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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>C_ScriptBindCalendar Methods</title>
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Warhorse ScripBind documentation</div>
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<a href="C_ScriptBindCalendar__C_ScriptBindCalendar@C_Calendar_.html"><img src="btn_prev_black.gif" border="0" alt="Previous" title="Previous" onmouseover="switchImage(this, 'btn_prev_black_hover.gif');" onmouseout="switchImage(this, 'btn_prev_black.gif');" /></a><a href="C_ScriptBindCalendar.html"><img src="btn_up_black.gif" border="0" alt="Up" title="Up" onmouseover="switchImage(this, 'btn_up_black_hover.gif');" onmouseout="switchImage(this, 'btn_up_black.gif');" /></a><a href="C_ScriptBindCalendar__GetGameTime@IFunctionHandler__.html"><img src="btn_next_black.gif" border="0" alt="Next" title="Next" onmouseover="switchImage(this, 'btn_next_black_hover.gif');" onmouseout="switchImage(this, 'btn_next_black.gif');" /></a></div>
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C_ScriptBindCalendar Methods</div>
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The methods of the C_ScriptBindCalendar class are listed here.</p></div>
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<a onclick="toggleVisibilityStored('436C617373');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img436C617373" />Class</a></div>
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<a href="C_ScriptBindCalendar.html">C_ScriptBindCalendar Class</a></p></div>
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<a onclick="toggleVisibilityStored('5075626C6963204D6574686F6473');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img5075626C6963204D6574686F6473" />Public Methods</a></div>
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Name </div></td><td class="Element204" valign="top" width="60%">
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Description </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindCalendar__GetGameTime@IFunctionHandler__.html">GetGameTime</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Calendar.GetGameTime()<br />Returns game time (whole seconds from start of level)<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindCalendar__GetWorldDay@IFunctionHandler__.html">GetWorldDay</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Calendar.GetWorldDay()<br />Returns number of whole days from start of level.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindCalendar__GetWorldDayOfWeek@IFunctionHandler__.html">GetWorldDayOfWeek</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Calendar.GetWorldDayOfWeek()<br />Returns ordinal number of day in current week. Range is <0,6> monday is 0<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindCalendar__GetWorldHourOfDay@IFunctionHandler__.html">GetWorldHourOfDay</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Calendar.GetWorldHourOfDay()<br />Returns hour of current day. Range is <0,24) The number is float.<br /> </div></td></tr><tr>
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<a href="C_ScriptBindCalendar__GetWorldTime@IFunctionHandler__.html">GetWorldTime</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Calendar.GetWorldTime()<br />Returns world time (whole seconds from start of level)<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindCalendar__GetWorldTimeRatio@IFunctionHandler__.html">GetWorldTimeRatio</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Calendar.GetWorldTimeRatio()<br />Returns ratio of world time.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindCalendar__IsFakedTimeOfDay@IFunctionHandler__.html">IsFakedTimeOfDay</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Calendar.IsFakedTimeOfDay()<br />Returns true in case fake time of day is on.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindCalendar__IsNightTimeOfDay@IFunctionHandler__.html">IsNightTimeOfDay</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Calendar.IsNightTimeOfDay()<br />Returns true in night, false in day. Uses time from TimeOfDay.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindCalendar__IsWorldTimePaused@IFunctionHandler__.html">IsWorldTimePaused</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Calendar.IsWorldTimePaused()<br />Returns true if world time is paused.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindCalendar__SetFakeTimeOfDay@IFunctionHandler__@float.html">SetFakeTimeOfDay</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Calendar.SetFakeTimeOfDay(10)<br />Forces CryEngine to believe there is time different from our world time. The fake time is static. It is not used for RPG systems, only in TimeOfDay.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindCalendar__SetWorldTime@IFunctionHandler__@int.html">SetWorldTime</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Calendar.SetWorldTime(3000)<br />Sets ratio of world time.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindCalendar__SetWorldTimePaused@IFunctionHandler__@bool.html">SetWorldTimePaused</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Calendar.SetWorldTimePaused(true)<br />Pauses/unpauses world time.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindCalendar__SetWorldTimeRatio@IFunctionHandler__@float.html">SetWorldTimeRatio</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Calendar.SetWorldTimeRatio(30)<br />Sets ratio of world time.<br /> </div></td></tr><tr>
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<a href="C_ScriptBindCalendar__UnfakeTimeOfDay@IFunctionHandler__.html">UnfakeTimeOfDay</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Calendar.UnfakeTimeOfDay()<br />Switches CryEngine back to our world time<br /> </div></td></tr></table></div></div>
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Copyright (c) 2012. All rights reserved.</div>
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