html">CharacterUpdateAlways</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Entity.CharacterUpdateAlways( characterSlot, updateAlways )<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__CharacterUpdateOnRender@IFunctionHandler__@int@bool.html">CharacterUpdateOnRender</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.CharacterUpdateOnRender( characterSlot, bUpdateOnRender )<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__CheckCollisions@IFunctionHandler__.html">CheckCollisions</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.CheckCollisions()<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__CheckShaderParamCallbacks@IFunctionHandler_.html">CheckShaderParamCallbacks</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.UpdateShaderParamCallback()<br />Check all the currently set shader param callbacks on the renderproxy with the current state of the entity </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__CloneMaterial@IFunctionHandler__@int.html">CloneMaterial</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.CloneMaterial( nSlotId, sSubMaterialName )<br />Replace material on the slot with a cloned version of the material. Cloned material can be freely changed uniquely for this entity. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__CopySlotTM@IFunctionHandler__@int@int@bool.html">CopySlotTM</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.CopySlotTM( destSlot, srcSlot, includeTranslation )<br />Copies the TM (Transformation Matrix) of the slot. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__CountLinks@IFunctionHandler__.html">CountLinks</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.CountLinks() </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__CreateBoneAttachment@IFunctionHandler__@int@char__@char__.html">CreateBoneAttachment</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.CreateBoneAttachment( characterSlot, boneName, attachmentName )<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__CreateCameraProxy@IFunctionHandler_.html">CreateCameraProxy</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.CreateCameraProxy()<br />Create a proxy camera object for the entity, allows entity to serve as camera source for material assigned on the entity.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__CreateLink@IFunctionHandler__@char__.html">CreateLink</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.CreateLink( const char *name, entityID ) - param 'entityID' is optional </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__CreateRenderProxy@IFunctionHandler_.html">CreateRenderProxy</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.CreateRenderProxy()<br />Create a proxy render object for the entity, allows entity to be rendered without loading any assets in immediately. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__CreateSkinAttachment@IFunctionHandler__@int@char__.html">CreateSkinAttachment</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.CreateSkinAttachment( characterSlot, attachmentName ) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__Damage@IFunctionHandler__.html">Damage</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.Damage()<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__DeleteParticleEmitter@IFunctionHandler__@int.html">DeleteParticleEmitter</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.DeleteParticleEmitter(slot)<br />Deletes particles emitter from 3dengine.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__DeleteThis@IFunctionHandler__.html">DeleteThis</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.DeleteThis()<br />Deletes this entity.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__DestroyAttachment@IFunctionHandler__@int@char__.html">DestroyAttachment</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.DestroyAttachment( characterSlot, attachmentName )<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__DestroyPhysics@IFunctionHandler__.html">DestroyPhysics</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.DestroyPhysics()<br />! Destroys the physics of an entity object </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__DetachAll@IFunctionHandler__.html">DetachAll</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.DetachAll()<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__DetachThis@IFunctionHandler__.html">DetachThis</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.DetachThis()<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__DisableAnimationEvent@IFunctionHandler__@int@char__.html">DisableAnimationEvent</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.DisableAnimationEvent( nSlot, sAnimation )<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__DrawSlot@IFunctionHandler__@int@int.html">DrawSlot</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.DrawSlot( nSlot )<br />Enables/Disables drawing of object or character at specified slot of the entity. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__EnableBoneAnimation@IFunctionHandler__@int@int@char__@bool.html">EnableBoneAnimation</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.EnableBoneAnimation( characterSlot, layer, boneName, status ) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__EnableBoneAnimationAll@IFunctionHandler__@int@int@bool.html">EnableBoneAnimationAll</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.EnableBoneAnimationAll( characterSlot, layer, status ) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__EnableDecals@IFunctionHandler__@int@bool.html">EnableDecals</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.EnableDecals( slot, enable ) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__EnableInheritXForm@IFunctionHandler__@bool.html">EnableInheritXForm</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.EnableInheritXForm()<br />Enables/Disable entity from inheriting transformation from the parent.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__EnableMaterialLayer@IFunctionHandler__@bool@int.html">EnableMaterialLayer</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
int AddMaterialLayer(IFunctionHandler *pH, int slotId, const char *shader); int RemoveMaterialLayer(IFunctionHandler *pH, int slotId, int id); int RemoveAllMaterialLayers(IFunctionHandler *pH, int slotId); int SetMaterialLayerParamF(IFunctionHandler *pH, int slotId, int layerId, const char *name, float value); int SetMaterialLayerParamV(IFunctionHandler *pH, int slotId, int layerId, const char *name, Vec3 vec); int SetMaterialLayerParamC(IFunctionHandler *pH, int slotId, int layerId, const char *name, float r, float g, float b, float a);<br /> syntax: Entity.EnableMaterialLayer( enable, layer )<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__EnablePhysics@IFunctionHandler__@bool.html">EnablePhysics</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.EnablePhysics( bEnable )<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__EnableProceduralFacialAnimation@IFunctionHandler__@bool.html">EnableProceduralFacialAnimation</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.EnableProceduralFacialAnimation( enable ) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__FadeGlobalDensity@IFunctionHandler__@int@float@float.html">FadeGlobalDensity</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.FadeGlobalDensity( nSlot, fadeTime, newGlobalDensity )<br />Sets the fade global density. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__ForceCharacterUpdate@IFunctionHandler__@int@bool.html">ForceCharacterUpdate</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.ForceCharacterUpdate( characterSlot, updateAlways )<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__ForwardTriggerEventsTo@IFunctionHandler__@ScriptHandle.html">ForwardTriggerEventsTo</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.ForwardTriggerEventsTo( entityId ) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__FreeAllSlots@IFunctionHandler__.html">FreeAllSlots</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.FreeAllSlots()<br />Delete all objects on every slot part of the entity.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__FreeSlot@IFunctionHandler__@int.html">FreeSlot</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.FreeSlot( nSlot )<br />Delete all objects from specified slot. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetAIName@IFunctionHandler__.html">GetAIName</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetAIName()<br />! Get the AI name of the entity. Can be different than entity name. @return AI Name of the entity </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetAngles@IFunctionHandler__.html">GetAngles</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetAngles()<br />Gets the angle of the entity.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetAnimationLength@IFunctionHandler__@int@char__.html">GetAnimationLength</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.GetAnimationLength( characterSlot, animation )<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetAnimationSpeed@IFunctionHandler__@int@int.html">GetAnimationSpeed</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetAnimationTime@IFunctionHandler__@int@int.html">GetAnimationTime</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.GetAnimationTime( nSlot, nLayer )<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetArchetype@IFunctionHandler__.html">GetArchetype</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetArchetype()<br />Retrieve the archetype of the entity. Return: name of entity archetype, nil if no archetype.<br />Return name of the archetype. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetAttachmentBone@IFunctionHandler__@int@char__.html">GetAttachmentBone</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.GetAttachmentBone( characterSlot, attachmentName )<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetAttachmentCGF@IFunctionHandler__@int@char__.html">GetAttachmentCGF</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.GetAttachmentCGF( characterSlot, attachmentName )<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetBoneAngularVelocity@IFunctionHandler__@int@char__.html">GetBoneAngularVelocity</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetBoneAngularVelocity( characterSlot, oneName ) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetBoneDir@IFunctionHandler__.html">GetBoneDir</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetBoneDir()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetBoneLocal@IFunctionHandler__@char__@Vec3.html">GetBoneLocal</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: float Entity.GetBoneLocal( boneName, trgDir ) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetBoneNameFromTable@IFunctionHandler__.html">GetBoneNameFromTable</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Entity.GetBoneNameFromTable()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetBonePos@IFunctionHandler__.html">GetBonePos</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetBonePos()<br />! Retrieves the position of a bone @param bone Name of the helper object in the model @return Three component vector containing the position </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetBoneVelocity@IFunctionHandler__@int@char__.html">GetBoneVelocity</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetBoneVelocity( characterSlot, boneName ) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetCenterOfMassPos@IFunctionHandler__.html">GetCenterOfMassPos</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetCenterOfMassPos()<br />Gets the position of the entity center of mass.<br />! Get the position of the entity's physical center of mass @return Three component vector containing the entity's center of mass </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetCharacter@IFunctionHandler__@int.html">GetCharacter</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetCharacter( nSlot )<br />Gets the character for the specified slot if there is any.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetChild@IFunctionHandler__@int.html">GetChild</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetChild( int nIndex )<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetChildCount@IFunctionHandler__.html">GetChildCount</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetChildCount()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetCurAnimation@IFunctionHandler__.html">GetCurAnimation</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.GetCurAnimation()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetDirectionVector@IFunctionHandler__.html">GetDirectionVector</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetDirectionVector()<br />Get Forward direction if no parameters if parameter is passed - get Up direction [filippo]: now more complete, if the param is specified we can get the axis we want. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetDistance@IFunctionHandler__.html">GetDistance</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: float Entity.GetDistance( entityId )<br />Return the distance from entity specified with entityId </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetEntitiesInContact@IFunctionHandler__.html">GetEntitiesInContact</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.GetEntitiesInContact()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetEntityMaterial@IFunctionHandler__.html">GetEntityMaterial</a> </div></td><td class="Element206" valign="top" width="60%">
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syntax: Entity.GetEntityMaterial() </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetExplosionImpulse@IFunctionHandler__.html">GetExplosionImpulse</a> </div></td><td class="Element206" valign="top" width="60%">
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syntax: Entity.GetExplosionImpulse()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetExplosionObstruction@IFunctionHandler__.html">GetExplosionObstruction</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.GetExplosionObstruction()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetFlags@IFunctionHandler__.html">GetFlags</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetFlags() </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetFlagsExtended@IFunctionHandler__.html">GetFlagsExtended</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetFlagsExtended()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetGeomCachePrecachedTime@IFunctionHandler__.html">GetGeomCachePrecachedTime</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.GetGeomCachePrecachedTime()<br />Gets time delta from current playback position to last ready to play frame<br />! Activates/deactivates geom cache drawing </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetGravity@IFunctionHandler__.html">GetGravity</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetGravity() </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetGUID@IFunctionHandler_.html">GetGUID</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetHelperAngles@IFunctionHandler__.html">GetHelperAngles</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetHelperAngles()<br />! Retrieves the rotation angles of a helper (placeholder) object @param helper Name of the helper object in the model @return Three component vector containing the rotation angles </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetHelperDir@IFunctionHandler__.html">GetHelperDir</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetHelperDir()<br />! Retrieves the direction of a helper (placeholder) object @param helper Name of the helper object in the model @return Three component vector containing the forward direction </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetHelperPos@IFunctionHandler__.html">GetHelperPos</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetHelperPos()<br />! Retrieves the position of a helper (placeholder) object @param helper Name of the helper object in the model @return Three component vector containing the position </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetLink@IFunctionHandler__@int.html">GetLink</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetLink() </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetLinkName@IFunctionHandler__@ScriptHandle.html">GetLinkName</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetLinkName( targetId ) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetLinkTarget@IFunctionHandler__@char__.html">GetLinkTarget</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetLinkTarget( const char *name ) - returns linked entity by link name. If there are several links with this name, the first link entity is returned. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetLocalAngles@IFunctionHandler__.html">GetLocalAngles</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Vec3 Entity.GetLocalAngles( vAngles )<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetLocalBBox@IFunctionHandler__.html">GetLocalBBox</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetLocalBBox()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetLocalPos@IFunctionHandler__.html">GetLocalPos</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Vec3 Entity.GetLocalPos()<br />! Get the position of the entity @return Three component vector containing the entity position </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetLocalScale@IFunctionHandler__.html">GetLocalScale</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: float Entity.GetLocalScale()<br /> </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetLodRatio@IFunctionHandler__.html">GetLodRatio</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetLodRatio()<br /> </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetMass@IFunctionHandler__.html">GetMass</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetMass()<br />! Get the mass of the entity @return mass of the entity; </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetMaterial@IFunctionHandler__.html">GetMaterial</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.GetMaterial()<br />! Get the name of custom entity material. </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetMaterialFloat@IFunctionHandler__@int@int@char__.html">GetMaterialFloat</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetMaterialFloat( nSlotId, nSubMtlId, sParamName )<br />Change material parameter. </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetMaterialVec3@IFunctionHandler__@int@int@char__.html">GetMaterialVec3</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetMaterialVec3( nSlotId, nSubMtlId, sParamName ) </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetName@IFunctionHandler__.html">GetName</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetName()<br />! Get the name of the entity @return Name of the entity </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetParent@IFunctionHandler__.html">GetParent</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetParent()<br /> </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetParentSlot@IFunctionHandler_@int.html">GetParentSlot</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetParentSlot( child )<br /> </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetPhysicalStats@IFunctionHandler__.html">GetPhysicalStats</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetPhysicalStats()<br />Some more physics related.<br />get some physical infos such mass and gravity </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetPos@IFunctionHandler__.html">GetPos</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetPos()<br />Gets the position of the entity.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetProjectedWorldBBox@IFunctionHandler__.html">GetProjectedWorldBBox</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetProjectedWorldBBox()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetRawId@IFunctionHandler__.html">GetRawId</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetRawId()<br />Returns entityId in raw numeric format.<br />! Get the id of the entity in number form @return Entity id as number </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetScale@IFunctionHandler__.html">GetScale</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetScale()<br />Gets the scaling value for the entity.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetSlotAngles@IFunctionHandler__@int.html">GetSlotAngles</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetSlotAngles( nSlot )<br />Gets the slot angles. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetSlotCount@IFunctionHandler_.html">GetSlotCount</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetSlotCount()<br />Gets the count of the slots.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetSlotHelperPos@IFunctionHandler__@int@char__@bool.html">GetSlotHelperPos</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetSlotHelperPos( slot, helperName, objectSpace )<br />! Retrieves the position of a helper (placeholder) object @param helper Name of the helper object in the model @return Three component vector cotaining the position </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetSlotPos@IFunctionHandler__@int.html">GetSlotPos</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetSlotPos( nSlot )<br />Gets the slot position. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetSlotScale@IFunctionHandler__@int.html">GetSlotScale</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetSlotScale( nSlot )<br />Gets the slot scale amount. </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetSlotWorldDir@IFunctionHandler__@int.html">GetSlotWorldDir</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetSlotWorldDir( nSlot )<br />Gets the World direction of the slot. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetSlotWorldPos@IFunctionHandler__@int.html">GetSlotWorldPos</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetSlotWorldPos( nSlot )<br />Gets the World position of the slot. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetSpeed@IFunctionHandler__.html">GetSpeed</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetSpeed()<br />! Get the speed of the entity @return Speed in float value </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetState@IFunctionHandler__.html">GetState</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.GetState()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetSubmergedVolume@IFunctionHandler__@int@Vec3@Vec3.html">GetSubmergedVolume</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetSubmergedVolume( slot, planeNormal, planeOrigin ) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetTimeSinceLastSeen@IFunctionHandler__.html">GetTimeSinceLastSeen</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetTimeSinceLastSeen()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetTouchedPoint@IFunctionHandler__.html">GetTouchedPoint</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.GetTouchedPoint()<br />Retrieves point of collision for rigid body.<br />!retrieves point of collision for rigid body </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetTouchedSurfaceID@IFunctionHandler__.html">GetTouchedSurfaceID</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.GetTouchedSurfaceID()<br />!retrieve the material id(surfaceid) of the object in contact with the entity @return the material id of the colliding entity </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetTriggerBBox@IFunctionHandler__.html">GetTriggerBBox</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetTriggerBBox()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetUpdateRadius@IFunctionHandler__.html">GetUpdateRadius</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetUpdateRadius()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetVelocity@IFunctionHandler__.html">GetVelocity</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetVelocity()<br />! Get the velocity of the entity @return Three component vector containing the velocity position </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetVelocityEx@IFunctionHandler__.html">GetVelocityEx</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetVelocityEx()<br />! Get the velocity and angular velocity of the entity @return Three component vector containing the velocity position and three component vector containing angular velocity </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetViewDistRatio@IFunctionHandler__.html">GetViewDistRatio</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetViewDistRatio()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetVolume@IFunctionHandler__@int.html">GetVolume</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetVolume(slot) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetWorldAngles@IFunctionHandler__.html">GetWorldAngles</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Vec3 Entity.GetWorldAngles( vAngles )<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetWorldBBox@IFunctionHandler__.html">GetWorldBBox</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetWorldBBox()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetWorldBoundsCenter@IFunctionHandler__.html">GetWorldBoundsCenter</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.GetWorldBoundsCenter()<br />Gets the world bbox center for the entity (defaults to entity position if no bbox present).<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetWorldDir@IFunctionHandler__.html">GetWorldDir</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Vec3 Entity.GetWorldDir()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindEntity__GetWorldPos@IFunctionHandler__.html">GetWorldPos</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Vec3 Entity.GetWorldPos()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GetWorldScale@IFunctionHandler__.html">GetWorldScale</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: float Entity.GetWorldScale()<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__GotoState@IFunctionHandler__@char__.html">GotoState</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.GotoState( sState )<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__HasFlags@IFunctionHandler__@int.html">HasFlags</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.HasFlags( flags ) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__HasFlagsExtended@IFunctionHandler__@int.html">HasFlagsExtended</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.HasFlags( flags )<br /> </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__Hide@IFunctionHandler__.html">Hide</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Entity.Hide()<br />The function has one optional parameter. If value of this parameter is nonzero, entity is hidden. Default value is 1.<br /> </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__HideAllAttachments@IFunctionHandler__@int@bool@bool.html">HideAllAttachments</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.HideAllAttachments( characterSlot, hide, hideShadow )<br /> </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__HideAttachment@IFunctionHandler__@int@char__@bool@bool.html">HideAttachment</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
syntax: Entity.HideAttachment( characterSlot, attachmentName, hide, hideShadow )<br /> </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindEntity__HideAttachmentMaster@IFunctionHandler__@int@bool.html">HideAttachmentMaster</a> </div></td><td class="Element206" valign="top" width="60%">