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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
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<title>C_ScriptBindXGenAIModule Methods</title>
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Warhorse ScripBind documentation</div>
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<a href="contents.html"><img src="btn_globals_contents_black.gif" border="0" alt="Contents" title="Contents" onmouseover="switchImage(this, 'btn_globals_contents_black_hover.gif');" onmouseout="switchImage(this, 'btn_globals_contents_black.gif');" /></a><a href="idx.html"><img src="btn_globals_index_black.gif" border="0" alt="Index" title="Index" onmouseover="switchImage(this, 'btn_globals_index_black_hover.gif');" onmouseout="switchImage(this, 'btn_globals_index_black.gif');" /></a><a href="index.html"><img src="btn_globals_home_black.gif" border="0" alt="Home" title="Home" onmouseover="switchImage(this, 'btn_globals_home_black_hover.gif');" onmouseout="switchImage(this, 'btn_globals_home_black.gif');" /></a></div>
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<a href="C_ScriptBindXGenAIModule__C_ScriptBindXGenAIModule.html"><img src="btn_prev_black.gif" border="0" alt="Previous" title="Previous" onmouseover="switchImage(this, 'btn_prev_black_hover.gif');" onmouseout="switchImage(this, 'btn_prev_black.gif');" /></a><a href="C_ScriptBindXGenAIModule.html"><img src="btn_up_black.gif" border="0" alt="Up" title="Up" onmouseover="switchImage(this, 'btn_up_black_hover.gif');" onmouseout="switchImage(this, 'btn_up_black.gif');" /></a><a href="C_ScriptBindXGenAIModule___GetDataVariable@IFunctionHandler_@char_const_.html"><img src="btn_next_black.gif" border="0" alt="Next" title="Next" onmouseover="switchImage(this, 'btn_next_black_hover.gif');" onmouseout="switchImage(this, 'btn_next_black.gif');" /></a></div>
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C_ScriptBindXGenAIModule Methods</div>
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<p class="Element10">
The methods of the C_ScriptBindXGenAIModule class are listed here.</p></div>
</div>
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<a onclick="toggleVisibilityStored('436C617373');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img436C617373" />Class</a></div>
<div id="div436C617373">
<div class="Element11">
<div class="Element10">
<p class="Element10">
<a href="C_ScriptBindXGenAIModule.html">C_ScriptBindXGenAIModule Class</a></p></div>
</div>
</div>
<a name="5075626C6963204D6574686F6473"></a><div class="Element14">
<a onclick="toggleVisibilityStored('5075626C6963204D6574686F6473');" class="a_Element14"><img src="btn_collapse_2.gif" border="0" alt="" title="" id="img5075626C6963204D6574686F6473" />Public Methods</a></div>
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<div class="Element10">
<div class="Element212">
<div class="TableDiv">
<table cellspacing="0" class="Table0">
<tr>
<td class="Element200" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element201">
 </div></td><td class="Element200" valign="top" width="30%">
<div class="Element201">
Name </div></td><td class="Element204" valign="top" width="60%">
<div class="Element205">
Description </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule___GetDataVariable@IFunctionHandler_@char_const_.html">_GetDataVariable</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Undocumented internal functions used in dataMetaTable<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule___SetDataVariable@IFunctionHandler_@char_const_.html">_SetDataVariable</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__AddRecordedIntellectForFaderProfiling@IFunctionHandler_@framework__T_WUIDScriptType.html">AddRecordedIntellectForFaderProfiling</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.AddRecordedIntellectForFaderProfiling(wuid);<br />Adds intellect of given object for replay tool recording during next fader profiling<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__DespawnPerceptibleVolume@IFunctionHandler__@framework__T_WUIDScriptType.html">DespawnPerceptibleVolume</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.DespawnPerceptibleVolume(WUID pos, float rad, float height, float vis, float conspic, string label, string timer, bool isWorldTime);<br />Despawns perceptible volume with given params.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__GetBrainVariable@IFunctionHandler_@framework__T_WUIDScriptType@char_const_.html">GetBrainVariable</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.GetBrainVariable(wuid, name);<br />Returns brain variable 'name'.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__GetCombatSimulatorHumanExperimentParams@IFunctionHandler_.html">GetCombatSimulatorHumanExperimentParams</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.GetCombatSimulatorHumanExperimentParams()<br />Returns parameters for the currently running human experiment with combat simulator.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__GetEntityByWUID@IFunctionHandler__@framework__T_WUIDScriptType.html">GetEntityByWUID</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__GetEntityIdByWUID@IFunctionHandler__@framework__T_WUIDScriptType.html">GetEntityIdByWUID</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__GetMyWUID@IFunctionHandler__@SmartScriptTable.html">GetMyWUID</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.GetMyWUID(self)<br />Retrieves the wuid of the entity based on its entity id, use with the self table only<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__GetWuidDebugString@IFunctionHandler_@framework__T_WUIDScriptType.html">GetWuidDebugString</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.GetWuidDebugString(entity.this.id)<br />Returns debug description of the wuid.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__IsPointInAreaWithLabel@IFunctionHandler__@Vec3@char__.html">IsPointInAreaWithLabel</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.IsPointInAreaWithLabel(Vec3 pos, string label);<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__IsPointInAreaWithLabelWUID@IFunctionHandler__@framework__T_WUIDScriptType@char__.html">IsPointInAreaWithLabelWUID</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.IsPointInAreaWithLabel(WUID pos, string label);<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__LootBegin@IFunctionHandler__@framework__T_WUIDScriptType.html">LootBegin</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.LootBegin(lootedWuid);<br />Marks player as looting<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__LootEnd@IFunctionHandler__@framework__T_WUIDScriptType.html">LootEnd</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.LootEnd(lootedWuid);<br />Marks player as not looting<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__LootInventoryBegin@IFunctionHandler__@framework__T_WUIDScriptType.html">LootInventoryBegin</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__MakeTableFromType@IFunctionHandler_@char_.html">MakeTableFromType</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.MakeTableFromType(typeName);<br />Creates a new table, which contains a Lua representation of an instance of type `typeName`. Meant to be used in conjuntion with the XGenAIModule.SendMessageToEntityData(...) function.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__OnDestroy@IFunctionHandler__@int.html">OnDestroy</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
needed by editor<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__OnPropertyChange@IFunctionHandler__@ScriptHandle.html">OnPropertyChange</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
needed by editor<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__OnSpawn@IFunctionHandler__@ScriptHandle@char_const_.html">OnSpawn</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindXGenAIModule__OnStart@IFunctionHandler__@bool.html">OnStart</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__PlaceToSlotFromInventory@IFunctionHandler__@framework__T_WUIDScriptType@ScriptHandle.html">PlaceToSlotFromInventory</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.PlaceToSlotFromInventory( itemWuid, slotWuid )<br />Places given item to given slot. Guaranteed to work ONLY if the item is in inventory, and NOT in world<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__ProduceSound@IFunctionHandler_@int@Vec3@float.html">ProduceSound</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.ProduceSound(sound_enum, pos, multiplier);<br />Produces 0-1 multiplied sound at given position<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__ProduceSoundWUID@IFunctionHandler_@int@framework__T_WUIDScriptType@float.html">ProduceSoundWUID</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.ProduceSoundWUID(sound_enum, wuid, multiplier);<br />Produces 0-1 multiplied sound at given wuid<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__RemoveDaycyclePatch@IFunctionHandler_@framework__T_WUIDScriptType@char_.html">RemoveDaycyclePatch</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.RemoveDaycyclePatch(Wuid wuid, string patchHandle)<br />removes the patch with given handle from NPC with given WUID Returns true if the patch has been successfully removed, false otherwise (NPC with given wuid doesn't exist or it doesn't contain patch with specified handle)<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__SaveCombatSimulatorHumanExperimentResult@IFunctionHandler_@float@float.html">SaveCombatSimulatorHumanExperimentResult</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.SaveCombatSimulatorHumanExperimentResult(playerHealth,opponentHealth)<br />Saves the result of a human experiment.<br /> </div></td></tr><tr>
<td class="Element202" valign="top" width="10%" style="white-space: nowrap;">
<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
<div class="Element203">
<a href="C_ScriptBindXGenAIModule__SendMessageToEntity@IFunctionHandler__@framework__T_WUIDScriptType@char_const_@char_const_.html">SendMessageToEntity</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
 </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindXGenAIModule__SendMessageToEntityData@IFunctionHandler__@framework__T_WUIDScriptType@char_const_@ScriptAnyValue.html">SendMessageToEntityData</a> </div></td><td class="Element206" valign="top" width="60%">
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindXGenAIModule__SetBrainVariable@IFunctionHandler_@framework__T_WUIDScriptType@char_const_.html">SetBrainVariable</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.SetBrainVariable(wuid, name, data);<br />Sets 'data' in the brain variable 'name'.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindXGenAIModule__SetModuleLink@C_XGenAIModule_.html">SetModuleLink</a> </div></td><td class="Element206" valign="top" width="60%">
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<img src="indicator_method.gif" border="0" alt="" title="" /><img src="indicator_virtual.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindXGenAIModule__SetPlayerDogMode@IFunctionHandler__@char__.html">SetPlayerDogMode</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.SetPlayerDogMode(set)<br />Set given mode to the players companion.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindXGenAIModule__SpawnPerceptibleVolume@IFunctionHandler_@Vec3@float@float@float@float@char__@char__@bool@bool.html">SpawnPerceptibleVolume</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.SpawnPerceptibleVolume(Vec3 pos, float rad, float height, float vis, float conspic, string label, string timer, bool isWorldTime);<br />Spawns perceptible volume with given params. If timer is empty string, infinite is used.<br /> </div></td></tr><tr>
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<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindXGenAIModule__SpawnPerceptibleVolumeOnWUID@IFunctionHandler_@framework__T_WUIDScriptType@float@float@float@float@char__@char__@bool@bool.html">SpawnPerceptibleVolumeOnWUID</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.SpawnPerceptibleVolume(WUID pos, float rad, float height, float vis, float conspic, string label, string timer, bool isWorldTime);<br />Spawns perceptible volume with given params. If timer is empty string, infinite is used.<br /> </div></td></tr><tr>
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<div class="Element203">
<img src="indicator_method.gif" border="0" alt="" title="" /> </div></td><td class="Element202" valign="top" width="30%">
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<a href="C_ScriptBindXGenAIModule__TryEndCombat@IFunctionHandler_@framework__T_WUIDScriptType.html">TryEndCombat</a> </div></td><td class="Element206" valign="top" width="60%">
<div class="Element207">
Syntax: XGenAIModule.TryEndCombat(entity.this.id)<br />Tries to end combat mode. Returns true if the NPCs are already not in the combat mode.<br /> </div></td></tr></table></div></div>
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