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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>CScriptBindVehicle Methods</title>
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Warhorse ScripBind documentation</div>
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CScriptBindVehicle Methods</div>
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The methods of the CScriptBindVehicle class are listed here.</p></div>
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<a onclick="toggleVisibilityStored('436C617373');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img436C617373" />Class</a></div>
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<p class="Element10">
<a href="CScriptBindVehicle.html">VehicleSystem</a></p></div>
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<a onclick="toggleVisibilityStored('5075626C6963204D6574686F6473');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img5075626C6963204D6574686F6473" />Public Methods</a></div>
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Name </div></td><td class="Element204" valign="top" width="60%">
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Description </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindVehicle__AddSeat@IFunctionHandler_@SmartScriptTable.html">AddSeat</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.AddSeat( paramsTable )<br />Adds a seat to the vehicle.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindVehicle__AttachTo@IVehicle__.html">AttachTo</a> </div></td><td class="Element206" valign="top" width="60%">
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 </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindVehicle__ChangeSeat@IFunctionHandler_@ScriptHandle@int@bool.html">ChangeSeat</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.ChangeSeat(actorHandle, seatId, isAnimationEnabled)<br />Makes the actor changing the seat inside the vehicle.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindVehicle__DisableEngine@IFunctionHandler__@bool.html">DisableEngine</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.DisableEngine( disable )<br />Disables/enables the engine of the vehicle.<br /> </div></td></tr><tr>
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<a href="CScriptBindVehicle__EnableMovement@IFunctionHandler__@bool.html">EnableMovement</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.EnableMovement( enable )<br />Enables/disables the movement of the vehicle.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindVehicle__EnterVehicle@IFunctionHandler_@ScriptHandle@int@bool.html">EnterVehicle</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.EnterVehicle( actorHandle, seatId, isAnimationEnabled )<br />Makes the actor entering the vehicle.<br /> </div></td></tr><tr>
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<a href="CScriptBindVehicle__ExitVehicle@IFunctionHandler_@ScriptHandle.html">ExitVehicle</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.ExitVehicle( actorHandle )<br />Makes the actor going out from the vehicle.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindVehicle__GetComponentDamageRatio@IFunctionHandler_@char_.html">GetComponentDamageRatio</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.GetComponentDamageRatio( componentName )<br />Gets the damage ratio of the specified component.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindVehicle__GetHelperDir@IFunctionHandler_@char_@bool.html">GetHelperDir</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.GetHelperDir( name, isInVehicleSpace )<br />Gets the helper direction.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindVehicle__GetHelperPos@IFunctionHandler_@char_@bool.html">GetHelperPos</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.GetHelperPos(name, isInVehicleSpace)<br />Gets the helper position.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindVehicle__GetHelperWorldPos@IFunctionHandler_@char_.html">GetHelperWorldPos</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.GetHelperWorldPos( name )<br />Gets the helper position in the world coordinates.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="CScriptBindVehicle__GetMemoryUsage@ICrySizer__@const.html">GetMemoryUsage</a> </div></td><td class="Element206" valign="top" width="60%">
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This is GetMemoryUsage, a member of class CScriptBindVehicle. </div></td></tr><tr>
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<a href="CScriptBindVehicle__GetSeatForPassenger@IFunctionHandler_@ScriptHandle.html">GetSeatForPassenger</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.GetSeatForPassenger(id)<br />Returns the vehicle seat id for the specified passenger </div></td></tr><tr>
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<a href="CScriptBindVehicle__GetVehicle@IFunctionHandler__.html">GetVehicle</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.GetVehicle()<br />Gets the vehicle identifier.<br /> </div></td></tr><tr>
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<a href="CScriptBindVehicle__HasHelper@IFunctionHandler_@char_.html">HasHelper</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.HasHelper(name)<br />Checks if the vehicle has the specified helper.<br /> </div></td></tr><tr>
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<a href="CScriptBindVehicle__IsDestroyed@IFunctionHandler_.html">IsDestroyed</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.IsDestroyed()<br />Checks if the vehicle is destroyed.<br /> </div></td></tr><tr>
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<a href="CScriptBindVehicle__IsInsideRadius@IFunctionHandler__@Vec3@float.html">IsInsideRadius</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.IsInsideRadius( pos, radius )<br />Checks if the vehicle is inside the specified radius.<br /> </div></td></tr><tr>
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<a href="CScriptBindVehicle__IsUsable@IFunctionHandler_@ScriptHandle.html">IsUsable</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.IsUsable( userHandle )<br />Checks if the vehicle is usable by the user.<br /> </div></td></tr><tr>
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<a href="CScriptBindVehicle__MultiplyWithWorldTM@IFunctionHandler__@Vec3.html">MultiplyWithWorldTM</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.MultiplyWithWorldTM( pos )<br />Multiplies with the world transformation matrix.<br /> </div></td></tr><tr>
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<a href="CScriptBindVehicle__OnHit@IFunctionHandler_@ScriptHandle@ScriptHandle@float@Vec3@float@int@bool.html">OnHit</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.OnHit( targetId, shooterId, damage, position, radius, pHitClass, explosion )<br />Event that occurs after the vehicle is hit.<br /> </div></td></tr><tr>
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<a href="CScriptBindVehicle__OnUsed@IFunctionHandler_@ScriptHandle@int.html">OnUsed</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.OnUsed( userHandle, index )<br />Events that occurs when the user uses the vehicle.<br /> </div></td></tr><tr>
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<a href="CScriptBindVehicle__ProcessPassengerDamage@IFunctionHandler_@ScriptHandle@float@float@int@bool.html">ProcessPassengerDamage</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.ProcessPassengerDamage( passengerId, actorHealth, damage, pDamageClass, explosion )<br />Processes passenger damages.<br /> </div></td></tr><tr>
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<a href="CScriptBindVehicle__Release.html">Release</a> </div></td><td class="Element206" valign="top" width="60%">
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This is Release, a member of class CScriptBindVehicle. </div></td></tr><tr>
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<a href="CScriptBindVehicle__Reset@IFunctionHandler__.html">Reset</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.Reset()<br />Resets the vehicle.<br /> </div></td></tr><tr>
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<a href="CScriptBindVehicle__ResetSlotGeometry@IFunctionHandler_@int@char_@char_.html">ResetSlotGeometry</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Vehicle.ResetSlotGeometry( slot, filename, geometry ) </div></td></tr></table></div></div>
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