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Idea Box

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connect the adb device into my waybar setup. when there is an adb device connected show a new tab in the waybar like "custom/wakawatch" apears and disapears. i want this also in the center modules

have a 2d top down graptic of the playarea that i can manupulate from the host panel like to micro adjust points that the host set in setup. not the strait walls but the point the host has set to make the play area along with the disance from said border for any future game-specific inner area

eliminated players can tount. like an object out of the play area like a clown horn. and a teady bear that players can squees that the horn makes a bike horn sound and the teady bear a sound of a voice of jayden a friend of mine

the scale of the torso should be different for smaller and taller players. lets give the host panel a slider per player.

for some of the games we want an random arsortment of objects scatered over the playarea. randing from big blocks to small objetcs. with a randge of items. ideas for ill put here small piano, perfect for having to croutch hight to hide big metal wall couch or chair A statue of ME! (becouse im the dev) Window frame with a window in it, but clear that it has a windows so people dont get confused Television both and modern flatscreen and old crtv box a high pillar

  • Tag/Hot Potato transfer success cue on VR clients: runtime/vr_client/scripts/main.gd:3179.
  • The same tag/transfer cue on spectator: runtime/spectator/scripts/spectator_main.gd:655.
  • Voice-chat receive playback and microphone capture: runtime/vr_client/scripts/comms/ comms_client.gd:250.

SpatialAudio3D? something we want? for when we are in NP https://godotengine.org/asset-library/asset/3444

when we are in a NP game, and you are eliminated. or outside of the playarea. you go into passtrough mode.

make the playarea lines always visible, spesificly with the NP, we have a scene and i always want the playarea lines to be ontop of the rending of the scene. objects can render over the lines when we are in NP, i want .tscn files that i can open and make the models in. only we need to figuere out how we can make a model that scales nicely on adaptive play area sizes. we defenatly need a minimum and maximum playarea sized more contraining than we have right now but we dont know the values yet. and how can we model something around something that changes in size. i want to model in blender

codex:

putting my mouse over the sp and taking it off and putting it over again makes the camera fly all over the place and stabalize. hyprland has it that mouse over focusess a window

in the up next of the dogeball teams we want to tell the players to move into there side of the playarea, do this my instead of putting the red zone around the entire playarae, just around there half of the playarea. so also covering the other half of the playarea. DONE

the team colors should be known versusses. becouse some colors look alike like magenta and blue. so we only want to combine colors that dont look alike DONE and being in the other side of the playarea should be threates at the same as walking out of the playarea with elimination OOB DONE 2 sides of the playarea arnet red at all, the rest is working good. the left and right side are red. front back isnt

when we are in "up next" then the button still says go to up next but when i press it is behaves like the start round button DONE

the dogeballs arent visible on cc, they are visible on the rest DONE

in upnext we should already prompt players to walk into the playarea the same way we do when they walk out durring a game with the red area aronud the playarea DONE

in the upnext of the team dogeball, the players should be asked to move into there part of the playarea, and players should already see what teams there on. DONE

on team games, we have 2 colors of teams. we should color the part of the outer play area the color of the team that is on that side. and the middle line white. DONE this color split is oriented different from the midline orientation. DONE spesificly in the dc preset. edit the dc leader preset to be more rectangle than square DONE the midline oriantatino is 90degrees wrong. so the wrong 2 walls DONE

make the sp camera rotate gruadualyy around the playarea. DONE

every time a team game starts, new random teams are asinged, and the team color changes every time. so one time it might be pinkvsblue of orangevspurple, never the same 2 colors, and only options that are in a list. durring a pause we still want the orange all playarea, and eliminated everyhing turns red. DONE we never want to use the same colors for a team as can be a playarea color, like orange/red/green rest is all fine and you can decide. DONE

so is it clear how and when you need to tell players that they.

even tho im not paused in this latest run 0713-1314. at 2026-07-13T13:26:58+02:00 i was playing team dogeball and paused/resumed a coulbe of times. and the timer didnt go down and i wasnt able to pickup anything. what happend and fix it. and make the logs more clear on why the pickup didnt go through. DONE

when i started tag, the IT player didnt show the things that IT should ,like the it arrow and the it red text (this is still buged and not showing anything the players can see) DONE

when a players gets a crown, add 1 to there score. later the values will change but for now add 1 point per win. DONE