@@ -3,7 +3,6 @@ package testbed
33import no.njoh.pulseengine.core.PulseEngine
44import no.njoh.pulseengine.core.scene.SceneState.STOPPED
55import no.njoh.pulseengine.core.PulseEngineGame
6- import no.njoh.pulseengine.modules.scene.entities.Wall
76import no.njoh.pulseengine.widgets.cli.CommandLine
87import no.njoh.pulseengine.widgets.profiler.Profiler
98import no.njoh.pulseengine.widgets.editor.SceneEditor
@@ -14,34 +13,22 @@ class Testbed : PulseEngineGame()
1413{
1514 override fun onCreate ()
1615 {
17- engine.window.title = " Pulse Engine - Testbed"
16+ engine.window.title = " Pulse Engine 0.7.0 - Testbed"
1817 engine.config.gameName = " Testbed"
1918 engine.config.targetFps = 120
2019 engine.widget.add(SceneEditor (), CommandLine (), Profiler ())
2120 engine.console.runScript(" testbed/startup.ps" )
2221 engine.asset.loadAllTextures(" testbed/images" )
23- // engine.scene.reload()
24- // engine.scene.start()
25-
26- engine.asset.loadAllTextures(" testbed/textures/brick_wall" )
27- engine.asset.loadAllTextures(" testbed/textures/brick_wall_2" )
28- engine.asset.loadAllTextures(" testbed/textures/stone_wall" )
29- engine.asset.loadAllTextures(" testbed/textures" )
30- engine.asset.loadSpriteSheet(" testbed/textures/top_down_spritesheet_2.png" , " top_down_walk" ,5 , 8 )
31- engine.scene.loadAndSetActive(" top_down_1.scn" )
22+ engine.scene.reload()
3223 engine.scene.start()
33- engine.data.addMetric(" Entities" , " count" ) { engine.scene.activeScene.entities.sumBy { it.size }.toFloat() }
3424 }
3525
36- override fun onUpdate ()
37- {
38-
39- }
26+ override fun onUpdate () { }
4027
4128 override fun onRender ()
4229 {
4330 engine.gfx.mainSurface.drawText(
44- text = " PulseEngine 0.6 .0 - Testbed" ,
31+ text = " PulseEngine 0.7 .0 - Testbed" ,
4532 x = engine.window.width / 2f ,
4633 y = engine.window.height / 2f ,
4734 xOrigin = 0.5f ,
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