-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy path!!MEMBERTYPE_Methods_C_ScriptBindHuman.html
More file actions
420 lines (410 loc) · 32.1 KB
/
!!MEMBERTYPE_Methods_C_ScriptBindHuman.html
File metadata and controls
420 lines (410 loc) · 32.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>C_ScriptBindHuman Methods</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="generator" content="Doc-O-Matic" />
<meta http-equiv="Content-Style-Type" content="text/css" />
<link rel="STYLESHEET" href="default.css" type="text/css" />
<script type="text/javascript" src="scripts.js"></script>
</head>
<body class="Element700" onload="onBodyLoad();" onmousedown="onBodyMouseDown();">
<!-- Begin Popups -->
<!-- End Popups -->
<!-- Begin Page Header -->
<div class="Element710" id="areafixed">
<div class="Element731">
<div class="Element730">
<a onclick="ToggleAllElements('5075626C6963204D6574686F6473,50726F746563746564204D6574686F6473,436C617373', 'linkToggleAllElements', 'imgToggleAllElements', 'Collapse All', 'Expand All');"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="imgToggleAllElements" /></a><a id="linkToggleAllElements" onclick="ToggleAllElements('5075626C6963204D6574686F6473,50726F746563746564204D6574686F6473,436C617373', 'linkToggleAllElements', 'imgToggleAllElements', 'Collapse All', 'Expand All');">Collapse All</a></div>
</div>
<div class="Element92">
<table width="100%" cellspacing="0" cellpadding="0">
<tr><td width="33%">
<div class="Element1">
Warhorse ScripBind documentation</div>
</td><td width="34%">
<div class="Element2">
<a href="contents.html"><img src="btn_globals_contents_black.gif" border="0" alt="Contents" title="Contents" onmouseover="switchImage(this, 'btn_globals_contents_black_hover.gif');" onmouseout="switchImage(this, 'btn_globals_contents_black.gif');" /></a><a href="idx.html"><img src="btn_globals_index_black.gif" border="0" alt="Index" title="Index" onmouseover="switchImage(this, 'btn_globals_index_black_hover.gif');" onmouseout="switchImage(this, 'btn_globals_index_black.gif');" /></a><a href="index.html"><img src="btn_globals_home_black.gif" border="0" alt="Home" title="Home" onmouseover="switchImage(this, 'btn_globals_home_black_hover.gif');" onmouseout="switchImage(this, 'btn_globals_home_black.gif');" /></a></div>
</td><td width="33%">
<div class="Element90">
<a href="C_ScriptBindHuman__m_pSystem.html"><img src="btn_prev_black.gif" border="0" alt="Previous" title="Previous" onmouseover="switchImage(this, 'btn_prev_black_hover.gif');" onmouseout="switchImage(this, 'btn_prev_black.gif');" /></a><a href="C_ScriptBindHuman.html"><img src="btn_up_black.gif" border="0" alt="Up" title="Up" onmouseover="switchImage(this, 'btn_up_black_hover.gif');" onmouseout="switchImage(this, 'btn_up_black.gif');" /></a><a href="C_ScriptBindHuman__AttachEntityToHand@IFunctionHandler__@ScriptHandle@uint.html"><img src="btn_next_black.gif" border="0" alt="Next" title="Next" onmouseover="switchImage(this, 'btn_next_black_hover.gif');" onmouseout="switchImage(this, 'btn_next_black.gif');" /></a></div>
</td></tr></table><div class="Element5">
C_ScriptBindHuman Methods</div>
</div>
</div>
<!-- End Page Header -->
<!-- Begin Client Area -->
<div class="Element720" id="areascroll">
<div class="Element721">
<!-- Begin Page Content -->
<div class="Element58">
<a name="53756D6D617279"></a><div class="Element11">
<div class="Element10">
<p class="Element10">
The methods of the C_ScriptBindHuman class are listed here.</p></div>
</div>
<a name="436C617373"></a><div class="Element14">
<a onclick="toggleVisibilityStored('436C617373');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img436C617373" />Class</a></div>
<div id="div436C617373">
<div class="Element11">
<div class="Element10">
<p class="Element10">
<a href="C_ScriptBindHuman.html">C_ScriptBindHuman Class</a></p></div>
</div>
</div>
<a name="50726F746563746564204D6574686F6473"></a><div class="Element14">
<a onclick="toggleVisibilityStored('50726F746563746564204D6574686F6473');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img50726F746563746564204D6574686F6473" />Protected Methods</a></div>
<div id="div50726F746563746564204D6574686F6473">
<div class="Element11">
<div class="Element10">
<div class="Element212">
<div class="TableDiv">
<table cellspacing="0" class="Table0">
<tr>
<td class="Element200" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element201">
 </div></td><td class="Element200" valign="top" width="30%">
<div class="Element201">
Name </div></td><td class="Element204" valign="top" width="60%">
<div class="Element205">
Description </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_protected.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="!!OVERLOADED_GetHuman_C_ScriptBindHuman.html">GetHuman</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
This is the overview for the GetHuman method overload. </div></td></tr></table></div></div>
</div>
</div>
</div>
<a name="5075626C6963204D6574686F6473"></a><div class="Element14">
<a onclick="toggleVisibilityStored('5075626C6963204D6574686F6473');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img5075626C6963204D6574686F6473" />Public Methods</a></div>
<div id="div5075626C6963204D6574686F6473">
<div class="Element11">
<div class="Element10">
<div class="Element212">
<div class="TableDiv">
<table cellspacing="0" class="Table0">
<tr>
<td class="Element200" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element201">
 </div></td><td class="Element200" valign="top" width="30%">
<div class="Element201">
Name </div></td><td class="Element204" valign="top" width="60%">
<div class="Element205">
Description </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__AttachEntityToHand@IFunctionHandler__@ScriptHandle@uint.html">AttachEntityToHand</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.AttachEntityToHand(id, hand)<br />Attaches entity to human's hand<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__AttachTo@C_Human__.html">AttachTo</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__CanBeRobbed@IFunctionHandler__.html">CanBeRobbed</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.CanBeRobbed(EntityId victimEntityId)<br />Find out if actor can be robbed </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__CanInteractWith@IFunctionHandler__@ScriptHandle.html">CanInteractWith</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.CanInteractWith()<br />Checks if entity is close enough to interact with another one. @deprecated use Actor.CanInteractWith<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__CanTalk@IFunctionHandler__.html">CanTalk</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.CanTalk()<br />Checks if this human have something to say. @deprecated use Actor.CanTalk<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__CanUseLadder@IFunctionHandler__@ScriptHandle@float@bool.html">CanUseLadder</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.CanUseLadder(ladderEntity,useOnlyFromFront)<br />Return 0/1 depending if the ladder can be climbed on<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__DetachFromHand@IFunctionHandler__@uint.html">DetachFromHand</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.DetachFromHand(hand)<br />removes item from human's hand - drops if not equip or holster otherwise<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__Dismount@IFunctionHandler__.html">Dismount</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.Dismount()<br />Mounts selected horse.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__DrawFromInventory@IFunctionHandler__@framework__T_WUIDScriptType@int@bool.html">DrawFromInventory</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.DrawFromInventory( itemId, hand, animate )<br />Spawn item from inventory to human hands and animate drawing it from somewhere<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__DrawWeapon@IFunctionHandler__.html">DrawWeapon</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.DrawWeapon()<br />Draw active weapon set<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__ForceDismount@IFunctionHandler__.html">ForceDismount</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.Dismount()<br />Mounts selected horse.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__ForceMount@IFunctionHandler__@ScriptHandle.html">ForceMount</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.Mount(EntityId horseId)<br />Mounts selected horse.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__GetDialogRequestSourceName@IFunctionHandler_.html">GetDialogRequestSourceName</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.GetDialogRequestSourceName()<br />Returns name of entity which initiated dialog request with this human.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__GetHorse@IFunctionHandler__.html">GetHorse</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.GetHorse()<br />Returns WUID of a horse the human is mounted on, otherwise returns invalid WUID.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__GetHorseMountPoint@IFunctionHandler__@ScriptHandle.html">GetHorseMountPoint</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Horse.GetHorseMountPoint(EntityId horseId, Vector3 pos, Vector3 dir)<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__GetItemInHand@IFunctionHandler__@int.html">GetItemInHand</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__GrabOnLadder@IFunctionHandler__@ScriptHandle.html">GrabOnLadder</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.GrabOnLadder()<br />Grabs actor on a ladder<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__HolsterToInventory@IFunctionHandler__@int@bool.html">HolsterToInventory</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.HolsterToInventory( hand, animate )<br />Despawn inventory item and animate holstering it to somewhere<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__HolsterWeapon@IFunctionHandler__.html">HolsterWeapon</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.HolsterWeapon()<br />Holster active weapon set<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__InterruptDialog@IFunctionHandler_.html">InterruptDialog</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.InterruptDialog()<br />Interrupts an ongoing dialog.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__IsInDialog@IFunctionHandler__.html">IsInDialog</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.IsInDialog()<br />Checks if this human is currently in dialogue/monologue.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__IsMounted@IFunctionHandler__.html">IsMounted</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.IsMounted()<br />Returns if a human is mounted on a horse<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__IsOnLadder@IFunctionHandler__.html">IsOnLadder</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.IsOnLadder()<br />Returns 0/1 depending on if actor is already grabbed on a ladder<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__IsPickpocketing@IFunctionHandler__.html">IsPickpocketing</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.IsPickpocketing()<br />True if human is pickpocketing </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__IsWeaponDrawn@IFunctionHandler__.html">IsWeaponDrawn</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.IsWeaponDrawn()<br />return true if human have any weapon set active<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__Mount@IFunctionHandler__@ScriptHandle.html">Mount</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.Mount(EntityId horseId)<br />Mounts selected horse.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__PickUpItem@IFunctionHandler__@framework__T_WUIDScriptType@bool.html">PickUpItem</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.PickUpItem( itemId, toHand )<br />Picks up an item<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__PlaceItem@IFunctionHandler__@framework__T_WUIDScriptType@ScriptHandle@bool.html">PlaceItem</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.Place( itemId, entityId, fromHand)<br />Places an item<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__PlayAnim@IFunctionHandler__@char_const_@char_const_.html">PlayAnim</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__PrepareFood@IFunctionHandler__@framework__T_WUIDScriptType@int.html">PrepareFood</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.PrepareFood(id, type)<br />Cooking functionality. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__PrepareForDialog@IFunctionHandler_.html">PrepareForDialog</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.PrepareForDialog()<br />Notifies dialog manager that this human is preparing for dialog. This is a response to signal dialog request start which handled by AI.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__ReadyForDialog@IFunctionHandler_@bool.html">ReadyForDialog</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.ReadyForDialog(false)<br />Notifies dialog manager that this human is ready for dialog. This is a response to signal dialog request start which handled by AI.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__ReadyForDialogWithTwins@IFunctionHandler_@bool.html">ReadyForDialogWithTwins</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.ReadyForDialogWithTwins(false)<br />Notifies dialog manager that this human is not ready for dialog so twins should be used instead. This is a response to signal dialog request start which handled by AI.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__RequestDialog@IFunctionHandler__.html">RequestDialog</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.RequestDialog(entity, roles, bOnce, bIsInterruptibleByPlayer)<br />Requests dialog with this human. roles - meta roles override for source soul Dialog does not start immediately but it only notifies targeted entity that somebody wants to interact with it. If target entity does not respond in proper time the request is canceled automatically. Returns true in case request was successfully accepted by dialog manager. In some cases it can return false which means that dialog was refused. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__RequestPickpocketing@IFunctionHandler__@ScriptHandle@int.html">RequestPickpocketing</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.RequestPickpocketing(EntityId victimEntityId, mode)<br />Start stealing from victim </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__SetAnimMotionParam@IFunctionHandler__@int@float.html">SetAnimMotionParam</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__StartBookTranscription@IFunctionHandler__@ScriptHandle.html">StartBookTranscription</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__StartBuilding@IFunctionHandler__@ScriptHandle.html">StartBuilding</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
This is StartBuilding, a member of class C_ScriptBindHuman. </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__StartReading@IFunctionHandler__@ScriptHandle.html">StartReading</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__StopAnim@IFunctionHandler__.html">StopAnim</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__ToggleWeapon@IFunctionHandler__.html">ToggleWeapon</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.ToggleWeapon()<br />Toggle active weapon set<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindHuman__ToggleWeaponSet@IFunctionHandler__@int.html">ToggleWeaponSet</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Human.ToggleWeaponSet(set)<br />Toggle selected weapon set if available.<br /> </div></td></tr></table></div></div>
</div>
</div>
</div>
</div>
<!-- End Page Content -->
<!-- Begin Page Footer -->
<div class="Element93">
<table width="100%" cellspacing="0" cellpadding="0">
<tr><td width="100%">
<div class="Element3">
Copyright (c) 2012. All rights reserved.</div>
</td></tr></table></div>
<!-- End Page Footer -->
<div class="Element950">
<p><a href="http://www.doc-o-matic.com" target="_blank">Made with Doc-O-Matic® Express</a></p><p><a href="http://www.doc-o-matic.com" target="_blank"><img src="doc-o-matic_button.gif" border="0" alt="Doc-O-Matic" title="Doc-O-Matic" /></a></p></div>
</div>
</div>
<!-- End Client Area -->
</body></html>