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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
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<title>CScriptBindGame Methods</title>
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Warhorse ScripBind documentation</div>
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CScriptBindGame Methods</div>
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<p class="Element10">
The methods of the CScriptBindGame class are listed here.</p></div>
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<a onclick="toggleVisibilityStored('436C617373');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img436C617373" />Class</a></div>
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<p class="Element10">
<a href="CScriptBindGame.html">CScriptBindGame Class</a></p></div>
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<a onclick="toggleVisibilityStored('50726F746563746564204D6574686F6473');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img50726F746563746564204D6574686F6473" />Protected Methods</a></div>
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 </div></td><td class="Element200" valign="top" width="30%">
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Name </div></td><td class="Element204" valign="top" width="60%">
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Description </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__AddSaveLock@IFunctionHandler__@char_@char_.html">AddSaveLock</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Game.AddSaveLock( lockName, uiDescription )<br />Disable save </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__AllowTutorials@IFunctionHandler__.html">AllowTutorials</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Game.AllowTutorials()<br />Allow showing tutorials (eg. after dialogue, cut scene, video, etc.)<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__BlockInfoText@IFunctionHandler__@int.html">BlockInfoText</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Game.BlockInfoText(category)<br />Prevents InfoTexts with given category from being displayed to player. Categories are defined in db table infotext_category (everyone can add there) and are exported to lua as constants with prefix "itc_". </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__BlockTutorials@IFunctionHandler__.html">BlockTutorials</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Game.BlockTutorials()<br />Block all tutorial messages except synced ones.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__CacheResource@IFunctionHandler__@char_@char_@int@int.html">CacheResource</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__CreatePrefab@IFunctionHandler_@ScriptHandle@char_@char_@uint32.html">CreatePrefab</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Game.CreatePrefab(self.id,props.filePrefabLibrary,props.ObjectVariation.sPrefabVariation,props.nMaxSpawn);<br />Creates the runtime prefab in the same way as SpawnPrefab, but doesn't spawn the content of the prefab. Only creates the prefab and links to given entity id. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__CScriptBindGame__ShadowplayStartStop@IFunctionHandler_.html">CScriptBindGame::ShadowplayStartStop</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Game.ShadowplayStartStop()<br />Sends [Alt] + [F9] to start/stop the Shadowplay capturing Only for Windows </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__DEBUG_HideOverlayTutorial@IFunctionHandler__.html">DEBUG_HideOverlayTutorial</a> </div></td><td class="Element206" valign="top" width="60%">
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! _RELEASE<br /> </div></td></tr><tr>
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<div class="Element203">
<a href="CScriptBindGame__DebugDrawAABB@IFunctionHandler__@float@float@float@float@float@float@int@int@int@int.html">DebugDrawAABB</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
This is DebugDrawAABB, a member of class CScriptBindGame. </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__DebugDrawCone@IFunctionHandler__@float@float@float@float@float@int@int@int@int.html">DebugDrawCone</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
This is DebugDrawCone, a member of class CScriptBindGame. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__DebugDrawCylinder@IFunctionHandler__@float@float@float@float@float@int@int@int@int.html">DebugDrawCylinder</a> </div></td><td class="Element206" valign="top" width="60%">
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Debug </div></td></tr><tr>
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<a href="CScriptBindGame__DebugDrawPersistanceDirection@IFunctionHandler__@float@float@float@float@float@float@int@int@int@float.html">DebugDrawPersistanceDirection</a> </div></td><td class="Element206" valign="top" width="60%">
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This is DebugDrawPersistanceDirection, a member of class CScriptBindGame. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__DebugDrawText@IFunctionHandler__@float@float@float@char_@int@int@int@float.html">DebugDrawText</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Game.DebugDrawText(float x, float y, float fontSize, const char* text, int r, int g, int b, float a)<br />Draws texts on screen, needs to be called in OnUpdate function. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__DeletePrefab@IFunctionHandler_@ScriptHandle.html">DeletePrefab</a> </div></td><td class="Element206" valign="top" width="60%">
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 </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__GetActionControl@IFunctionHandler__@char__@char__.html">GetActionControl</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Game.GetActionControl( actionMap, actionId )<br />Get control mapped for action with given name for current input device.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__HideInfoText@IFunctionHandler__.html">HideInfoText</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Game.HideInfoText()<br />Hides info text sooner.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__HidePrefab@IFunctionHandler_@ScriptHandle@bool.html">HidePrefab</a> </div></td><td class="Element206" valign="top" width="60%">
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 </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__HideTutorial@IFunctionHandler__.html">HideTutorial</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Game.HideTutorial()<br />Hide actually displayed tutorial message.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__InventoryModeOnlyCodex@IFunctionHandler__@bool.html">InventoryModeOnlyCodex</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Game.InventoryModeOnlyCodex( enable )<br />Do not allow player to switch to anything else than codex in player inventory. Other inventories (looting, shopping, ...) are not affected. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__IsDemo@IFunctionHandler__.html">IsDemo</a> </div></td><td class="Element206" valign="top" width="60%">
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if the code is compiled on a "*Demo*" configuration<br /> </div></td></tr><tr>
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<a href="CScriptBindGame__IsLoadingEngineSaveGame@IFunctionHandler_.html">IsLoadingEngineSaveGame</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: local isLoading = Game.IsLoadingEngineSaveGame();<br />Determines whether a game save is being loaded (Cry Engine load only!!)<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__IsPlayer@IFunctionHandler__@ScriptHandle.html">IsPlayer</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Game.IsPlayer()<br />Checks if the given entity is player.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__KeybindsRebindInput@IFunctionHandler__@char_@char_@int@char_.html">KeybindsRebindInput</a> </div></td><td class="Element206" valign="top" width="60%">
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 </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__LoadPrefabLibrary@IFunctionHandler_@char__.html">LoadPrefabLibrary</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__LogGameEvent@IFunctionHandler__@char__.html">LogGameEvent</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Game.LogGameEvent(text)<br />Localization will be done for you (if the message contains @...)<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__MovePrefab@IFunctionHandler_@ScriptHandle.html">MovePrefab</a> </div></td><td class="Element206" valign="top" width="60%">
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__PauseGame@IFunctionHandler__@bool.html">PauseGame</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Game.PauseGame( bool pause )<br />Pauses the game.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__QuickLoad@IFunctionHandler__.html">QuickLoad</a> </div></td><td class="Element206" valign="top" width="60%">
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! Quick load </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__QuickSave@IFunctionHandler__.html">QuickSave</a> </div></td><td class="Element206" valign="top" width="60%">
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! Quick save </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__RemoveSaveLock@IFunctionHandler__@char_.html">RemoveSaveLock</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Game.RemoveSaveLock( lockNamed )<br />Enable save </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__ResetEntity@IFunctionHandler__@ScriptHandle.html">ResetEntity</a> </div></td><td class="Element206" valign="top" width="60%">
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This is ResetEntity, a member of class CScriptBindGame. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__SaveGameViaResting@IFunctionHandler__.html">SaveGameViaResting</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Game.SaveGameViaResting()<br />Creates 'Auto' save<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__SendInfoText@IFunctionHandler__@char__.html">SendInfoText</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Game.SendInfoText(text, [force_clear_current_queue], [category], [time])<br />Shows info text. Does not need to be hidden (hides automaticaly).<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__SetPrefabPhase@IFunctionHandler_@ScriptHandle@char__@float.html">SetPrefabPhase</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__SetPrefabPhaseById@IFunctionHandler_@ScriptHandle@char__@int.html">SetPrefabPhaseById</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__SetWantedLevel@IFunctionHandler__@int.html">SetWantedLevel</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__ShowCaptionObjectMessage@IFunctionHandler__@char__.html">ShowCaptionObjectMessage</a> </div></td><td class="Element206" valign="top" width="60%">
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__ShowDiscoveryMessageDebug@IFunctionHandler__@int@char_.html">ShowDiscoveryMessageDebug</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Game.DiscoveryMessageDebug(type, uiName, iconId=-1, perkName="")<br />type is 0=poi, 1=location, 2=codex<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__ShowItemsTransfer@IFunctionHandler__@string@int.html">ShowItemsTransfer</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Game.ShowItemsTransfer()<br />Displays UI message informing about item transfered into/from players inventory<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__ShowNotification@IFunctionHandler__@char__.html">ShowNotification</a> </div></td><td class="Element206" valign="top" width="60%">
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__ShowOverlayTutorial@IFunctionHandler__@char__.html">ShowOverlayTutorial</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Game.ShowOverlayTutorial(text)<br />Show tutorial in overlay window, parameter is name of tutorial<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__ShowStatCheckResult@IFunctionHandler__@int@bool.html">ShowStatCheckResult</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Game.ShowStatCheckResult(stat, result)<br />Show something like "Persuade: succeeded". Stat: shortcut name of stat (eg. "spc"), result: true=succeeded, false=failed.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindGame__ShowTutorial@IFunctionHandler__@char__.html">ShowTutorial</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Game.ShowTutorial(text, timeout = 0, syncWithDialogue = false, forceTutorial = false)<br />Shows tutorial message for set time.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__ShowTutorialWithCodex@IFunctionHandler__@char__@char__.html">ShowTutorialWithCodex</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Game.ShowTutorialWithCodex(text, codexPerkId, timeout = 0, syncWithDialogue = false, forceTutorial = false)<br />Shows tutorial message for set time.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__SpawnPrefab@IFunctionHandler_@ScriptHandle@char__@char__@uint32@uint32.html">SpawnPrefab</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__StopTimeWarp@IFunctionHandler__.html">StopTimeWarp</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Actor.StopTimeWarp()<br />Stops time warp effect<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__UnblockInfoText@IFunctionHandler__@int.html">UnblockInfoText</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Game.UnblockInfoText(category)<br />Reverts effect of Game.BlockInfoText(category).<br /> </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindGame__WarpTime@IFunctionHandler__@float@float@float@float.html">WarpTime</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Time effects ============================================= Syntax: Actor.WarpTime(float wantedSpeed, float duration)<br />Slowdown/speedup global time for given time period </div></td></tr></table></div></div>
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