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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
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<title>CScriptBindSystem Methods</title>
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Warhorse ScripBind documentation</div>
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CScriptBindSystem Methods</div>
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The methods of the CScriptBindSystem class are listed here.</p></div>
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<a onclick="toggleVisibilityStored('436C617373');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img436C617373" />Class</a></div>
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<a href="CScriptBindSystem.html">System</a></p></div>
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<a onclick="toggleVisibilityStored('5075626C6963204D6574686F6473');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img5075626C6963204D6574686F6473" />Public Methods</a></div>
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Name </div></td><td class="Element204" valign="top" width="60%">
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Description </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__ActivateLight@IFunctionHandler__.html">ActivateLight</a> </div></td><td class="Element206" valign="top" width="60%">
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DOC-IGNORE-BEGIN Syntax: System.ActivateLight(name, activate)<br />NOT SUPPORTED ANYMORE. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__ActivatePortal@IFunctionHandler__.html">ActivatePortal</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.ActivatePortal( vPos, bActivate, nID )<br />Activates/deactivates a portal.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__AddCCommand@IFunctionHandler__.html">AddCCommand</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.AddCCommand( sCCommandName, sCommand, sHelp)<br />Adds a C command to the system.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__ApplicationTest@IFunctionHandler__.html">ApplicationTest</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: System.ApplicationTest( pszParam )<br />Test the application with the specified parameters. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__ApplyForceToEnvironment@IFunctionHandler__.html">ApplyForceToEnvironment</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: System.ApplyForceToEnvironment( pos, force, radius)<br />Applies a force to the environment.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__Break@IFunctionHandler__.html">Break</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: System.Break()<br />Breaks the application with a fatal error message. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__BrowseURL@IFunctionHandler__.html">BrowseURL</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.BrowseURL(szURL)<br />Browses a URL address. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__CheckHeapValid@IFunctionHandler__.html">CheckHeapValid</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.CheckHeapValid(name)<br />Checks the heap validity.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__ClearConsole@IFunctionHandler__.html">ClearConsole</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.ClearConsole()<br />Clears the console.<br />! Clear the console </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__ClearKeyState@IFunctionHandler__.html">ClearKeyState</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: System.ClearKeyState()<br />Clear the key state </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__CreateDownload@IFunctionHandler__.html">CreateDownload</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: System.CreateDownload()<br />! Creates a download object @return download object just created </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__DebugStats@IFunctionHandler__.html">DebugStats</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.DebugStats( cp ) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__DeformTerrain@IFunctionHandler__.html">DeformTerrain</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.DeformTerrain()<br />Deforms the terrain. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__DeformTerrainUsingMat@IFunctionHandler__.html">DeformTerrainUsingMat</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: System.DeformTerrainUsingMat()<br />Deforms the terrain using material. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__Draw2DLine@IFunctionHandler__.html">Draw2DLine</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.Draw2DLine(p1x, p1y, p2x, p2y, r, g, b, alpha )<br />Draws a 2D line.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__DrawLabel@IFunctionHandler__.html">DrawLabel</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.DrawLabel( vPos, fSize, text [, r [, g [, b [, alpha]]]] )<br />Draws a label with the specified parameter.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__DrawLine@IFunctionHandler__.html">DrawLine</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: System.DrawLine( p1, p2, r, g, b, alpha )<br />Draws a line.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__DrawText@IFunctionHandler__.html">DrawText</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.DrawText( x, y, text, font, size, p2y, r, g, b, alpha )<br />Draws a text. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__DrawTriStrip@IFunctionHandler__.html">DrawTriStrip</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.DrawTriStrip(handle, nMode, vtxs, r, g, b, alpha )<br />Draws a triangle strip. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__DumpMemoryCoverage@IFunctionHandler__.html">DumpMemoryCoverage</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.DumpMemoryCoverage( bUseKB )<br />Dumps memory coverage. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__DumpMemStats@IFunctionHandler__.html">DumpMemStats</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.DumpMemStats( bUseKB )<br />Dumps memory statistics. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__DumpMMStats@IFunctionHandler__.html">DumpMMStats</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.DumpMMStats()<br />Dumps the MM statistics.<br /> </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__DumpWinHeaps@IFunctionHandler__.html">DumpWinHeaps</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.DumpWinHeaps()<br />Dumps windows heaps. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__EnableHeatVision@IFunctionHandler__.html">EnableHeatVision</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
DOC-IGNORE-BEGIN Syntax: System.EnableHeatVision()<br />Is not supported anymore. </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__EnableMainView@IFunctionHandler__.html">EnableMainView</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
DOC-IGNORE-BEGIN Syntax: System.EnableMainView()<br />Feature unimplemented. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__EnableOceanRendering@IFunctionHandler__.html">EnableOceanRendering</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.EnableOceanRendering()<br />Enables/disables ocean rendering.<br />int CScriptBindSystem::IndoorSoundAllowed(IFunctionHandler * pH) { SCRIPT_CHECK_PARAMETERS(2); CScriptVector pVecOrigin(m_pSS,false); CScriptVector pVecDestination(m_pSS,false);<br />IGraph *pGraph = gEnv->pAISystem->GetNodeGraph();<br />Vec3 start = pVecOrigin.Get(); Vec3 end = pVecDestination.Get();<br />if ((start.x<0)||(start.x>2000.f)||(start.y<0)||(start.y>2000.f)) { m_pLog->LogError("[CRASHWARNING] Unnaturally high value placed for sound detection"); return pH->EndFunction(true); // there is no sound occlusion in outdoor }<br />if ((end.x<0)||(end.x>2000.f)||(end.y<0)||(end.y>2000.f)) { m_pLog->LogError("[CRASHWARNING] Unnaturally high value placed for sound detection"); return pH->EndFunction(true); // there is no sound occlusion in outdoor }<br />GraphNode *pStart = pGraph->GetEnclosing(pVecOrigin.Get());<br />if (pStart->nBuildingID<0) return pH->EndFunction(true); // there is no sound occlusion in outdoor<br />GraphNode *pEnd = pGraph->GetEnclosing(pVecDestination.Get());<br />if (pStart->nBuildingID!=pEnd->nBuildingID) return pH->EndFunction(false); // if in 2 different... <a href="CScriptBindSystem__EnableOceanRendering@IFunctionHandler__.html">more</a> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__EnumAAFormats@IFunctionHandler__.html">EnumAAFormats</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.EnumAAFormats( m_Width, m_Height, m_BPP )<br />Enumerates the AA formats. </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__EnumDisplayFormats@IFunctionHandler__.html">EnumDisplayFormats</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.EnumDisplayFormats()<br />Enumerates display formats. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__Error@IFunctionHandler__.html">Error</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.Error(sText)<br />Shows a message text with the error severity.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__ExecuteCommand@IFunctionHandler__.html">ExecuteCommand</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.ExecuteCommand(szCmd)<br />Executes a command.<br /> </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetConfigSpec@IFunctionHandler__.html">GetConfigSpec</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetConfigSpec()<br />Gets the config specification.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetCPUQuality@IFunctionHandler__.html">GetCPUQuality</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
CW: added for script based system analysis Syntax: System.GetCPUQuality()<br />Gets the CPU quality. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetCurrAsyncTime@IFunctionHandler__.html">GetCurrAsyncTime</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetCurrAsyncTime()<br />Gets the current asynchronous time. </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetCurrTime@IFunctionHandler__.html">GetCurrTime</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetCurrTime()<br />Gets the current time.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetCVar@IFunctionHandler__.html">GetCVar</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetCVar( sCVarName)<br />Gets the value of a CVariable. </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetEntities@IFunctionHandler__.html">GetEntities</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetEntities(center, radius)<br />Gets all the entities contained in the specific area of the level.<br />!return a all entities currently present in the level @return a table filled with all entities currently present in the level </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetEntitiesByClass@IFunctionHandler__@char_.html">GetEntitiesByClass</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetEntitiesByClass(EntityClass)<br />Gets all the entities of the specified class.<br />!return a all entities for a specified entity class @return a table filled with all entities of a specified entity class </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetEntitiesInSphere@IFunctionHandler__@Vec3@float.html">GetEntitiesInSphere</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetEntitiesInSphere( centre, radius )<br />Gets all the entities contained into the specified sphere.<br />!return a all entities for a specified entity class @return a table filled with all entities of a specified entity class in a radius </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetEntitiesInSphereByClass@IFunctionHandler__@Vec3@float@char_.html">GetEntitiesInSphereByClass</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetEntitiesInSphereByClass( centre, radius, EntityClass )<br />Gets all the entities contained into the specified sphere for the specific class name. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetEntity@IFunctionHandler__.html">GetEntity</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetEntity(entityId)<br />Gets an entity from its ID.<br />!Get an entity by id @param nID the entity id </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetEntityByGUID@IFunctionHandler__@SmartScriptTable.html">GetEntityByGUID</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetEntityByGUID( SmartScriptTable dataTable )<br />Retrieve entity table for the first entity withe the given EntityGUID </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetEntityByName@IFunctionHandler__@char__.html">GetEntityByName</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetEntityByName( sEntityName )<br />Retrieve entity table for the first entity with specified name. If multiple entities with same name exist, first one found is returned. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetEntityClass@IFunctionHandler__.html">GetEntityClass</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetEntityClass(entityId)<br />Gets an entity class from its ID. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetEntityIdByName@IFunctionHandler__@char__.html">GetEntityIdByName</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetEntityIdByName( sEntityName )<br />Retrieve entity Id for the first entity with specified name. If multiple entities with same name exist, first one found is returned. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetFrameID@IFunctionHandler__.html">GetFrameID</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetFrameID()<br />Gets the frame identifier.<br /> </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetFrameTime@IFunctionHandler__.html">GetFrameTime</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetFrameTime()<br />Gets the frame time.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetGPUQuality@IFunctionHandler__.html">GetGPUQuality</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetGPUQuality()<br />Gets the GPU quality. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetHDRDynamicMultiplier@IFunctionHandler__.html">GetHDRDynamicMultiplier</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetHDRDynamicMultiplier()<br />Gets hte HDR dynamic multiplier. </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetLocalOSTime@IFunctionHandler__.html">GetLocalOSTime</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetLocalOSTime()<br />Gets the local operating system time.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetMemoryUsage@ICrySizer__@const.html">GetMemoryUsage</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
This is GetMemoryUsage, a member of class CScriptBindSystem. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetNearestEntityByClass@IFunctionHandler__@Vec3@float@char__.html">GetNearestEntityByClass</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetNearestEntityByClass( centre, radius, className )<br />Gets the nearest entity with the specified class. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetOutdoorAmbientColor@IFunctionHandler__.html">GetOutdoorAmbientColor</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetOutdoorAmbientColor()<br />Gets the outdoor ambient color.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetPhysicalEntitiesInBox@IFunctionHandler__@Vec3@float.html">GetPhysicalEntitiesInBox</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetPhysicalEntitiesInBox( centre, radius )<br />Gets all the entities contained into the specified area.<br />!return all entities contained in a certain radius @param oVec center of the sphere @param fRadius length of the radius @return a table filled with all entities contained in the specified radius </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetPhysicalEntitiesInBoxByClass@IFunctionHandler__@Vec3@float@char__.html">GetPhysicalEntitiesInBoxByClass</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetPhysicalEntitiesInBoxByClass( centre, radius, className )<br />Gets all the entities contained into the specified area for the specific class name. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetPostProcessFxParam@IFunctionHandler__.html">GetPostProcessFxParam</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetPostProcessFxParam( pszEffectParam, value )<br />Gets a post processing effect parameter value.<br /> </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetScreenFx@IFunctionHandler__.html">GetScreenFx</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
const char*, const char<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetSkyColor@IFunctionHandler__.html">GetSkyColor</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Vec3 System.GetSkyColor()<br />Retrieve color of the sky (outdoor ambient color). </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetSkyHighlight@IFunctionHandler__@SmartScriptTable.html">GetSkyHighlight</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.SetSkyHighlight( params )<br />Retrieves Sky highlighing parameters. see SetSkyHighlight for parameters description. </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetSunColor@IFunctionHandler__.html">GetSunColor</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Vec3 System.GetSunColor()<br />Retrieve color of the sun outdoors. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetSurfaceTypeIdByName@IFunctionHandler__@char_.html">GetSurfaceTypeIdByName</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetSurfaceTypeIdByName( surfaceName )<br />Gets the surface type identifier by its name.<br /> </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetSurfaceTypeNameById@IFunctionHandler__@int.html">GetSurfaceTypeNameById</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetSurfaceTypeNameById( surfaceId )<br />Gets the surface type name by its identifier. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetSystemMem@IFunctionHandler__.html">GetSystemMem</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetSystemMem()<br />Gets the amount of the memory for the system. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetTerrainElevation@IFunctionHandler__.html">GetTerrainElevation</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetTerrainElevation( v3Pos )<br />Gets the terrain elevation of the specified position.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetUserName@IFunctionHandler__.html">GetUserName</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetUserName()<br />Gets the username on this machine.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetVideoMem@IFunctionHandler__.html">GetVideoMem</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetVideoMem()<br />Gets the amount of the video memory for the system. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetViewCameraAngles@IFunctionHandler__.html">GetViewCameraAngles</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetViewCameraAngles()<br />Gets the view camera angles. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetViewCameraDir@IFunctionHandler__.html">GetViewCameraDir</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetViewCameraDir()<br />Gets the view camera direction. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetViewCameraFov@IFunctionHandler__.html">GetViewCameraFov</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetViewCameraFov()<br />Gets the view camera fov. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetViewCameraPos@IFunctionHandler__.html">GetViewCameraPos</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetViewCameraPos()<br />Gets the view camera position. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__GetWind@IFunctionHandler__.html">GetWind</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.SetWind()<br />Gets the wind direction.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__IsDevModeEnable@IFunctionHandler_.html">IsDevModeEnable</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.IsDevModeEnable()<br />Checks if game is running in dev mode (cheat mode) to check if we are allowed to enable certain scripts function facilities (god mode, fly mode etc.).<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__IsEditing@IFunctionHandler__.html">IsEditing</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.IsEditing()<br />Checks if the system is in pure editor mode, i.e. not editor game mode. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__IsEditor@IFunctionHandler__.html">IsEditor</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.IsEditor()<br />Checks if the system is the editor. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__IsHDRSupported@IFunctionHandler__.html">IsHDRSupported</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.IsHDRSupported()<br />Checks if the HDR is supported. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__IsMultiplayer@IFunctionHandler__.html">IsMultiplayer</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.IsMultiplayer()<br />Checks if the game is multiplayer.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__IsPointIndoors@IFunctionHandler__.html">IsPointIndoors</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.IsPointIndoors( vPos )<br />Checks if a point is indoors. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__IsPointVisible@IFunctionHandler__@Vec3.html">IsPointVisible</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.IsPointVisible( point )<br />Checks if the specified point is visible. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__IsPS20Supported@IFunctionHandler__.html">IsPS20Supported</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.IsPS20Supported()<br />Checks if the PS20 is supported. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__IsValidMapPos@IFunctionHandler__.html">IsValidMapPos</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.IsValidMapPos( v )<br />Checks if the position is a valid map position.<br />int CScriptBindSystem::ActivateMainLight(IFunctionHandler *pH) { SCRIPT_CHECK_PARAMETERS(2); bool bActive; CScriptVector oVec(m_pSS); if(pH->GetParam(1,*oVec)) { pH->GetParam(2, bActive); m_p3DEngine->GetBuildingManager()->ActivateMainLight(oVec.Get(), bActive); } return pH->EndFunction(); }<br />int CScriptBindSystem::SetSkyBox(IFunctionHandler *pH) { SCRIPT_CHECK_PARAMETERS(3); const char *pszShaderName; float fBlendTime; bool bUseWorldBrAndColor; pH->GetParam(1, pszShaderName); pH->GetParam(2, fBlendTime); pH->GetParam(3, bUseWorldBrAndColor); m_p3DEngine->SetSkyBox(pszShaderName);// not supported now: fBlendTime, bUseWorldBrAndColor); return pH->EndFunction(); </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__LoadFont@IFunctionHandler__.html">LoadFont</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.LoadFont(pszName)<br />Loads a font.<br />! Loads a font and makes it available for future-selection @param name of font-xml-file (no suffix) </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__LoadLocalizationXml@IFunctionHandler__@char__.html">LoadLocalizationXml</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.LoadLocalizationXml( filename )<br />Loads Excel exported xml file with text and dialog localization data.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__Log@IFunctionHandler__.html">Log</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.Log(sText)<br />Logs a message.<br />! Write a message into the log file and the console @param String to write @see stuff </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__LogAlways@IFunctionHandler__.html">LogAlways</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.LogAlways(sText)<br />Logs important data that must be printed regardless verbosity.<br />! log even with log verbosity 0 - without @param String to write </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__LogToConsole@IFunctionHandler__.html">LogToConsole</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.LogToConsole(sText)<br />Logs a message to the console.<br />! Write a string to the console @param String to write @see CScriptBindSystem::Log </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__PrepareEntityFromPool@IFunctionHandler__.html">PrepareEntityFromPool</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.PrepareEntityFromPool(entityId)<br />Prepares the given bookmarked entity from the pool, bringing it into existence.<br />!Entity pool management @param nID the entity id </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__ProjectToScreen@IFunctionHandler__@Vec3.html">ProjectToScreen</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.ProjectToScreen( vec )<br />Projects to the screen (not guaranteed to work if used outside Renderer).<br />9/16/2010 evgeny] ProjectToScreen is not guaranteed to work if used outside Renderer </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__Quit@IFunctionHandler__.html">Quit</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.Quit()<br />Quits the program. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__QuitInNSeconds@IFunctionHandler__.html">QuitInNSeconds</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.QuitInNSeconds( fInNSeconds )<br />Quits the application in the specified number of seconds. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__RayTraceCheck@IFunctionHandler__.html">RayTraceCheck</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.RayTraceCheck(src, dst, skipId1, skipId2)<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__RayWorldIntersection@IFunctionHandler__.html">RayWorldIntersection</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.RayWorldIntersection(vPos, vDir, nMaxHits, iEntTypes)<br />Shots rays into the world. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__RemoveEntity@IFunctionHandler__@ScriptHandle.html">RemoveEntity</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.RemoveEntity( entityId )<br />Removes the specified entity.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__ResetPoolEntity@IFunctionHandler__.html">ResetPoolEntity</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.ResetPoolEntity(entityId)<br />Resets the entity's bookmarked, which frees memory. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__ReturnEntityToPool@IFunctionHandler__.html">ReturnEntityToPool</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.ReturnEntityToPool(entityId)<br />Returns the bookmarked entity to the pool, destroying it. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__SaveConfiguration@IFunctionHandler__.html">SaveConfiguration</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.SaveConfiguration()<br />Saves the configuration. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__ScanDirectory@IFunctionHandler__.html">ScanDirectory</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.ScanDirectory( pszFolderName, nScanMode )<br />Scans a directory.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__ScreenToTexture@IFunctionHandler__.html">ScreenToTexture</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.ScreenToTexture()<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__SetBudget@IFunctionHandler__.html">SetBudget</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.SetBudget(sysMemLimitInMB, videoMemLimitInMB, frameTimeLimitInMS, soundChannelsPlayingLimit, soundMemLimitInMB, numDrawCallsLimit )<br />Sets system budget. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__SetConsoleImage@IFunctionHandler__.html">SetConsoleImage</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.SetConsoleImage( pszName, bRemoveCurrent )<br />Sets the console image.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__SetCVar@IFunctionHandler__.html">SetCVar</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.SetCVar( sCVarName, value )<br />Sets the value of a CVariable.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__SetGammaDelta@IFunctionHandler__.html">SetGammaDelta</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.SetGammaDelta( fDelta )<br />Sets the gamma/delta value. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__SetHDRDynamicMultiplier@IFunctionHandler__.html">SetHDRDynamicMultiplier</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.SetHDRDynamicMultiplier( fMul )<br />Sets the HDR dynamic multiplier. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__SetOutdoorAmbientColor@IFunctionHandler__.html">SetOutdoorAmbientColor</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.GetOutdoorAmbientColor( v3Color ) v3Color - Outdoor ambient color value.<br />Sets the outdoor ambient color.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="CScriptBindSystem__SetPostProcessFxParam@IFunctionHandler__.html">SetPostProcessFxParam</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.SetPostProcessFxParam( pszEffectParam, value )<br />Sets a post processing effect parameter value.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__SetScissor@IFunctionHandler__.html">SetScissor</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.SetScissor( x, y, w, h )<br />Sets scissor info.<br />set scissoring screen area </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__SetScreenFx@IFunctionHandler__.html">SetScreenFx</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: System.SetScreenFx( pszEffectParam, value )<br />Sets a post processing effect parameter value.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__SetSkyColor@IFunctionHandler__@Vec3.html">SetSkyColor</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: System.SetSkyColor( vColor )<br />Set color of the sky (outdoors ambient color). </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__SetSkyHighlight@IFunctionHandler__@SmartScriptTable.html">SetSkyHighlight</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.SetSkyHighlight( params )<br />Set Sky highlighing parameters. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__SetSunColor@IFunctionHandler__@Vec3.html">SetSunColor</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.SetSunColor( vColor )<br />Set color of the sun, only relevant outdoors. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__SetViewCameraFov@IFunctionHandler__@float.html">SetViewCameraFov</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: System.SetViewCameraFov( fov )<br />Sets the view camera fov. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__SetVolumetricFogModifiers@IFunctionHandler__.html">SetVolumetricFogModifiers</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.SetVolumetricFogModifiers( gobalDensityModifier, atmosphereHeightModifier )<br />Sets the volumetric fog modifiers. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__SetWaterVolumeOffset@IFunctionHandler__.html">SetWaterVolumeOffset</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: System.SetWaterVolumeOffset()<br />SetWaterLevel is not supported by 3dengine for now. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__SetWind@IFunctionHandler__.html">SetWind</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.SetWind( vWind )<br />Sets the wind direction.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__ShowConsole@IFunctionHandler__.html">ShowConsole</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.ShowConsole(nParam)<br />Shows/hides the console.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__ShowDebugger@IFunctionHandler__.html">ShowDebugger</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.ShowDebugger()<br />Shows the debugger.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__SpawnEntity@IFunctionHandler__@SmartScriptTable.html">SpawnEntity</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.SpawnEntity( params )<br />Spawns an entity.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__ViewDistanceGet@IFunctionHandler__.html">ViewDistanceGet</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.ViewDistanceSet()<br />Gets the view distance.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__ViewDistanceSet@IFunctionHandler__.html">ViewDistanceSet</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.ViewDistanceSet( fViewDist )<br />Sets the view distance.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindSystem__Warning@IFunctionHandler__.html">Warning</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: System.Warning(sText)<br />Shows a message text with the warning severity.<br /> </div></td></tr></table></div></div>
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