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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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Warhorse ScripBind documentation</div>
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C_ScriptBindGameRules Methods</div>
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The methods of the C_ScriptBindGameRules class are listed here.</p></div>
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<a onclick="toggleVisibilityStored('436C617373');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img436C617373" />Class</a></div>
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<a href="C_ScriptBindGameRules.html">C_ScriptBindGameRules Class</a></p></div>
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Name </div></td><td class="Element204" valign="top" width="60%">
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Description </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__AbortEntityRemoval@IFunctionHandler__@ScriptHandle.html">AbortEntityRemoval</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.AbortEntityRemoval( ScriptHandle entityId )<br />Aborts the entity removal.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__AbortEntityRespawn@IFunctionHandler__@ScriptHandle@bool.html">AbortEntityRespawn</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.AbortEntityRespawn( ScriptHandle entityId, bool destroyData )<br />Aborts a respawning for the specified entity.<br /> </div></td></tr><tr>
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<a href="C_ScriptBindGameRules__AddMinimapEntity@IFunctionHandler__@ScriptHandle@int@float.html">AddMinimapEntity</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.AddMinimapEntity( ScriptHandle entityId, int type, float lifetime )<br />Adds a mipmap entity.<br /> </div></td></tr><tr>
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<a href="C_ScriptBindGameRules__AddObjective@IFunctionHandler__@int@char__@int@ScriptHandle.html">AddObjective</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.AddObjective( int teamId, const char *objective, int status, ScriptHandle entityId )<br />Adds an objective for the specified team with the specified status. </div></td></tr><tr>
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<a href="C_ScriptBindGameRules__AddSpawnGroup@IFunctionHandler__@ScriptHandle.html">AddSpawnGroup</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.AddSpawnGroup(groupId)<br />Adds a spawn group.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__AddSpawnLocation@IFunctionHandler__@ScriptHandle.html">AddSpawnLocation</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.AddSpawnLocation(entityId)<br />Adds the spawn location for the specified entity.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__AddSpawnLocationToSpawnGroup@IFunctionHandler__@ScriptHandle@ScriptHandle.html">AddSpawnLocationToSpawnGroup</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.AddSpawnLocationToSpawnGroup(groupId,location)<br />Add a spawn location to spawn a group.<br /> </div></td></tr><tr>
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<a href="C_ScriptBindGameRules__AddSpectatorLocation@IFunctionHandler__@ScriptHandle.html">AddSpectatorLocation</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.AddSpectatorLocation( ScriptHandle location )<br />Adds a spectator location. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__AttachTo@CGameRules__.html">AttachTo</a> </div></td><td class="Element206" valign="top" width="60%">
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 </div></td></tr><tr>
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<a href="C_ScriptBindGameRules__CanChangeSpectatorMode@IFunctionHandler_@ScriptHandle.html">CanChangeSpectatorMode</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.CanChangeSpectatorMode( ScriptHandle playerId )<br />Check if it's possible to change the spectator mode. </div></td></tr><tr>
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<a href="C_ScriptBindGameRules__CanCheat@IFunctionHandler__.html">CanCheat</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.CanCheat()<br />Checks if in this game entity is possible to cheat.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__ChangePlayerClass@IFunctionHandler__@int@char__.html">ChangePlayerClass</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.ChangePlayerClass( int channelId, const char *className )<br />Changes the player class.<br /> </div></td></tr><tr>
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<a href="C_ScriptBindGameRules__ChangeSpectatorMode@IFunctionHandler_@ScriptHandle@int@ScriptHandle.html">ChangeSpectatorMode</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.ChangeSpectatorMode( ScriptHandle playerId, int mode, ScriptHandle targetId )<br />Changes the spectator mode. </div></td></tr><tr>
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<a href="C_ScriptBindGameRules__CreateTeam@IFunctionHandler__@char__.html">CreateTeam</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.CreateTeam( const char *name )<br />Creates a team.<br /> </div></td></tr><tr>
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<a href="C_ScriptBindGameRules__DebugCollisionDamage@IFunctionHandler__.html">DebugCollisionDamage</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.DebugCollisionDamage()<br />Debugs collision damage.<br /> </div></td></tr><tr>
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<a href="C_ScriptBindGameRules__DebugHits@IFunctionHandler__.html">DebugHits</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.DebugHits()<br />Debugs hits.<br /> </div></td></tr><tr>
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<a href="C_ScriptBindGameRules__EndGame@IFunctionHandler__.html">EndGame</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.EndGame()<br />Ends the game.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__EndGameNear@IFunctionHandler_@ScriptHandle.html">EndGameNear</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.EndGameNear( ScriptHandle entityId ) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__EnteredGame@IFunctionHandler_.html">EnteredGame</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.EnteredGame()<br />Get the game rules and enter the game.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__ForbiddenAreaWarning@IFunctionHandler__@bool@int@ScriptHandle.html">ForbiddenAreaWarning</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.ForbiddenAreaWarning( bool active, int timer, ScriptHandle targetId )<br />Warnings for a forbidden area.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__ForceScoreboard@IFunctionHandler__@bool.html">ForceScoreboard</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.ForceScoreboard( bool force )<br />Forces the display of the scoreboard on the HUD.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__ForceSynchedStorageSynch@IFunctionHandler__@int.html">ForceSynchedStorageSynch</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.ForceSynchedStorageSynch( int channelId )<br />Forces sync storage syncing.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__FreezeInput@IFunctionHandler__@bool.html">FreezeInput</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.FreezeInput( bool freeze )<br />Freezes the input.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GameOver@IFunctionHandler_@int.html">GameOver</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
For the power struggle tutorial. Syntax: GameRules.GameOver( int localWinner )<br />Ends the game with a local winner.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetChannelId@IFunctionHandler__@ScriptHandle.html">GetChannelId</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetChannelId( playerId )<br />Gets the channel id where the specified player is.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetChannelTeam@IFunctionHandler__@int.html">GetChannelTeam</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetChannelTeam( int channelId )<br />Gets the team in the specified channel.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetFirstSpawnLocation@IFunctionHandler__@int.html">GetFirstSpawnLocation</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetFirstSpawnLocation( int teamId )<br />Gets the first spawn location for the team.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetFragLead@IFunctionHandler__.html">GetFragLead</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetFragLead()<br />Gets the frag lead.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetFragLimit@IFunctionHandler__.html">GetFragLimit</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetFragLimit()<br />Gets the frag limit.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetFriendlyFireRatio@IFunctionHandler__.html">GetFriendlyFireRatio</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetFriendlyFireRatio()<br />Gets the friendly fire ratio.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetHitMaterialId@IFunctionHandler__@char__.html">GetHitMaterialId</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetHitMaterialId( const char *materialName )<br />Gets the hit material identifier from its name.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetHitMaterialName@IFunctionHandler__@int.html">GetHitMaterialName</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetHitMaterialName( int materialId )<br />Gets the hit material name from its identifier.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetHitType@IFunctionHandler__@int.html">GetHitType</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetHitType( int id ) id - Identifier.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetHitTypeId@IFunctionHandler__@char__.html">GetHitTypeId</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetHitTypeId( const char *type )<br />Gets a hit type identifier from the name.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetInterestingSpectatorLocation@IFunctionHandler__.html">GetInterestingSpectatorLocation</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetInterestingSpectatorLocation( )<br />Gets an interesting spectator location. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetMinPlayerLimit@IFunctionHandler__.html">GetMinPlayerLimit</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetMinPlayerLimit()<br />Gets the minimum player limit. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetMinTeamLimit@IFunctionHandler__.html">GetMinTeamLimit</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetMinTeamLimit()<br />Gets the minimum team limit.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetNextSpectatorTarget@IFunctionHandler__@ScriptHandle@int.html">GetNextSpectatorTarget</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetNextSpectatorTarget( ScriptHandle playerId, int change )<br />For 3rd person follow-cam mode. Gets the next spectator target. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetPing@IFunctionHandler__@int.html">GetPing</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetPing( int channelId )<br />Gets the ping to a channel.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetPlayerByChannelId@IFunctionHandler__@int.html">GetPlayerByChannelId</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetPlayerByChannelId( int channelId )<br />Gets the player from the channel id.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetPlayerCount@IFunctionHandler__.html">GetPlayerCount</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetPlayerCount()<br />Gets the number of the players.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetPlayers@IFunctionHandler__.html">GetPlayers</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetPlayers()<br />Gets the player.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetPreRoundTime@IFunctionHandler__.html">GetPreRoundTime</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetPreRoundTime()<br />Gets the pre-round time.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetRandomSpectatorLocation@IFunctionHandler__.html">GetRandomSpectatorLocation</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetRandomSpectatorLocation( )<br />Gets a random spectator location. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetRemainingGameTime@IFunctionHandler__.html">GetRemainingGameTime</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetRemainingGameTime()<br />Gets the remaining game time.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetRemainingPreRoundTime@IFunctionHandler__.html">GetRemainingPreRoundTime</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetRemainingPreRoundTime()<br />Gets the remaining pre-round time.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetRemainingReviveCycleTime@IFunctionHandler__.html">GetRemainingReviveCycleTime</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetRemainingReviveCycleTime()<br />Gets the remaining cycle time.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetRemainingRoundTime@IFunctionHandler__.html">GetRemainingRoundTime</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetRemainingRoundTime()<br />Gets the remaining round time.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetRemainingStartTimer@IFunctionHandler__.html">GetRemainingStartTimer</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetRemainingStartTimer( )<br />Gets the remaining start timer.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetReviveTime@IFunctionHandler__.html">GetReviveTime</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetReviveTime()<br />Gets the revive time.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetRoundLimit@IFunctionHandler__.html">GetRoundLimit</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetRoundLimit()<br />Gets the round time limit.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetRoundTime@IFunctionHandler__.html">GetRoundTime</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetRoundTime()<br />Gets the round time.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetSpawnGroups@IFunctionHandler__.html">GetSpawnGroups</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetSpawnGroups()<br />Gets spawn groups.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__GetSpawnLocation@IFunctionHandler__@ScriptHandle@bool@bool.html">GetSpawnLocation</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetSpawnLocation( playerId, bool ignoreTeam, bool includeNeutral ) </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetSpawnLocationByIdx@IFunctionHandler__@int.html">GetSpawnLocationByIdx</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetSpawnLocationByIdx( int idx )<br />Gets the spawn location from its identifier.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetSpawnLocationCount@IFunctionHandler__.html">GetSpawnLocationCount</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetSpawnLocationCount()<br />Gets the number of the spawn location.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetSpawnLocationGroup@IFunctionHandler__@ScriptHandle.html">GetSpawnLocationGroup</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetSpawnLocationGroup(spawnId)<br />Gets spawn location group.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetSpawnLocations@IFunctionHandler__.html">GetSpawnLocations</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetSpawnLocations()<br />Gets the spawn locations.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetSpectatorCount@IFunctionHandler__.html">GetSpectatorCount</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetSpectatorCount()<br />Gets the number of the spectators. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetSpectatorLocation@IFunctionHandler__@int.html">GetSpectatorLocation</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetSpectatorLocation( int idx )<br />Gets the spectator location from its identifier. </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetSpectatorLocationCount@IFunctionHandler__.html">GetSpectatorLocationCount</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetSpectatorLocationCount( )<br />Gets the number of the spectator locations. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetSpectatorLocations@IFunctionHandler__.html">GetSpectatorLocations</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetSpectatorLocations( )<br />Gets the spectator locations. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetSynchedEntityValue@IFunctionHandler__@ScriptHandle@int.html">GetSynchedEntityValue</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetSynchedEntityValue( ScriptHandle entityId, int key )<br />Gets the specified sync entity value.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetSynchedGlobalValue@IFunctionHandler__@int.html">GetSynchedGlobalValue</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetSynchedGlobalValue( int key )<br />Gets the sync global value from its key.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetTeam@IFunctionHandler__@ScriptHandle.html">GetTeam</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetTeam( ScriptHandle playerId )<br />Gets the team of the specified player.<br /> </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetTeamChannelCount@IFunctionHandler__@int.html">GetTeamChannelCount</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetTeamChannelCount( int teamId )<br />Gets the team channel count.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetTeamCount@IFunctionHandler__.html">GetTeamCount</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetTeamCount( )<br />Gets the team number.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetTeamDefaultSpawnGroup@IFunctionHandler__@int.html">GetTeamDefaultSpawnGroup</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetTeamDefaultSpawnGroup( int teamId )<br />Gets team default spawn group.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetTeamId@IFunctionHandler__@char__.html">GetTeamId</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetTeamId( const char *teamName )<br />Gets the team identifier from the team name.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetTeamLock@IFunctionHandler__.html">GetTeamLock</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetTeamLock()<br />Gets the team lock.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetTeamName@IFunctionHandler__@int.html">GetTeamName</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetTeamName( int teamId )<br />Gets the name of the specified team.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetTeamPlayerCount@IFunctionHandler__@int.html">GetTeamPlayerCount</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetTeamPlayerCount( int teamId )<br />Gets the number of players in the specified team.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetTeamPlayers@IFunctionHandler__@int.html">GetTeamPlayers</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetTeamPlayers( int teamId )<br />Gets the players in the specified team.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__GetTimeLimit@IFunctionHandler__.html">GetTimeLimit</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.GetTimeLimit()<br />Gets the time limit.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__IsClient@IFunctionHandler__.html">IsClient</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.IsClient()<br />Checks if this entity is a client.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__IsDemoMode@IFunctionHandler__.html">IsDemoMode</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.IsDemoMode()<br />Checks if the game is running in demo mode.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__IsInvulnerable@IFunctionHandler_@ScriptHandle.html">IsInvulnerable</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.IsInvulnerable( ScriptHandle playerId )<br />Checks if the player is invulnerable.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__IsNeutral@IFunctionHandler__@ScriptHandle.html">IsNeutral</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.IsNeutral(entityId)<br />Checks if the entity is neutral.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__IsPlayerInGame@IFunctionHandler__@ScriptHandle.html">IsPlayerInGame</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.IsPlayerInGame(playerId)<br />Checks if the specified player is in game.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__IsProjectile@IFunctionHandler__@ScriptHandle.html">IsProjectile</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.IsProjectile(entityId)<br />Checks if the specified entity is a projectile.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__IsRoundTimeLimited@IFunctionHandler__.html">IsRoundTimeLimited</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.IsRoundTimeLimited()<br />Checks if the round time is limited.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__IsSameTeam@IFunctionHandler__@ScriptHandle@ScriptHandle.html">IsSameTeam</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.IsSameTeam(entityId0,entityId1)<br />Checks if the two entity are in the same team.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__IsServer@IFunctionHandler__.html">IsServer</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.IsServer()<br />Checks if this entity is a server.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__IsSpawnGroup@IFunctionHandler__@ScriptHandle.html">IsSpawnGroup</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.IsSpawnGroup(entityId)<br />Checks if the entity is a spawn group.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__IsTimeLimited@IFunctionHandler__.html">IsTimeLimited</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.IsTimeLimited()<br />Checks if the game time is limited.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__KillPlayer@IFunctionHandler__@ScriptHandle@bool@bool@ScriptHandle@ScriptHandle@float@int@int@Vec3.html">KillPlayer</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.KillPlayer( ScriptHandle playerId, bool dropItem, bool ragdoll, ScriptHandle shooterId, ScriptHandle weaponId, float damage, int material, int hit_type, Vec3 impulse)<br />Kills the player.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__MovePlayer@IFunctionHandler__@ScriptHandle@Vec3@Vec3.html">MovePlayer</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.MovePlayer( ScriptHandle playerId, Vec3 pos, Vec3 angles )<br />Moves the player.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__NextLevel@IFunctionHandler__.html">NextLevel</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.NextLevel()<br />Loads the next level.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__PerformDeadHit@IFunctionHandler_.html">PerformDeadHit</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.PerformDeadHit()<br />Performs a death hit.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__ProcessEMPEffect@IFunctionHandler_@ScriptHandle@float.html">ProcessEMPEffect</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.ProcessEMPEffect( ScriptHandle targetId, float timeScale )<br />Processes the EMP (Electro Magnetic Pulse) effect.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__RegisterHitMaterial@IFunctionHandler__@char__.html">RegisterHitMaterial</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.RegisterHitMaterial( const char *materialName )<br />Registers the specified hit material.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__RegisterHitType@IFunctionHandler__@char__.html">RegisterHitType</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.RegisterHitType( const char *type )<br />Registers a type for the hits.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__RemoveMinimapEntity@IFunctionHandler__@ScriptHandle.html">RemoveMinimapEntity</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.RemoveMinimapEntity( ScriptHandle entityId )<br />Removes a mipmap entity.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__RemoveObjective@IFunctionHandler__@int@char__.html">RemoveObjective</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.RemoveObjective( int teamId, const char *objective )<br />Removes an objective. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__RemoveSpawnGroup@IFunctionHandler__@ScriptHandle.html">RemoveSpawnGroup</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.RemoveSpawnGroup(groupId)<br />Removes spawn group.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__RemoveSpawnLocation@IFunctionHandler__@ScriptHandle.html">RemoveSpawnLocation</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.RemoveSpawnLocation(id)<br />Removes the span location.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__RemoveSpawnLocationFromSpawnGroup@IFunctionHandler__@ScriptHandle@ScriptHandle.html">RemoveSpawnLocationFromSpawnGroup</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.RemoveSpawnLocationFromSpawnGroup(groupId,location)<br />Removes a spawn location from spawn group.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__RemoveSpectatorLocation@IFunctionHandler__@ScriptHandle.html">RemoveSpectatorLocation</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.RemoveSpectatorLocation( ScriptHandle id )<br />Removes a spectator location. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__RemoveTeam@IFunctionHandler__@int.html">RemoveTeam</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.RemoveTeam( int teamId )<br />Removes the specified team.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__RenamePlayer@IFunctionHandler__@ScriptHandle@char__.html">RenamePlayer</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.RenamePlayer( ScriptHandle playerId, const char *name )<br />Renames the player.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__ResetEntities@IFunctionHandler__.html">ResetEntities</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.ResetEntities( )<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__ResetGameStartTimer@IFunctionHandler__@float.html">ResetGameStartTimer</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.ResetGameStartTimer()<br />Resets game start timer.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__ResetGameTime@IFunctionHandler__.html">ResetGameTime</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.ResetGameTime()<br />Resets the game time.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindGameRules__ResetHitMaterials@IFunctionHandler__.html">ResetHitMaterials</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.ResetHitMaterials()<br />Resets the hit materials.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__ResetHitTypes@IFunctionHandler__.html">ResetHitTypes</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.ResetHitTypes()<br />Resets the hit types.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__ResetMinimap@IFunctionHandler__.html">ResetMinimap</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.ResetMinimap( )<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__ResetObjectives@IFunctionHandler__.html">ResetObjectives</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.ResetObjectives( )<br />Resets all the objectives. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__ResetPreRoundTime@IFunctionHandler__.html">ResetPreRoundTime</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.ResetPreRoundTime()<br />Resets the pre-round time.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__ResetReviveCycleTime@IFunctionHandler__.html">ResetReviveCycleTime</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.ResetReviveCycleTime()<br />Resets the revive cycle time.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__ResetRoundTime@IFunctionHandler__.html">ResetRoundTime</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.ResetRoundTime()<br />Resets the round time.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__ResetSynchedStorage@IFunctionHandler__.html">ResetSynchedStorage</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.ResetSynchedStorage()<br />Resets the sync storage.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__RevivePlayer@IFunctionHandler__@ScriptHandle@Vec3@Vec3@int@bool.html">RevivePlayer</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.RevivePlayer( ScriptHandle playerId, Vec3 pos, Vec3 angles, int teamId, bool clearInventory )<br />Revives the player.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__RevivePlayerInVehicle@IFunctionHandler__@ScriptHandle@ScriptHandle@int@int@bool.html">RevivePlayerInVehicle</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.RevivePlayerInVehicle( ScriptHandle playerId, ScriptHandle vehicleId, int seatId, int teamId, bool clearInventory )<br />Revives a player inside a vehicle.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__ScheduleEntityRemoval@IFunctionHandler__@ScriptHandle@float@bool.html">ScheduleEntityRemoval</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.ScheduleEntityRemoval( ScriptHandle entityId, float timer, bool visibility )<br />Schedules the removal of the specified entity.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__ScheduleEntityRespawn@IFunctionHandler__@ScriptHandle@bool@float.html">ScheduleEntityRespawn</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.ScheduleEntityRespawn( ScriptHandle entityId, bool unique, float timer )<br />Schedules a respawning of the specified entity.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__SendChatMessage@IFunctionHandler__@int@ScriptHandle@ScriptHandle@char__.html">SendChatMessage</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.SendChatMessage( int type, ScriptHandle sourceId, ScriptHandle targetId, const char *msg )<br />Sends a text message from the source to the target with the specified type and text.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__SendDamageIndicator@IFunctionHandler_@ScriptHandle@ScriptHandle@ScriptHandle.html">SendDamageIndicator</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.SendDamageIndicator( ScriptHandle targetId, ScriptHandle shooterId, ScriptHandle weaponId )<br />Send a damage indicator from the shooter to the target.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__SendHitIndicator@IFunctionHandler_@ScriptHandle.html">SendHitIndicator</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.SendHitIndicator( ScriptHandle shooterId )<br />Sends a hit indicator.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__SendTextMessage@IFunctionHandler__@int@char__.html">SendTextMessage</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.SendTextMessage( int type, const char *msg )<br />Sends a text message type with the specified text.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__ServerExplosion@IFunctionHandler__@ScriptHandle@ScriptHandle@float@Vec3@Vec3@float@float@float@float.html">ServerExplosion</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.ServerExplosion( ScriptHandle shooterId, ScriptHandle weaponId, float dmg, Vec3 pos, Vec3 dir, float radius, float angle, float pressure, float holesize )<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__ServerHit@IFunctionHandler__@ScriptHandle@ScriptHandle@ScriptHandle@float@float@int@int@int.html">ServerHit</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.ServerHit( ScriptHandle targetId, ScriptHandle shooterId, ScriptHandle weaponId, float dmg, float radius, int materialId, int partId, int typeId )<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__SetInvulnerability@IFunctionHandler_@ScriptHandle@bool.html">SetInvulnerability</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.SetInvulnerability( ScriptHandle playerId, bool invulnerable )<br />Sets/unsets invulnerability for the specified player.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__SetObjectiveEntity@IFunctionHandler__@int@char__@ScriptHandle.html">SetObjectiveEntity</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.SetObjectiveEntity( int teamId, const char *objective, ScriptHandle entityId )<br />Sets the objective entity. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__SetObjectiveStatus@IFunctionHandler__@int@char__@int.html">SetObjectiveStatus</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.SetObjectiveStatus( int teamId, const char *objective, int status )<br />Sets the status of an objective. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__SetPlayerSpawnGroup@IFunctionHandler__@ScriptHandle@ScriptHandle.html">SetPlayerSpawnGroup</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.SetPlayerSpawnGroup(ScriptHandle playerId, ScriptHandle groupId)<br />Sets the player spawn group.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__SetSynchedEntityValue@IFunctionHandler__@ScriptHandle@int.html">SetSynchedEntityValue</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.SetSynchedEntityValue( ScriptHandle entityId, int key )<br />Sets a sync entity value.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__SetSynchedGlobalValue@IFunctionHandler__@int.html">SetSynchedGlobalValue</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.SetSynchedGlobalValue( int key , value)<br />Sets a sync global value.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__SetTeam@IFunctionHandler__@int@ScriptHandle.html">SetTeam</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: GameRules.SetTeam( int teamId, ScriptHandle playerId )<br />Adds a player to a team.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__SetTeamDefaultSpawnGroup@IFunctionHandler__@int@ScriptHandle.html">SetTeamDefaultSpawnGroup</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.SetTeamDefaultSpawnGroup( int teamId, groupId)<br />Sets the default spawn group for the team.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__SpawnPlayer@IFunctionHandler__@int@char__@char__@Vec3@Vec3.html">SpawnPlayer</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.SpawnPlayer( int channelId, const char *name, const char *className, Vec3 pos, Vec3 angles )<br />Spawns a player.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__SPNotifyPlayerKill@IFunctionHandler_@ScriptHandle@ScriptHandle@bool.html">SPNotifyPlayerKill</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: GameRules.SPNotifyPlayerKill( ScriptHandle targetId, ScriptHandle weaponId, bool bHeadShot )<br />Notifies that the player kills somebody. </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindGameRules__TextMessage@IFunctionHandler__@int@char__.html">TextMessage</a> </div></td><td class="Element206" valign="top" width="60%">