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CScriptBindHitDeathReactions Methods</div>
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The methods of the CScriptBindHitDeathReactions class are listed here.</p></div>
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<a href="CScriptBindHitDeathReactions.html">CScriptBindHitDeathReactions Class</a></p></div>
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Ends the current reaction<br /> </div></td></tr><tr>
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Ends the current reaction anim, if any<br /> </div></td></tr><tr>
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<a href="CScriptBindHitDeathReactions__ExecuteDeathReaction@IFunctionHandler__@SmartScriptTable.html">ExecuteDeathReaction</a> </div></td><td class="Element206" valign="top" width="60%">
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Executes a death reaction using the default C++ execution code Params: reactionParams = script table with the reaction parameters<br /> </div></td></tr><tr>
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<a href="CScriptBindHitDeathReactions__ExecuteHitReaction@IFunctionHandler__@SmartScriptTable.html">ExecuteHitReaction</a> </div></td><td class="Element206" valign="top" width="60%">
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Executes a hit reaction using the default C++ execution code Params: reactionParams = script table with the reaction parameters<br /> </div></td></tr><tr>
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<a href="CScriptBindHitDeathReactions__GetMemoryUsage@ICrySizer__@const.html">GetMemoryUsage</a> </div></td><td class="Element206" valign="top" width="60%">
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This is GetMemoryUsage, a member of class CScriptBindHitDeathReactions. </div></td></tr><tr>
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<a href="CScriptBindHitDeathReactions__IsValidReaction@IFunctionHandler__@SmartScriptTable@SmartScriptTable.html">IsValidReaction</a> </div></td><td class="Element206" valign="top" width="60%">
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Run the default C++ validation code and returns its result Params: validationParams = script table with the validation parameters scriptHitInfo = script table with the hit info Return: TRUE is the validation was successful, FALSE otherwise<br /> </div></td></tr><tr>
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<a href="CScriptBindHitDeathReactions__OnHit@IFunctionHandler__@SmartScriptTable@float.html">OnHit</a> </div></td><td class="Element206" valign="top" width="60%">
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Notifies a hit event to the hit death reactions system Params: scriptHitInfo = script table with the hit info<br />Return: TRUE if the hit is processed successfully, FALSE otherwise<br /> </div></td></tr><tr>
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<a href="CScriptBindHitDeathReactions__StartInteractiveAction@IFunctionHandler__@char_.html">StartInteractiveAction</a> </div></td><td class="Element206" valign="top" width="60%">
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Starts an interactive action. Params: szActionName = name of the interactive action<br /> </div></td></tr><tr>
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Starts an animation through the HitDeathReactions. Pauses the animation graph while playing it and resumes automatically when the animation ends Params: (sAnimName, bool bLoop = false, float fBlendTime = 0.2f, int iSlot = 0, int iLayer = 0, float fAniSpeed = 1.0f)<br /> </div></td></tr></table></div></div>
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