Tags:
NC/C aka No Controller/Controller
FFA, TVT, OVA aka Free For All,Team vs Team,One vs All
NP/P aka No Passtrough/Passtrough
In PartyVR discussion, a block means one reusable, independently testable game-rule/presentation unit. A block can be combined with other blocks to make a minigame; it is not a one-off function or a copy of a previous game's implementation.
- tag/touch: one player touches another to transfer a role, eliminate, score, or steal.
- throwable: pickup, hold, release, throw, catch/intercept, respawn.
- zone: stand inside, bring object inside, stay out, shrinking safe area, base scoring.
- team side: split the room, spawn by side, restrict pickups/hits by team.
- object carry: touch or hold an object, carry one per hand, deliver to base.
- round clock: countdown, active timer, sudden death, staged shrinking/tension.
- seeker: one-vs-all role with different visibility, powers, or objectives.
- visibility: passthrough full-room, opaque sky arena, low-vision, spotlight-only.
Prefer new minigames that combine these bricks instead of adding bespoke systems. Weird concepts are still good; the implementation should reuse the same bricks where possible.
One player starts as the tagger and carries the hot potato model and can tag people to transfer the hot potato. this is to be enabled in the avatar scene. When the timer expires, the holder is eliminated and the round continues until one player remains. NC, OVA, P
This is regular tag where one person is IT and is going to tag the other players to eliminate them. The game ends when the tagger is the only one left or the timer expires. the lenth of the timer should be adaptived and tuned to the player count NC, FFA, P
There are balls that spawn at the start of the game. this is the free for all version where you can pickup any ball and eliminate anyone you want. last one standing wins. C, FFA, P
2 random teams get made at the start of a game and you can only pickup balls from your team's side and eliminate people from the other teams. last team with players in it wins.
The game will work without passtrough in a arena in the sky. just a blue skybox with cartoon clouds and a arena/floor the size of the playarea. TVT, C, NP
We have 1 vs All, where there is one werewolf. everyone has low vision and the werewolfs goal is to tag players. the players objective is to collect ab object scatterd over the playarea. players have to touch said objects and with only two objects can be hold at a time, one either hand. and they have to retrieve it back to base. the base is also in a random corner of the playarea. the werewolf has even worse vision like almost pickblack.
This can be played with no controllers, but since object picking up is not possible with our system right now. we make it an touching system where you only have to touch a object for a split second and it gets put in your hand until you put it in the base. OVA, NC, P
A cooperative team-versus-team relay game. Each team has a water source and a fire target. there are buckets at the water source that spill based on rotation. and have physics. buckets need to reach the disante to the water gun and fill it up. then someone needs to aim the gun and extinuese the fire. based on the player count we have 2+ teams, side by side. C, TVT, P
Players need to get from one side to the other or the play area. when only being allowed to move when the light is green. with the fun edition that we use hand tracking and dont count moving the hands for the elimination. and with the slight margin we allow for, playeres can physicly push others to win the game. the light is automatic but the host panel has the ability to controll it by itself for more control. NC, NP, FFA
There is a big maze over the entire playarea with all players starting spread out. to win you must find the exit but everyone has a big maylay weapon. where if a player hit another player with they eliminate. it should requre enough force to not couse actidentaly eliminateing. becouse maybe players want to cooperate. when someone reaches the end, they can no longer eliminate. We use handtracking and when someone makes a fist, we place the weapon in there hand. NC, FFA, NP
players are in a white room and everyone has there own color. and every one gets a paintball gun. that they can splash there color on the room. in the room there are also white paintable objects like a statue, a crate, random stuff. and the most amount of paint wins. C, FFA, NP
There are obsitcles layed over the entire play area. and 2 teams start on either side. everyone gets 1 hit and there out. and everyone gets a X amount of paintballs per timeframe so players cant spam shoot. C, TVT, NP
somewere in the play area there spawn a circle, people have to rush and get in that circle to survive. every round players outside of this circle get eliminated and a new circle apears but every new circle is smaller than the last, forcing people to get creative. we will also allow for a margin on the eliminations. NC, FFA, P
We place random objects over the entire play area with everyone spread out over the map with one seeker also on a ramdom start place. no one knows who the seeker is but the seeker can touch you to eliminate. last people standing wins. touching is very generous with a big radius. NC, OVA, NP
We show everyone a object in the center of the playarea, only thing is the is one imposter that doesnt see the objects, or like a cloud effect etc. and everone gets one turn to discibe it with the voice system. and the imposter has to come up with something and in the end everyone can vote on why they think the imposter is.
we spread all playes out over the playarea and ask them to sit on the ground. then put them all in there own rc car. so NP. they controll with a strearing wheel and a throttle on the side where the gearbox is placed. and everyone goes head to head in a race C, FFA, NP
Players get placed into a big wheat field and ducks in the distance fly away, and players all have a shotgun to shoot them down. they see the same ducks flying away but killing them is local per player so they all get an equal change. C, FFA, NP
2 players get selected to go head to head in a 1v1 match. this will be as a tie breaker as the last game to define the ultimate winner.
players are put in an underwater scene. and there are jellyfish flying around with swimming animations. players carry nets that they can caputre the fish with.
This is hide and seek, but players are objects. an randomized object gets put on the ground. and they can press a button to switch the random object. with only a couple of switches. the object is under there head and needs some head movememnt before the objects moves, like a small momenent margin. and 1+ seeker has a shotgun they shoot with to find the players.