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Warhorse ScripBind documentation</div>
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C_ScriptBindBackgammon Methods</div>
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The methods of the C_ScriptBindBackgammon class are listed here.</p></div>
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<a href="C_ScriptBindBackgammon.html">C_ScriptBindBackgammon Class</a></p></div>
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Name </div></td><td class="Element204" valign="top" width="60%">
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Description </div></td></tr><tr>
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<a href="C_ScriptBindBackgammon__AcceptGame@IFunctionHandler__@SmartScriptTable@SmartScriptTable.html">AcceptGame</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Backgammon.AcceptGame(EntityGUID opponentId, EntityGUID playerId)<br />Opponent accepted previous request.<br /> </div></td></tr><tr>
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<a href="C_ScriptBindBackgammon__EndGame@IFunctionHandler__@SmartScriptTable.html">EndGame</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Backgammon.EndGame(EntityGUID playerId)<br />Player requests game end.<br /> </div></td></tr><tr>
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<a href="C_ScriptBindBackgammon__MoveChecker@IFunctionHandler__@SmartScriptTable@int@int.html">MoveChecker</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Backgammon.MoveChecker(EntityGUID playerId, int pointFrom, int pointTo)<br />Player requires move from point to point.<br /> </div></td></tr><tr>
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<a href="C_ScriptBindBackgammon__OfferBet@IFunctionHandler__@SmartScriptTable@int.html">OfferBet</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Backgammon.OfferBet(EntityGUID playerId, int money)<br />Player offers his bet for current game.<br /> </div></td></tr><tr>
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<a href="C_ScriptBindBackgammon__RequestGame@IFunctionHandler__@SmartScriptTable@SmartScriptTable@SmartScriptTable.html">RequestGame</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Backgammon.RequestGame(EntityGUID playerId, EntityGUID opponentId, EntityGUID boardId)<br />Player requests new game with an opponent.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindBackgammon__RollDice@IFunctionHandler__@SmartScriptTable.html">RollDice</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Backgammon.RollDice(EntityGUID playerId)<br />Player rolled the dice.<br /> </div></td></tr><tr>
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<a href="C_ScriptBindBackgammon__RolledDice@IFunctionHandler__@SmartScriptTable.html">RolledDice</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Backgammon.RolledDice(EntityGUID playerId)<br />Player finished rolling the dice.<br /> </div></td></tr></table></div></div>
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