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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<title>C_ScriptBindPickableItem Methods</title>
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Warhorse ScripBind documentation</div>
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<a href="contents.html"><img src="btn_globals_contents_black.gif" border="0" alt="Contents" title="Contents" onmouseover="switchImage(this, 'btn_globals_contents_black_hover.gif');" onmouseout="switchImage(this, 'btn_globals_contents_black.gif');" /></a><a href="idx.html"><img src="btn_globals_index_black.gif" border="0" alt="Index" title="Index" onmouseover="switchImage(this, 'btn_globals_index_black_hover.gif');" onmouseout="switchImage(this, 'btn_globals_index_black.gif');" /></a><a href="index.html"><img src="btn_globals_home_black.gif" border="0" alt="Home" title="Home" onmouseover="switchImage(this, 'btn_globals_home_black_hover.gif');" onmouseout="switchImage(this, 'btn_globals_home_black.gif');" /></a></div>
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C_ScriptBindPickableItem Methods</div>
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<p class="Element10">
The methods of the C_ScriptBindPickableItem class are listed here.</p></div>
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<a onclick="toggleVisibilityStored('436C617373');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img436C617373" />Class</a></div>
<div id="div436C617373">
<div class="Element11">
<div class="Element10">
<p class="Element10">
<a href="C_ScriptBindPickableItem.html">C_ScriptBindPickableItem Class</a></p></div>
</div>
</div>
<a name="5075626C6963204D6574686F6473"></a><div class="Element14">
<a onclick="toggleVisibilityStored('5075626C6963204D6574686F6473');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img5075626C6963204D6574686F6473" />Public Methods</a></div>
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<table cellspacing="0" class="Table0">
<tr>
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<div class="Element201">
 </div></td><td class="Element200" valign="top" width="30%">
<div class="Element201">
Name </div></td><td class="Element204" valign="top" width="60%">
<div class="Element205">
Description </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__AttachTo@C_PickableItem__.html">AttachTo</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__BelongsToDeadBody@IFunctionHandler_.html">BelongsToDeadBody</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.BelongsToDeadBody()<br />DEPRECATED Returns true if the item's owner is dead<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__CanPickUp@IFunctionHandler__@ScriptHandle.html">CanPickUp</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.CanPickUp( ScriptHandle userId )<br />Checks if the item can be picked up by the user.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__CanSteal@IFunctionHandler__@ScriptHandle.html">CanSteal</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.CanSteal( ScriptHandle userId )<br />Checks if the item can be stolen by the user.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindPickableItem__CanUse@IFunctionHandler__@ScriptHandle.html">CanUse</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.CanUse( ScriptHandle userId )<br />Checks if the item can be used by the user.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__GetExtensionParams@IFunctionHandler_@char__@SmartScriptTable.html">GetExtensionParams</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.GetExtensionParams( const char *extension, SmartScriptTable params )<br />Gets extension parameters.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__GetHealth@IFunctionHandler__.html">GetHealth</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.GetHealth()<br />Gets item health.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__GetId@IFunctionHandler__.html">GetId</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.GetId()<br />Gets item id<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__GetLinkedOwner@IFunctionHandler_.html">GetLinkedOwner</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.GetLinkedOwner()<br />Returns linked owner<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__GetMaxHealth@IFunctionHandler__.html">GetMaxHealth</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.GetMaxHealth()<br />Gets the maximum item health.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__GetMountedAngleLimits@IFunctionHandler__.html">GetMountedAngleLimits</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.GetMountedAngleLimits()<br />Gets the mounted angle limits for the item.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__GetMountedDir@IFunctionHandler__.html">GetMountedDir</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.GetMountedDir()<br />Gets the mounted direction for the item.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__GetOwnerId@IFunctionHandler__.html">GetOwnerId</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.GetOwnerId()<br />Gets the identifier of the item's owner.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindPickableItem__GetParams@IFunctionHandler__.html">GetParams</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.GetParams()<br />Gets the item parameters.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindPickableItem__GetPhase@IFunctionHandler_.html">GetPhase</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.GetPhase()<br />Returns phase relative from 0 to 1.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindPickableItem__GetPhaseById@IFunctionHandler_.html">GetPhaseById</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.GetPhaseId()<br />Returns absolute phase id from 0 to max phases.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindPickableItem__GetStats@IFunctionHandler__.html">GetStats</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.GetStats()<br />Gets the item statistics.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindPickableItem__GetUIName@IFunctionHandler__.html">GetUIName</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.GetUIName()<br />Gets the UI name.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindPickableItem__IsDestroyed@IFunctionHandler__.html">IsDestroyed</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.IsDestroyed()<br />Event that occurs when the item is destroyed.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__IsFromShop@IFunctionHandler_.html">IsFromShop</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.IsFromShop()<br />Returns true if the item is owner by some shop and can be bought instead of picked<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__IsMounted@IFunctionHandler__.html">IsMounted</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.IsMounted()<br />Checks if the item is mounted.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__IsOversized@IFunctionHandler__.html">IsOversized</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.IsOversized()<br />Returns true if the item is too big to be picket up<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__IsUsed@IFunctionHandler__.html">IsUsed</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.IsUsed()<br />Checks if the item is used.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__OnHit@IFunctionHandler__@SmartScriptTable.html">OnHit</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.OnHit( SmartScriptTable hitTable )<br />Events that occurs when the item is hit.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__OnSteal@IFunctionHandler__@ScriptHandle.html">OnSteal</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.OnSteal( ScriptHandle userId )<br />If user is player, asks if he wants to steal the item and steals it.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindPickableItem__OnUsed@IFunctionHandler__@ScriptHandle.html">OnUsed</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.OnUsed( ScriptHandle userId )<br />Events that occurs when the item is used.<br /> </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__PlayAnimation@IFunctionHandler__@char__.html">PlayAnimation</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.PlayAnimation( const char *animationName )<br />Plays the specified animation.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__Reset@IFunctionHandler__.html">Reset</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: Item.Reset()<br />Resets the item.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindPickableItem__Select@IFunctionHandler__@bool.html">Select</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Item.Select( bool select )<br />Selects/deselects the item.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindPickableItem__SetExtensionActivation@IFunctionHandler__@char__@bool.html">SetExtensionActivation</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Item.SetExtensionActivation( const char *extension, bool activation )<br />Activates/deactivates an extension.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindPickableItem__SetExtensionParams@IFunctionHandler_@char__@SmartScriptTable.html">SetExtensionParams</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Item.SetExtensionParams( const char *extension, SmartScriptTable params )<br />Sets extension parameters.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindPickableItem__SetIgnoreSaveFlag@IFunctionHandler__@bool.html">SetIgnoreSaveFlag</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Item.SetSaveFlag( bool save )<br />Sets or unsets E_IF_NoSaving flag on item. This item won't be saved or loaded (it will keep it's state through load - use with extreme caution). Intended for use only with transcription books<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindPickableItem__SetMountedAngleLimits@IFunctionHandler__@float@float@float.html">SetMountedAngleLimits</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Item.SetMountedAngleLimits( float min_pitch, float max_pitch, float yaw_range )<br />Sets the mounted angle limits (yaw-pitch).<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindPickableItem__SetPhase@IFunctionHandler_@float.html">SetPhase</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Item.SetPhase(phase)<br />Sets phase of this objects and reload its mode. Phase relative from 0 to 1.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindPickableItem__SetPhaseById@IFunctionHandler_@uint.html">SetPhaseById</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Item.SetPhaseById(id)<br />Sets phase of this objects by phase id and reload its model. Id is absolute phase from 0 to max phases. Max phases needs to be known from DB.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindPickableItem__StartUse@IFunctionHandler__@ScriptHandle.html">StartUse</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Item.StartUse( ScriptHandle userId )<br />The specified user now will start to use the item.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindPickableItem__StopUse@IFunctionHandler__@ScriptHandle.html">StopUse</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Item.StopUse( ScriptHandle userId )<br />The specified user now will stop to use the item.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindPickableItem__Use@IFunctionHandler__@ScriptHandle.html">Use</a> </div></td><td class="Element206" valign="top" width="60%">
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Syntax: Item.Use( ScriptHandle userId )<br />The specified user now will use the item.<br /> </div></td></tr></table></div></div>
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